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Dunk.act basic tutorial

Sat Nov 10, 2007 6:49 am

Download this, it is an editable 07 aiact.viv with all of the 08.act files inside. This should work with EAgraph.

http://www.nba-live.com/jaosming/aiact.viv
right click save as



First the different types of dunks

Normal Dunks
Code:
DNK2F2H270HANG;-95;5;DUNK_REG;n;-;x;-;-;x;NONE;-;-20;120;0;10.2998046875;0.5;1.25;-;-;-;-;-;x;-;-;-;-;-;-;-;-;F;-;-;NONE;0;-;NA;NA;NA;N;N;NA;NA;NA;NA;NA;N;100;---------xxxx---x------


Highflyer/Power dunks look like this
Code:
DNKBYRON9C;0;3;DUNK_REG;n;x;-;-;-;x;HIGHFLYER;SUPERSTAR;70;110;0;10;0.3;1.1;-;-;-;-;-;-;-;-;-;-;-;x;x;-;F;-;-;NONE;0;x;NA;NA;NA;N;N;NA;x;NA;NA;NA;N;100;-------------------x---


Tip In dunks
Code:
ALY2F2HDNKHANG;35;7;DUNK_TIPIN;n;-;x;-;-;n;NONE;-;-100;100;0;10.44970703125;0.35;1.5;-;-;x;-;-;x;-;-;-;-;-;-;x;-;F;-;-;NONE;0;-;NA;NA;NA;N;N;NA;NA;NA;NA;NA;N;100;------xxxxxxxxxxx------


Alleyoops
Code:
ALYDNK2F2HRVRSE;0;2;DUNK_ALLEYOOP;n;-;x;-;-;n;NONE;-;0;90;0;10.2;0.8;1.35;-;x;-;-;-;-;-;-;-;-;-;-;x;-;F;-;-;NONE;0;-;NA;NA;NA;N;N;NA;NA;NA;NA;NA;N;100;---------xxxx-x-x------


Layups
Code:
LAY1F1HFNGRLGRD;25;-1;LAY_FINGER;n;-;-;-;-;x;NONE;-;5;90;0;10.1;0.25;1.8;-;-;-;-;-;-;-;-;-;-;-;-;x;-;F;-;-;NONE;0;-;NA;NA;NA;N;N;NA;NA;NA;NA;NA;N;100;xxx-xx-x-xxxx---x------


Scorer Layups
Code:
LAYSCOR1FTUPUNDER;0;-1;LAY_REG;n;-;-;-;-;n;SCORER;SUPERSTAR;-90;90;0;10;0;1.5;-;-;-;-;-;-;-;-;-;-;x;-;x;-;F;-;-;NONE;0;x;NA;NA;NA;N;N;NA;NA;NA;NA;NA;N;100;--------------------x--



This is how it goes (i think)

Code:
----------1------|--2-|----3---|--4------|---------5---------|--6--|----------------7--------------------------|------------8-------------------------|--------9-------------|
DNK2F2HSHRTHANGMM;0;5;DUNK_REG;n;-;x;-;-;-;NONE;-;-110;110;0;10.15;0;1.6;-;-;x;-;-;x;-;-;-;-;-;x;x;-;F;-;-;NONE;0;-;NA;NA;NA;N;N;NA;NA;NA;NA;NA;N;100;---x--x-x--x-xxx-------


    1 Animation Name: When editing try to only use the animations you see in the dunk.act. You can't make a shot animation a dunk and stuff. Only use what you see.
    2 Dunk Spots: This tells you what angle and how far away the dunk can be attempted at. I dont mess with it.
    3 This tells you if its a dunk, tip in dunk, alleyoop, or layup/fingerroll, ect.
    4 Dunk Parameters; this is tricky, these say if you need to have a running start or not, if the player will hang on the rim or not and stuff like that.
    5 No Clue
    6 Dunk Height: This tells you the dunk height, 10 ft is the rim height and it goes off that.
    7 No Clue
    8 This is new in 08, it wasnt in 07, I have no idea what it does.
    9 Dunk Packs. This looks at the players.dbf and basically says who can do what dunk.


