Problem I had with 2003...

Discussion about NBA Live 2004.

Problem I had with 2003...

Postby thaKEAF on Wed Sep 24, 2003 8:38 am

For some players like Paul Pierce they had a green headband and in franchise you couldn't edit it and change the color so I was wondering do you guys think that they've changed this in 2004? I think it would be pretty simple to change it, just make the color automatic instead of setting it a certain color.
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Re: Problem I had with 2003...

Postby Colin on Wed Sep 24, 2003 8:52 am

The Answer 3 wrote:For some players like Paul Pierce they had a green headband and in franchise you couldn't edit it and change the color so I was wondering do you guys think that they've changed this in 2004? I think it would be pretty simple to change it, just make the color automatic instead of setting it a certain color.
I just changed all the headband fields and others etc. to 1 (automatic) in the players.dbf file, except for the arm bands and stuff, which if it was (for example, I dont know the exact numbers) between 19-36 I changed it to 18 because then the actual band changes.
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Postby thaKEAF on Wed Sep 24, 2003 9:00 am

Oh, well my PC isn't beefed enough for the PC version so I was stuck with the PS2 version. :(
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Postby Bredrin on Wed Sep 24, 2003 10:14 am

all the things i wanted fixed in 2003 seems to have been fixed except that big booming noise when a dunk is made. I would love to hear that is no longer in the game because as sim-like as they try to make it that would just bring back that annoying arcade feel every time a dunk is made.
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Postby Andrew on Wed Sep 24, 2003 1:12 pm

I know what you mean Bredrin. The sound effects contribute to the atmosphere of the game, and unrealistic whoosing, crashing and booming sounds on the dunks kind of takes away from the feel of the game. A small detail, but I know we're not the only ones who feel that way.

Hopefully we can edit head accessories for non-created players this year. If you have the PC version it's easy enough to edit the DBF, but it would be much more convenient to add that ability to the in-game editor.
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