[Tool] Cyberface Mixer | v0.92 | 2021/07/24 | Now working without manifest!

A hub for everything related to NBA 2K21 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby kenjies_00129 on Sat Jul 10, 2021 10:11 pm

c_rich368 wrote:Successfully fixed by downloading the version before the manifest file was removed with Steam Depot Downloader!

I keep that version on my external hard drive and only use it for Cyberface Mixer, works flawlessly.



but how? can you teach us how?
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby doublesync on Sun Jul 11, 2021 11:05 am

kenjies_00129 wrote:
c_rich368 wrote:Successfully fixed by downloading the version before the manifest file was removed with Steam Depot Downloader!

I keep that version on my external hard drive and only use it for Cyberface Mixer, works flawlessly.



but how? can you teach us how?


Cyberface Mixer Solution

https://drive.google.com/file/d/1Z5pCEF ... sp=sharing
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby Skippy on Sun Jul 11, 2021 1:21 pm

c_rich368 wrote:
kenjies_00129 wrote:
c_rich368 wrote:Successfully fixed by downloading the version before the manifest file was removed with Steam Depot Downloader!

I keep that version on my external hard drive and only use it for Cyberface Mixer, works flawlessly.



but how? can you teach us how?


Cyberface Mixer Solution

<!-- m --><a class="postlink" href="https://drive.google.com/file/d/1Z5pCEFe3bAQxhvV1xxrzNYdXYQwEX8uS/view?usp=sharing">https://drive.google.com/file/d/1Z5pCEF ... sp=sharing</a><!-- m -->
how'd you get the Depot folder? Like the Depot folder within the main folder(Steam Depots)?
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby LoyolaMagic on Sun Jul 11, 2021 1:49 pm

it says my username isn't an internal or external command, help please asap!
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby LoyolaMagic on Sun Jul 11, 2021 1:55 pm

Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime, Version=5.0.0.0, Culture=neutral, PublicKeyToken=***************' or one of its dependencies. The system cannot find the file specified.



what do I do here?
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby Mahmood on Sun Jul 11, 2021 2:12 pm

LoyolaMagic wrote:Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime, Version=5.0.0.0, Culture=neutral, PublicKeyToken=***************' or one of its dependencies. The system cannot find the file specified.



what do I do here?

The tool's been broken since a couple updates ago when 2K took the manifest away from us. There's a temporary fix available where you can download older steam version to get access to the manifest, and most faces work. I'd wait until Jeek figures out how to completely fix the issue, though.
I've modded for 4 games (2K20, 2K21, 2K22, 2K23) and don't plan on stopping!
PM if you have questions or need anything, I'm always around!
You can call me Mood. :)
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby LoyolaMagic on Sun Jul 11, 2021 2:13 pm

it doesn't let me fix it though, I don't know what to do. It says "failed" every time I try it.
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby Santicruyff on Sun Jul 11, 2021 2:23 pm

I think there is a simpler solution, and it would be to extract all the face and png files, or the ones you want to use with the Looyh export tool and put all those files in the "overrides" folder and once there it will not give the error that we have since the manifest was deleted, because it will always find the file in the "overrides" folder. I am doing it this way and it works perfectly, I have only extracted the face or png that I need to use, the ideal would be to extract all of them and then we would never have a problem.
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby Mahmood on Sun Jul 11, 2021 2:26 pm

Santicruyff wrote:I think there is a simpler solution, and it would be to extract all the face and png files, or the ones you want to use with the Looyh export tool and put all those files in the "overrides" folder and once there it will not give the error that we have since the manifest was deleted, because it will always find the file in the "overrides" folder. I am doing it this way and it works perfectly, I have only extracted the face or png that I need to use, the ideal would be to extract all of them and then we would never have a problem.