Now for editing, dont add shit you dont see in the act already. You will crash the game. As for adding and deleting dunks and layups....well, dont do that either. The game will crash if you dont update that top number, and even then if you add a bunch of dunks, the layups at the bottom dont occur in the game anymore. I haven't found a solution to this yet.


Let's take a highflyer dunk and turn it into an alleyoop for fun.

The highflyer dunk
Code:
DNK1F2HCRADLE;-50;4;DUNK_REG;n;x;-;-;-;x;HIGHFLYER;STAR;90;130;0;10.05;0.7;1.4;-;-;-;-;x;x;-;-;-;-;-;-;-;-;F;-;-;NONE;0;x;NA;NA;NA;N;N;NA;x;NA;NA;NA;N;100;-------------------x--x

this is the 2 hand cradle dunk. the animation names dont usually help but as you can see this is a 1 foot, 2 hand cradle dunk.

The Alleyoop we are going to replace
Code:
ALYDNK2F1H;90;2;DUNK_ALLEYOOP;n;-;-;-;-;n;NONE;-;0;60;0;10.2;0.6;1.3;-;-;-;-;-;-;-;-;-;-;-;-;x;-;F;-;-;NONE;0;-;NA;NA;NA;N;N;NA;NA;NA;NA;NA;N;100;----xxxxxxxxxxxxx------

This dunk is the 2 footed 1 hand alleyoop.

Now dont delete the alleyoop code, just keep it there. Take the animation name and replace the alleyoop name with it. Change the 90;2 with -50;4 from the highflyer dunk. And change the ;n;-;-;-;-;n; to ;n;x;-;-;-;x; from the dunk. Here is how the final line should look like, in bold are the changes.

Finished code
DNK1F2HCRADLE;-50;4;DUNK_ALLEYOOP;n;x;-;-;-;x;NONE;-;0;60;0;10.2;0.6;1.3;-;-;-;-;-;-;-;-;-;-;-;-;x;-;F;-;-;NONE;0;-;NA;NA;NA;N;N;NA;NA;NA;NA;NA;N;100;----xxxxxxxxxxxxx------


This should work, if you need more clarification just post for more help.



To import and export into and from the aiact.viv use EAgraph. Download Link is in the Tools section in the www.nba-live.com downloads section.
Last edited by JaoSming on Sun Nov 11, 2007 1:14 am, edited 1 time in total.

Sat Nov 10, 2007 7:22 am

Thanks very mutch Yao. You are the King!

Sat Nov 10, 2007 7:43 am

nice work and thanks



^ btw its JaoSming

Sat Nov 10, 2007 8:05 am

but,I cant import dunk.act to aict.viv

Sat Nov 10, 2007 8:11 am

To import and export into and from the aiact.viv use EAgraph. Download Link is in the Tools section in the www.nba-live.com downloads section.

Sat Nov 10, 2007 8:18 am

it doesnt work, how do you do that...


I go to tool an press import bun nothing happen

Sat Nov 10, 2007 9:23 am

yeah... I can`t import too

Sat Nov 10, 2007 9:57 am

open the aiact.viv

click the import wizard in the toolbar

add files to External TAR archive

add..... select the files you wanna add

next and finished


that doesnt work for you guys?

Sat Nov 10, 2007 2:02 pm

it doesn't work........I/O error 998

Sat Nov 10, 2007 2:19 pm

Anyone gonna be doing realistic AI with combination of dunk that are better and more realistic than default one? I've been waiting for it for so long :P

Sat Nov 10, 2007 3:10 pm

I don't understand this

in Specify a new or existing TAR.... browse????

Build a lis of files to add to the tar add...????'

