bikerjimuk wrote:Just save in the same format as the existing one you are copying over, paying attention to the size, format and mips in the TXTR file.
bikerjimuk wrote:then make sure the file sizes match the TXTR
Zoran+ wrote:bikerjimuk wrote:then make sure the file sizes match the TXTR
I tried resizing and I tried every possible BC method but it is not changing. I am pretty sure the answer is hiding in that picture I posted in my previous comment. Eventually I used NBA2K file Explorer to check exact size, format and text in RTXT file of original NBA2K25 pictures and I did my own pictures in the same manner but nothing changes. I am out of ideas.
kidhybrid89 wrote:Zoran+ wrote:bikerjimuk wrote:then make sure the file sizes match the TXTR
I tried resizing and I tried every possible BC method but it is not changing. I am pretty sure the answer is hiding in that picture I posted in my previous comment. Eventually I used NBA2K file Explorer to check exact size, format and text in RTXT file of original NBA2K25 pictures and I did my own pictures in the same manner but nothing changes. I am out of ideas.
Did you make sure its generating mipmaps when you export into DDS format?
bikerjimuk wrote:There is no need to understand it, just make sure your pic is the size and format that I posted. Use nvidia texture explorer to check you have saved correctly and\or post your iff here so we can check it?
bikerjimuk wrote:You have to have the files with the same names as we can't add files.
[ Image ]
There is no 2889 portrait but if I rename it to chr_g7535.a03242eba87bc63a.dds it worked
bikerjimuk wrote:Yes, we can't add files as there is no hook, there is no chr_g2889 in game so you can't add one.
Just open the Kuzma file from 25 and you'll see the filename of chr_g7535.a03242eba87bc63a.dds.
bikerjimuk wrote:Ok
bikerjimuk wrote:Again, neither of those filenames exist in game
bikerjimuk wrote:Yes but in the file you sent you have done none of that! Neither set of IDs are in the game that I can see
bikerjimuk wrote:No, because I told you what to do and you said you had made lots now you know what to do. Also the files should be BC7 NOT BC3.
Also the pic is 500x500 NOT 512x512
[ Image ]
From the TXTR
"chr_g10117": {
"Width": 512,
"Height": 512,
"Mips": 10,
"Format": "BC3_UNORM",
"Min": [ 0.0, 0.0, 0.0, 0.0 ],
"Max": [ 1.0, 1.0, 1.0, 1.0 ],
"Mask": 4294967295,
"HeaderSize": 128,
"Binary": "chr_g10117.c0ff314ada27be80.dds"
bikerjimuk wrote:No, that file you sent was 500x500 which was why it didn't work but glad you sorted it
Users browsing this forum: No registered users and 1 guest