Right, but the common user likely won't take the time to export all of the faces and pngs and some might not even know how to. Jeek's aiming for more ease of access rather than a way that involves extra work other than booting up the tool. I'm now going to be using your method, though, that's pretty nifty and will save some time since I already have the manifest exported. Good call.
I've modded for 4 games (2K20, 2K21, 2K22, 2K23) and don't plan on stopping!
PM if you have questions or need anything, I'm always around!
You can call me Mood. :)
----------------------------------------
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User avatar
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby LoyolaMagic on Sun Jul 11, 2021 2:27 pm

yeah, nothing seems to be working for me tho, i'm gonna wait for something easier i guess,
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby Santicruyff on Sun Jul 11, 2021 2:34 pm

Mahmood wrote:
Santicruyff wrote:I think there is a simpler solution, and it would be to extract all the face and png files, or the ones you want to use with the Looyh export tool and put all those files in the "overrides" folder and once there it will not give the error that we have since the manifest was deleted, because it will always find the file in the "overrides" folder. I am doing it this way and it works perfectly, I have only extracted the face or png that I need to use, the ideal would be to extract all of them and then we would never have a problem.

Right, but the common user likely won't take the time to export all of the faces and pngs and some might not even know how to. Jeek's aiming for more ease of access rather than a way that involves extra work other than booting up the tool. I'm now going to be using your method, though, that's pretty nifty and will save some time since I already have the manifest exported. Good call.

Yes, I understand perfectly, so as soon as I have a little time I will try to extract them all myself and share it here with that folder already prepared to put directly in the folder of the tool so everyone can enjoy it, but I do not know when I can because now I will be a little busy for a few days.
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby hvn510 on Sun Jul 11, 2021 8:55 pm

You can download the old version of NBA 2K21, then it is possible to use Cyberface Mixer. Please remember keep it seperated from your current NBA2k folder
I dit it and success. Just try
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby kenjies_00129 on Sun Jul 11, 2021 9:34 pm

c_rich368 wrote:
kenjies_00129 wrote:
c_rich368 wrote:Successfully fixed by downloading the version before the manifest file was removed with Steam Depot Downloader!

I keep that version on my external hard drive and only use it for Cyberface Mixer, works flawlessly.



but how? can you teach us how?


Cyberface Mixer Solution

https://drive.google.com/file/d/1Z5pCEF ... sp=sharing


is there a video tutorial on this?
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby dostraa on Mon Jul 12, 2021 7:39 am

kenjies_00129 wrote:
c_rich368 wrote:
kenjies_00129 wrote:
c_rich368 wrote:Successfully fixed by downloading the version before the manifest file was removed with Steam Depot Downloader!

I keep that version on my external hard drive and only use it for Cyberface Mixer, works flawlessly.



but how? can you teach us how?


Cyberface Mixer Solution

https://drive.google.com/file/d/1Z5pCEF ... sp=sharing


is there a video tutorial on this?


Does this work on the Epic Games version?
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby Mahmood on Mon Jul 12, 2021 1:15 pm

Santicruyff wrote:
Mahmood wrote:
Santicruyff wrote:I think there is a simpler solution, and it would be to extract all the face and png files, or the ones you want to use with the Looyh export tool and put all those files in the "overrides" folder and once there it will not give the error that we have since the manifest was deleted, because it will always find the file in the "overrides" folder. I am doing it this way and it works perfectly, I have only extracted the face or png that I need to use, the ideal would be to extract all of them and then we would never have a problem.

Right, but the common user likely won't take the time to export all of the faces and pngs and some might not even know how to. Jeek's aiming for more ease of access rather than a way that involves extra work other than booting up the tool. I'm now going to be using your method, though, that's pretty nifty and will save some time since I already have the manifest exported. Good call.

Yes, I understand perfectly, so as soon as I have a little time I will try to extract them all myself and share it here with that folder already prepared to put directly in the folder of the tool so everyone can enjoy it, but I do not know when I can because now I will be a little busy for a few days.

Where should the 'overrides' folder be located?
I've modded for 4 games (2K20, 2K21, 2K22, 2K23) and don't plan on stopping!
PM if you have questions or need anything, I'm always around!
You can call me Mood. :)
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User avatar
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby Santicruyff on Mon Jul 12, 2021 2:29 pm

Mahmood wrote:
Where should the 'overrides' folder be located?

