Sat Jul 10, 2021 10:11 pm
c_rich368 wrote:Successfully fixed by downloading the version before the manifest file was removed with Steam Depot Downloader!
I keep that version on my external hard drive and only use it for Cyberface Mixer, works flawlessly.
Sun Jul 11, 2021 11:05 am
kenjies_00129 wrote:c_rich368 wrote:Successfully fixed by downloading the version before the manifest file was removed with Steam Depot Downloader!
I keep that version on my external hard drive and only use it for Cyberface Mixer, works flawlessly.
but how? can you teach us how?
Sun Jul 11, 2021 1:21 pm
how'd you get the Depot folder? Like the Depot folder within the main folder(Steam Depots)?c_rich368 wrote:kenjies_00129 wrote:c_rich368 wrote:Successfully fixed by downloading the version before the manifest file was removed with Steam Depot Downloader!
I keep that version on my external hard drive and only use it for Cyberface Mixer, works flawlessly.
but how? can you teach us how?
Cyberface Mixer Solution
<!-- m --><a class="postlink" href="https://drive.google.com/file/d/1Z5pCEFe3bAQxhvV1xxrzNYdXYQwEX8uS/view?usp=sharing">https://drive.google.com/file/d/1Z5pCEF ... sp=sharing</a><!-- m -->
Sun Jul 11, 2021 1:49 pm
Sun Jul 11, 2021 1:55 pm
Sun Jul 11, 2021 2:12 pm
LoyolaMagic wrote:Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime, Version=5.0.0.0, Culture=neutral, PublicKeyToken=***************' or one of its dependencies. The system cannot find the file specified.
what do I do here?
Sun Jul 11, 2021 2:13 pm
Sun Jul 11, 2021 2:23 pm
Sun Jul 11, 2021 2:26 pm
Santicruyff wrote:I think there is a simpler solution, and it would be to extract all the face and png files, or the ones you want to use with the Looyh export tool and put all those files in the "overrides" folder and once there it will not give the error that we have since the manifest was deleted, because it will always find the file in the "overrides" folder. I am doing it this way and it works perfectly, I have only extracted the face or png that I need to use, the ideal would be to extract all of them and then we would never have a problem.
Sun Jul 11, 2021 2:27 pm
Sun Jul 11, 2021 2:34 pm
Mahmood wrote:Santicruyff wrote:I think there is a simpler solution, and it would be to extract all the face and png files, or the ones you want to use with the Looyh export tool and put all those files in the "overrides" folder and once there it will not give the error that we have since the manifest was deleted, because it will always find the file in the "overrides" folder. I am doing it this way and it works perfectly, I have only extracted the face or png that I need to use, the ideal would be to extract all of them and then we would never have a problem.Right, but the common user likely won't take the time to export all of the faces and pngs and some might not even know how to. Jeek's aiming for more ease of access rather than a way that involves extra work other than booting up the tool. I'm now going to be using your method, though, that's pretty nifty and will save some time since I already have the manifest exported. Good call.
Sun Jul 11, 2021 8:55 pm
Sun Jul 11, 2021 9:34 pm
c_rich368 wrote:kenjies_00129 wrote:c_rich368 wrote:Successfully fixed by downloading the version before the manifest file was removed with Steam Depot Downloader!
I keep that version on my external hard drive and only use it for Cyberface Mixer, works flawlessly.
but how? can you teach us how?
Cyberface Mixer Solution
https://drive.google.com/file/d/1Z5pCEF ... sp=sharing
Mon Jul 12, 2021 7:39 am
kenjies_00129 wrote:c_rich368 wrote:kenjies_00129 wrote:c_rich368 wrote:Successfully fixed by downloading the version before the manifest file was removed with Steam Depot Downloader!
I keep that version on my external hard drive and only use it for Cyberface Mixer, works flawlessly.
but how? can you teach us how?
Cyberface Mixer Solution
https://drive.google.com/file/d/1Z5pCEF ... sp=sharing
is there a video tutorial on this?
