Just a few of these things pertain to the PS2 version, but just about everything is stuff everyone can agree with.
Gameplay
1. Obviously, the playing mode has got to be slowed down. I think everyone can agree on that.
2. The computer has got to learn to foul you at the end of the games if they are down. It's so stupid going up by 1, 2, 3, or even 4 late in games and they will let you just dribble it out to end games.
3. Blocks and steals have got to be taken down BIGTIME. Tyson Chandler averaged 17 blocks per game in my last 82 game season and that's only on 8 minute quarters. (on superstar) This also makes it way too easy for your guy to win the MVP. No challenge when someone is getting 17bpg a long with 18 and 8. There is also way too many steals going on. You can't even back down on your guy in the post for more than 2 seconds without the ball getting stripped. How realistic is that? And when I'm on defense, almost all the time when a wing player gets the ball, he looks into the post and a post player will begin to get position. You can totally tell it's going to them and just front them with a guy with a half decent steals rating and get it every time. MJ and Garnett have both averaged 8 steals per game. (different franchies) Obviously, that's way too much.
4. This probably wouldn't be possible, but adding an extra hard difficulty level would be great. Like I said, I'm playing 8 minute quarters right now and I'm scoring 140-150 ppg and winning by an average of 40 points per game. Two weeks ago, I won a game by 95 freakin points. LOL I swear to God. And I'm not playing with an allstar team here. My team is Curry, Chandler, Garnett, Jay Williams, and Jamal Crawford and I only bring 3 guys off the bench with Fizer, Qyntell Woods, and AJ Guyton. Garnett is the only guy on the team that is a true star and it's hardly because of him considering he's my 4th leading scorer. I'm on my 2nd season, and the 40-50 point wins have been happening since mid way through last year when I just had the regular Chicago Bulls team. I'd like to have a bigger challenge.
5. The crazy 3s have got to stop. LOL Nobody should be able to consistently hit turnaround 3s while being triple teamed. Not to mention while the shot just looks nasty. Why does the computer always have to only really get hot in the last 2 minutes of every game?
Online Play
6. Why is it that online play, if I may say, just TOTALLY sucks compared to Madden's online play? I understand you Madden is EA's bread and butter, but that doesn't mean you can't put a little time into NBA Live's online mode. If the non-smooth play is out of your hands, that's cool, but I'm not so sure it is. When I play people online for Madden I can play people who only have a dial up connection (I got cable)and the gameplay is just as perfect as it is if I played the computer. But then for Live, me and someone else can face each other who both have cable hookups and the game still drags. What's up with that?
7.And just the settings for the whole thing. It just looks like thousands of more hours were spent on Madden. They have all these rules and apparently they actually listen to their users b/c they set up a rule where you get counted with a loss if you shut off the game. Where on Live, if you disconnect your internet connection, it counts only as a connection error and nothing else. Every time I go to find someone to play me in a Live room, almost everyone has "50 connection errors" Give me a break. Talk about sore losers. Give them 2 losses or something.
8. And also the typing. Madden has the nice little keyboard set up so you just have to use the D pad and you get to the buttons pretty fast if you need to talk to someone before a game or to talk about the game after you're done playing. Then on Live, no keyboard. You have to go through every letter in the alphabet to type up stuff. Takes you a minute to type a 5 letter word. Little stuff, but VERY annoying, and time consuming.
Franchise mode, contracts
9. First off, I am one who does not like the "points system". From my understanding, the points are put it because supposively the NBA does not "officially" release contract information. Therefore it can't put it in the game. I guess it just must get leaked every time. Whatever the reason, that sux, and I guess I'll have to get used to it for now.

BUT that doesn't mean everything is just great.