It must be placed inside the Cyberface Mixer folder. Here is a link to download the list with all the face and png of the game, you only have to drag it when you run the Looyh export tool and it asks for it, that will make that in the export folder you have all the face and png files, then you only have to copy or cut all the files to the "Override" folder that you have previously created inside the Cyberface Mixer folder, and you can work as you were doing so far without problems. I did it this way and I can work perfectly.
https://www.mediafire.com/file/phkb7zo5 ... g.txt/file
Donations/Support: Paypal
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby rickberge on Tue Jul 13, 2021 1:48 am

Santicruyff wrote:
Mahmood wrote:
Where should the 'overrides' folder be located?

It must be placed inside the Cyberface Mixer folder. Here is a link to download the list with all the face and png of the game, you only have to drag it when you run the Looyh export tool and it asks for it, that will make that in the export folder you have all the face and png files, then you only have to copy or cut all the files to the "Override" folder that you have previously created inside the Cyberface Mixer folder, and you can work as you were doing so far without problems. I did it this way and I can work perfectly.
https://www.mediafire.com/file/phkb7zo5 ... g.txt/file


How do you create a "overrides" folder? Do we just create a new folder called "overrides" and put this in the Cybermix folder?
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby Santicruyff on Tue Jul 13, 2021 2:51 am

rickberge wrote:
Santicruyff wrote:
Mahmood wrote:
Where should the 'overrides' folder be located?

It must be placed inside the Cyberface Mixer folder. Here is a link to download the list with all the face and png of the game, you only have to drag it when you run the Looyh export tool and it asks for it, that will make that in the export folder you have all the face and png files, then you only have to copy or cut all the files to the "Override" folder that you have previously created inside the Cyberface Mixer folder, and you can work as you were doing so far without problems. I did it this way and I can work perfectly.
https://www.mediafire.com/file/phkb7zo5 ... g.txt/file


How do you create a "overrides" folder? Do we just create a new folder called "overrides" and put this in the Cybermix folder?

Yes, this is how you have to do it
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby vsChris on Tue Jul 13, 2021 3:34 am

Santicruyff wrote:
Mahmood wrote:
Where should the 'overrides' folder be located?

It must be placed inside the Cyberface Mixer folder. Here is a link to download the list with all the face and png of the game, you only have to drag it when you run the Looyh export tool and it asks for it, that will make that in the export folder you have all the face and png files, then you only have to copy or cut all the files to the "Override" folder that you have previously created inside the Cyberface Mixer folder, and you can work as you were doing so far without problems. I did it this way and I can work perfectly.
https://www.mediafire.com/file/phkb7zo5 ... g.txt/file



Maybe I'm doing something wrong, but even with those files in an Overrides folder within that Cyberface Mixer Directory - the mixer is still failing to successfully run.

Exporting cyberface 30557 (1/1)


Applied custom override - png7222.iff
ERROR: Could not export cyberface with ID 30557 because of an unexpected error. - Please report the following error to the tool's creator (Jeek313 at NLSC Forum):

Recipe: OutputID: 30557, Base: 7222, Skin: 2203, Hair: 4461, Beard: 7528, Tattoo:
System.IO.InvalidDataException: End of Central Directory record could not be found.
at System.IO.Compression.ZipArchive.ReadEndOfCentralDirectory()
at System.IO.Compression.ZipArchive.Init(Stream stream, ZipArchiveMode mode, Boolean leaveOpen)
at System.IO.Compression.ZipArchive..ctor(Stream stream, ZipArchiveMode mode, Boolean leaveOpen, Encoding entryNameEncoding)
at System.IO.Compression.ZipFile.Open(String archiveFileName, ZipArchiveMode mode, Encoding entryNameEncoding)
at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Encoding entryNameEncoding)
at MxCyberfaceFiles.CyberfaceData.LoadCyberfaceManifest(Int32 cfId) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 53
at MxCyberfaceFiles.CyberfaceData..ctor(Int32 cfID) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 28
at MxCyberfaceFiles.CyberfaceData.TryGetCyberface(Int32 cyberfaceId, CyberfaceData& result) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 120
at MxCyberfaceFiles.CyberfaceBuilder.Build(CyberfaceRecipe recipe) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceBuilder.cs:line 22
at CyberfaceMixer.Program.Main(String[] args) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\CyberfaceMixer\Program.cs:line 19

Done!
Press any key...
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby rickberge on Tue Jul 13, 2021 5:22 am

Santicruyff wrote:
rickberge wrote:
Santicruyff wrote:
Mahmood wrote:
Where should the 'overrides' folder be located?