Mon Jul 12, 2021 1:15 pm
Santicruyff wrote:Mahmood wrote:Santicruyff wrote:I think there is a simpler solution, and it would be to extract all the face and png files, or the ones you want to use with the Looyh export tool and put all those files in the "overrides" folder and once there it will not give the error that we have since the manifest was deleted, because it will always find the file in the "overrides" folder. I am doing it this way and it works perfectly, I have only extracted the face or png that I need to use, the ideal would be to extract all of them and then we would never have a problem.Right, but the common user likely won't take the time to export all of the faces and pngs and some might not even know how to. Jeek's aiming for more ease of access rather than a way that involves extra work other than booting up the tool. I'm now going to be using your method, though, that's pretty nifty and will save some time since I already have the manifest exported. Good call.
Yes, I understand perfectly, so as soon as I have a little time I will try to extract them all myself and share it here with that folder already prepared to put directly in the folder of the tool so everyone can enjoy it, but I do not know when I can because now I will be a little busy for a few days.
Mon Jul 12, 2021 2:29 pm
Mahmood wrote:Where should the 'overrides' folder be located?
Tue Jul 13, 2021 1:48 am
Santicruyff wrote:Mahmood wrote:Where should the 'overrides' folder be located?
It must be placed inside the Cyberface Mixer folder. Here is a link to download the list with all the face and png of the game, you only have to drag it when you run the Looyh export tool and it asks for it, that will make that in the export folder you have all the face and png files, then you only have to copy or cut all the files to the "Override" folder that you have previously created inside the Cyberface Mixer folder, and you can work as you were doing so far without problems. I did it this way and I can work perfectly.
https://www.mediafire.com/file/phkb7zo5 ... g.txt/file
Tue Jul 13, 2021 2:51 am
rickberge wrote:Santicruyff wrote:Mahmood wrote:Where should the 'overrides' folder be located?
It must be placed inside the Cyberface Mixer folder. Here is a link to download the list with all the face and png of the game, you only have to drag it when you run the Looyh export tool and it asks for it, that will make that in the export folder you have all the face and png files, then you only have to copy or cut all the files to the "Override" folder that you have previously created inside the Cyberface Mixer folder, and you can work as you were doing so far without problems. I did it this way and I can work perfectly.
https://www.mediafire.com/file/phkb7zo5 ... g.txt/file
How do you create a "overrides" folder? Do we just create a new folder called "overrides" and put this in the Cybermix folder?
Tue Jul 13, 2021 3:34 am
Santicruyff wrote:Mahmood wrote:Where should the 'overrides' folder be located?
It must be placed inside the Cyberface Mixer folder. Here is a link to download the list with all the face and png of the game, you only have to drag it when you run the Looyh export tool and it asks for it, that will make that in the export folder you have all the face and png files, then you only have to copy or cut all the files to the "Override" folder that you have previously created inside the Cyberface Mixer folder, and you can work as you were doing so far without problems. I did it this way and I can work perfectly.
https://www.mediafire.com/file/phkb7zo5 ... g.txt/file
Tue Jul 13, 2021 5:22 am
Santicruyff wrote:rickberge wrote:Santicruyff wrote:Mahmood wrote:Where should the 'overrides' folder be located?
It must be placed inside the Cyberface Mixer folder. Here is a link to download the list with all the face and png of the game, you only have to drag it when you run the Looyh export tool and it asks for it, that will make that in the export folder you have all the face and png files, then you only have to copy or cut all the files to the "Override" folder that you have previously created inside the Cyberface Mixer folder, and you can work as you were doing so far without problems. I did it this way and I can work perfectly.
https://www.mediafire.com/file/phkb7zo5 ... g.txt/file
How do you create a "overrides" folder? Do we just create a new folder called "overrides" and put this in the Cybermix folder?
Yes, this is how you have to do it
Tue Jul 13, 2021 6:51 am
Tue Jul 13, 2021 9:15 am
vsChris wrote:Santicruyff wrote:Mahmood wrote:Where should the 'overrides' folder be located?