10. While most salaries and contract length may be right, they are not all correct. There are many players who salary isn't what it should be or the length is too long or too short. It may be some players who aren't even good but it matters for both ways. For example, if you are hoping to get under the cap, you want to get as far under as possible and a guy who may be only making 40,000 could help you get there but his contract is a year longer than it should be and you can't get help there. And on the other side, I know for a fact that Lonny Baxter and Roger Mason have 2 year deals for the Bulls but yet are free agents only after one. The cap room thing for a player's big contract would be even more significant if you're looking to get under. Why is it that that Deveon George, Larry Hughes and Donyell Marshall all signed 3 years for the Mid Level Exception last summer but yet Marshall's contract is 111,100 and George's is 102,500 and Hughes get 108? Doesn't make too much sense. How can Kittles make more than Kidd when he doesn't? Iverson is on a max deal yet he is only getting 197,000? Same with VC. Cwebb should be signed for 6 years, not 4. You get the point.
11. What's up with guys like Kidd who go to the Finals in the game and then don't re-sign back? (Although it might happen in real life LOL) BUT would Kidd leave to sign with a lottery team for 30,000 aka THE NBA MINIMUM? I don't think so. Every time there is a star free agent that doesn't sign with his own team, (actually even quality free agents) they always go to a team for the minimum. How stupid is that?
12. And what's up with guys like Roger Mason, Trent Hassel, and Lonny Baxter becoming free agents and wanting 116,000? They didn't even play in the season, but yet want that kind of money? Screw them. I shouldn't have to pay my bums that much money especially considering THEY HARDLY EVER PLAYED.
13. You should be able to negoitate with guys more than you can do now.
14. I think it would be cool if you could add in player options and team options when negoitating with players. It adds realism to the game. Why not though? It's what they do in real life. If it's in the game, it<'s> (should be) in the game.
15. They got to add the mid level exception during free agency. No wonder why all the good free agents sign for the minimum. Besides the teams with caproom who are just too stupid to spend it, almost every team is and will always be over the cap. That's the point and the beauty of the MLE. Every team that is over the cap gets it to spend to improve their team. There would be so much less good and top players signing for the minimum, and you and every other team could improve their team like THEY SHOULD BE ABLE TO DO. Of course if you're looking to get under the cap down the road, you don't have to use it. It's there for the teams that want it, just like real life.
Miscellaneous
16. (for the PS2) If a player or rookie isn't signed by the game's released date, you don't ever put them in the game. Legal issues, whatever it is, can't you add them to free agency or have them as a created player so people like me just have to put in the name and then can use them?
17. What happened to the dominant big men? Why don't big guys ever play like they are supposed to? I've held Shaq and Tim Duncan to under 5 points in games already and no big men is ever threat to me and I think pretty much anyone. For a team like the Spurs, that's all they got. Of course, they'll just go back to putting up 30, 10, and 3 when they play the computer again.
18. Guys like Tmac, Kobe, PP, and VC should be able to get theirs but by doing 14 straight spins to get to the hole? Come on now.
19. The player progression is crap. This totally sucks how whoever EA thinks will be good WILL be good. So all the top 5, top 10 picks will be stars and everyone else will take years just to be mediocre or just plain suck? Screw that. Stats should mean something. I agree that I shouldn't be able to just put up 30 ppg with MJ or Malone every season, and have their abilities just stay the same. BUT there has got to be a way to make this a little bit more fair. Why shouldn't stats dictate how good of player my guy will be? Then when he hits a certain age, his phyical abilities will start going down until the point where I couldn't possibly keep them good anymore. I mean the way that it is, there will never be any draft busts or draft steals/ surprises.
20. I think you should be able to trade more than 3 players in a deal. Portland traded like 6 to get Pippen a lone.
21. And you should be able to trade future draft picks.
That's about it I guess. LOL I know a lot of these things I'm sure are a long way from happening, but it's just my 2 cents. While I want all of these areas improved, I still think Live blows away 2k3. If I had one thing I could tell EA, it would be real simple. I'd tell them to just put the time into NBA Live that they do into Madden.