It must be placed inside the Cyberface Mixer folder. Here is a link to download the list with all the face and png of the game, you only have to drag it when you run the Looyh export tool and it asks for it, that will make that in the export folder you have all the face and png files, then you only have to copy or cut all the files to the "Override" folder that you have previously created inside the Cyberface Mixer folder, and you can work as you were doing so far without problems. I did it this way and I can work perfectly.
https://www.mediafire.com/file/phkb7zo5 ... g.txt/file


How do you create a "overrides" folder? Do we just create a new folder called "overrides" and put this in the Cybermix folder?

Yes, this is how you have to do it


Well I tried it but when I try to put the CVS file in thecyberface mixer the program just crashes smh

All I want to do is put Coby White's hair on a rookie Iverson png file lol
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby doublesync on Tue Jul 13, 2021 6:51 am

To all of you guys needing a tutorial, here it is:

https://www.youtube.com/watch?v=44HBxzC_RTg
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby Santicruyff on Tue Jul 13, 2021 9:15 am

vsChris wrote:
Santicruyff wrote:
Mahmood wrote:
Where should the 'overrides' folder be located?

It must be placed inside the Cyberface Mixer folder. Here is a link to download the list with all the face and png of the game, you only have to drag it when you run the Looyh export tool and it asks for it, that will make that in the export folder you have all the face and png files, then you only have to copy or cut all the files to the "Override" folder that you have previously created inside the Cyberface Mixer folder, and you can work as you were doing so far without problems. I did it this way and I can work perfectly.
https://www.mediafire.com/file/phkb7zo5 ... g.txt/file



Maybe I'm doing something wrong, but even with those files in an Overrides folder within that Cyberface Mixer Directory - the mixer is still failing to successfully run.

Exporting cyberface 30557 (1/1)


Applied custom override - png7222.iff
ERROR: Could not export cyberface with ID 30557 because of an unexpected error. - Please report the following error to the tool's creator (Jeek313 at NLSC Forum):

Recipe: OutputID: 30557, Base: 7222, Skin: 2203, Hair: 4461, Beard: 7528, Tattoo:
System.IO.InvalidDataException: End of Central Directory record could not be found.
at System.IO.Compression.ZipArchive.ReadEndOfCentralDirectory()
at System.IO.Compression.ZipArchive.Init(Stream stream, ZipArchiveMode mode, Boolean leaveOpen)
at System.IO.Compression.ZipArchive..ctor(Stream stream, ZipArchiveMode mode, Boolean leaveOpen, Encoding entryNameEncoding)
at System.IO.Compression.ZipFile.Open(String archiveFileName, ZipArchiveMode mode, Encoding entryNameEncoding)
at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Encoding entryNameEncoding)
at MxCyberfaceFiles.CyberfaceData.LoadCyberfaceManifest(Int32 cfId) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 53
at MxCyberfaceFiles.CyberfaceData..ctor(Int32 cfID) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 28
at MxCyberfaceFiles.CyberfaceData.TryGetCyberface(Int32 cyberfaceId, CyberfaceData& result) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 120
at MxCyberfaceFiles.CyberfaceBuilder.Build(CyberfaceRecipe recipe) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceBuilder.cs:line 22
at CyberfaceMixer.Program.Main(String[] args) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\CyberfaceMixer\Program.cs:line 19

Done!
Press any key...

Yes, some step you are not doing right, because I tried with the mixture you were trying to make and it worked fine, here you have the proof.
Image
Image
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby vsChris on Tue Jul 13, 2021 12:11 pm

Santicruyff wrote:
vsChris wrote:
Santicruyff wrote:
Mahmood wrote:
Where should the 'overrides' folder be located?

It must be placed inside the Cyberface Mixer folder. Here is a link to download the list with all the face and png of the game, you only have to drag it when you run the Looyh export tool and it asks for it, that will make that in the export folder you have all the face and png files, then you only have to copy or cut all the files to the "Override" folder that you have previously created inside the Cyberface Mixer folder, and you can work as you were doing so far without problems. I did it this way and I can work perfectly.
https://www.mediafire.com/file/phkb7zo5 ... g.txt/file



Maybe I'm doing something wrong, but even with those files in an Overrides folder within that Cyberface Mixer Directory - the mixer is still failing to successfully run.

