Save Configuration for dds file when creating Player Portraits

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Save Configuration for dds file when creating Player Portraits

Postby Doctor Kicks on Sun Jul 20, 2025 1:46 am

Screenshot (80).png
Hello, just wanna ask which should be the proper save configuration for the dds file of the portrait?
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Re: Save Configuration for dds file when creating Player Portraits

Postby Bassman58 on Sun Jul 20, 2025 2:22 am

Use the Nvidia Texure Tool Exporter to open the original 2K file to see the correct format. It used to be (bc3) dxt5 mips 10 with an alpha channel. I have not made one for 2k25.
https://developer.nvidia.com/texture-tools-exporter
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Re: Save Configuration for dds file when creating Player Portraits

Postby bikerjimuk on Sun Jul 20, 2025 9:33 pm

or read the associated TXTR file
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Re: Save Configuration for dds file when creating Player Portraits

Postby Doctor Kicks on Sun Jul 20, 2025 11:04 pm

Bassman58 wrote:Use the Nvidia Texure Tool Exporter to open the original 2K file to see the correct format. It used to be (bc3) dxt5 mips 10 with an alpha channel. I have not made one for 2k25.
https://developer.nvidia.com/texture-tools-exporter

bikerjimuk wrote:or read the associated TXTR file


Wow thank you so much for the help guys! :bowdown:
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Re: Save Configuration for dds file when creating Player Portraits

Postby Doctor Kicks on Sun Jul 20, 2025 11:08 pm

Is it still possible to force enable player portraits? there's no tool like looyh's anymore
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