Sat Nov 10, 2007 3:41 pm

amazing ...i hope to mess with it one day

Sun Nov 11, 2007 1:13 am

shit, now i remember why EAgraph wont work.....08's aiact viv isnt nice to EAgraph.

Download this, it is an editable 07 aiact.viv with all of the 08.act files inside. This should work with EAgraph.

http://www.nba-live.com/jaosming/aiact.viv
right click save as

Sun Nov 11, 2007 7:34 am

ok, thanks.......................... working

Mon Nov 12, 2007 3:19 pm

great site......http://www.qmdg.com/redirect.php?tid=3667&goto=lastpost

Tue Nov 13, 2007 4:42 am

what program you use for opening .viv file ??????

Tue Nov 13, 2007 6:45 am

EAgraph man

Tue Nov 13, 2007 7:35 am

>> JaoSming

I did hack the aiact files last year and I understood the following :

1. The top number you find when opening the dunk.act is the amount of dunks/layups available in the game. I mean if you have "74", the game will load the 74 first-listed dunks/layups available in the file. That's why when you added new dunks, some layups didn't work afterwards. The best way to know how many dunks/layups you have after adding some is a database : just copy the file content in an empty notepad file, delete the first lines untill the first dunk name, copy the weird square and paste it in the find/replace toolbox then replace them by ";" and finally save the file. After that, using a software like MS Access or MS Excel, import the file, then read the line amount at the bottom of the screen.

2. Last year, I was able to add some shot animations as layups (some of them was the Inside Scorer hook shot used as behind-the-backboard for big men). Maybe it doesn't work this year but I can't believe it. I have to test it.

Feel free to ask me if I can help.

Btw, I'm working on the different shot files in the aiact in order to get new sigshots. Except Go-To moves as sigshots, I haven't been really successful in adding some. Like you, I wish we can find a way to add the sig moves unused by EA, but a least avalable in the ai folder.

Tue Nov 13, 2007 11:17 am

http://www.qmdg.com/redirect.php?tid=3667&goto=lastpost

http://nbaliveforums.com/ftopic43830-0- ... 3012a638f7
[url][/url]

the first is a great site all dunk and aley-up names with images.

second its a little explanation..... thanks nalcazar viva Chile mierda

Wed Nov 14, 2007 1:03 am

nalcazar wrote:great site......http://www.qmdg.com/redirect.php?tid=3667&goto=lastpost


Lol, this makes editing the dunk.act just a "little" bit easier. I was actually in the process of making this as well.

I recommend that all of you download my street aiact, not to use the street moves or the aiact itself, but i converted the 07 dunk animation files to work in 08. So along with that website, and my animation files, you could use all of those animations.

Thu Nov 15, 2007 10:09 pm

it is a pity we can´t use 3 point contest sig shots in regular game...because we can´t do that, right?
Last edited by ignatus on Fri Nov 16, 2007 2:56 am, edited 1 time in total.

Fri Nov 16, 2007 2:55 am

you can, but you will loose all leaner, fade away, sig gtms and other shots because of it.

Fri Nov 16, 2007 11:10 am

JaoSming wrote:


Lol, this makes editing the dunk.act just a "little" bit easier. I was actually in the process of making this as well.

I recommend that all of you download my street aiact, not to use the street moves or the aiact itself, but i converted the 07 dunk animation files to work in 08. So along with that website, and my animation files, you could use all of those animations.

Jao, would you be able to complete the list? Like show all the animation not just for dunk but layup,tip,alleyoop aswell?

Fri Nov 16, 2007 12:09 pm

well that site has the layups, tip dunks and alleyoops are pretty easy to figure out since there are only 3 and 6 different animations respectively

Fri Nov 16, 2007 5:31 pm

JaoSming wrote:well that site has the layups, tip dunks and alleyoops are pretty easy to figure out since there are only 3 and 6 different animations respectively

It only has ffs layup :D
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