Exporting cyberface 30557 (1/1)


Applied custom override - png7222.iff
ERROR: Could not export cyberface with ID 30557 because of an unexpected error. - Please report the following error to the tool's creator (Jeek313 at NLSC Forum):

Recipe: OutputID: 30557, Base: 7222, Skin: 2203, Hair: 4461, Beard: 7528, Tattoo:
System.IO.InvalidDataException: End of Central Directory record could not be found.
at System.IO.Compression.ZipArchive.ReadEndOfCentralDirectory()
at System.IO.Compression.ZipArchive.Init(Stream stream, ZipArchiveMode mode, Boolean leaveOpen)
at System.IO.Compression.ZipArchive..ctor(Stream stream, ZipArchiveMode mode, Boolean leaveOpen, Encoding entryNameEncoding)
at System.IO.Compression.ZipFile.Open(String archiveFileName, ZipArchiveMode mode, Encoding entryNameEncoding)
at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Encoding entryNameEncoding)
at MxCyberfaceFiles.CyberfaceData.LoadCyberfaceManifest(Int32 cfId) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 53
at MxCyberfaceFiles.CyberfaceData..ctor(Int32 cfID) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 28
at MxCyberfaceFiles.CyberfaceData.TryGetCyberface(Int32 cyberfaceId, CyberfaceData& result) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 120
at MxCyberfaceFiles.CyberfaceBuilder.Build(CyberfaceRecipe recipe) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceBuilder.cs:line 22
at CyberfaceMixer.Program.Main(String[] args) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\CyberfaceMixer\Program.cs:line 19

Done!
Press any key...

Yes, some step you are not doing right, because I tried with the mixture you were trying to make and it worked fine, here you have the proof.
[ Image ]
[ Image ]


Man, I can't figure it out. Do you think me having the Epic Games version could have something to do with it?
I've retried it about 12 times, starting completely over from scratch each time and I still get the same error
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby dostraa on Tue Jul 13, 2021 12:45 pm

No one answered if this "solution" worked for Epic Games, I guess no one else had that version to check.
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Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby meinuoseiko on Tue Jul 13, 2021 3:33 pm

Can someone tell me what I'm doing wrong? From what I'm reading I don't have a manifest in the depot I downloaded but idk. I followed the steps for both the video and PDF tutorial and this is what i'm getting

Exporting cyberface 20041 (1/1)


ERROR: Could not export cyberface with ID 20041 because of an unexpected error. - Please report the following error to the tool's creator (Jeek313 at NLSC Forum):

Recipe: OutputID: 20041, Base: 8522, Skin: 4261, Hair: 4523, Beard: 7507, Tattoo:
System.IO.FileNotFoundException: Could not find file 'C:\Users\jay25\Desktop\depotdownloader-2.4.3-hotfix1\depots\1225331\6936715\manifest'.
File name: 'C:\Users\jay25\Desktop\depotdownloader-2.4.3-hotfix1\depots\1225331\6936715\manifest'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding)
at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
at System.IO.File.ReadAllLines(String path)
at MxCore.Manifest..ctor(String manifestPath) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCore\Manifest.cs:line 80
at MxCore.Manifest.get_Instance() in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCore\Manifest.cs:line 52
at MxCyberfaceFiles.CyberfaceData.LoadCyberfaceManifest(Int32 cfId) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 35
at MxCyberfaceFiles.CyberfaceData..ctor(Int32 cfID) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 28
at MxCyberfaceFiles.CyberfaceData.TryGetCyberface(Int32 cyberfaceId, CyberfaceData& result) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 120
at MxCyberfaceFiles.CyberfaceBuilder.Build(CyberfaceRecipe recipe) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceBuilder.cs:line 22
at CyberfaceMixer.Program.Main(String[] args) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\CyberfaceMixer\Program.cs:line 19

Done!
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meinuoseiko
 
Posts: 1
Joined: Sun Mar 21, 2021 1:38 pm

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