It must be placed inside the Cyberface Mixer folder. Here is a link to download the list with all the face and png of the game, you only have to drag it when you run the Looyh export tool and it asks for it, that will make that in the export folder you have all the face and png files, then you only have to copy or cut all the files to the "Override" folder that you have previously created inside the Cyberface Mixer folder, and you can work as you were doing so far without problems. I did it this way and I can work perfectly.
https://www.mediafire.com/file/phkb7zo5 ... g.txt/file
Maybe I'm doing something wrong, but even with those files in an Overrides folder within that Cyberface Mixer Directory - the mixer is still failing to successfully run.
Exporting cyberface 30557 (1/1)
Applied custom override - png7222.iff
ERROR: Could not export cyberface with ID 30557 because of an unexpected error. - Please report the following error to the tool's creator (Jeek313 at NLSC Forum):
Recipe: OutputID: 30557, Base: 7222, Skin: 2203, Hair: 4461, Beard: 7528, Tattoo:
System.IO.InvalidDataException: End of Central Directory record could not be found.
at System.IO.Compression.ZipArchive.ReadEndOfCentralDirectory()
at System.IO.Compression.ZipArchive.Init(Stream stream, ZipArchiveMode mode, Boolean leaveOpen)
at System.IO.Compression.ZipArchive..ctor(Stream stream, ZipArchiveMode mode, Boolean leaveOpen, Encoding entryNameEncoding)
at System.IO.Compression.ZipFile.Open(String archiveFileName, ZipArchiveMode mode, Encoding entryNameEncoding)
at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Encoding entryNameEncoding)
at MxCyberfaceFiles.CyberfaceData.LoadCyberfaceManifest(Int32 cfId) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 53
at MxCyberfaceFiles.CyberfaceData..ctor(Int32 cfID) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 28
at MxCyberfaceFiles.CyberfaceData.TryGetCyberface(Int32 cyberfaceId, CyberfaceData& result) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 120
at MxCyberfaceFiles.CyberfaceBuilder.Build(CyberfaceRecipe recipe) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceBuilder.cs:line 22
at CyberfaceMixer.Program.Main(String[] args) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\CyberfaceMixer\Program.cs:line 19
Done!
Press any key...
Tue Jul 13, 2021 12:11 pm
Santicruyff wrote:vsChris wrote:Santicruyff wrote:Mahmood wrote:Where should the 'overrides' folder be located?
It must be placed inside the Cyberface Mixer folder. Here is a link to download the list with all the face and png of the game, you only have to drag it when you run the Looyh export tool and it asks for it, that will make that in the export folder you have all the face and png files, then you only have to copy or cut all the files to the "Override" folder that you have previously created inside the Cyberface Mixer folder, and you can work as you were doing so far without problems. I did it this way and I can work perfectly.
https://www.mediafire.com/file/phkb7zo5 ... g.txt/file
Maybe I'm doing something wrong, but even with those files in an Overrides folder within that Cyberface Mixer Directory - the mixer is still failing to successfully run.
Exporting cyberface 30557 (1/1)
Applied custom override - png7222.iff
ERROR: Could not export cyberface with ID 30557 because of an unexpected error. - Please report the following error to the tool's creator (Jeek313 at NLSC Forum):
Recipe: OutputID: 30557, Base: 7222, Skin: 2203, Hair: 4461, Beard: 7528, Tattoo:
System.IO.InvalidDataException: End of Central Directory record could not be found.
at System.IO.Compression.ZipArchive.ReadEndOfCentralDirectory()
at System.IO.Compression.ZipArchive.Init(Stream stream, ZipArchiveMode mode, Boolean leaveOpen)
at System.IO.Compression.ZipArchive..ctor(Stream stream, ZipArchiveMode mode, Boolean leaveOpen, Encoding entryNameEncoding)
at System.IO.Compression.ZipFile.Open(String archiveFileName, ZipArchiveMode mode, Encoding entryNameEncoding)
at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Encoding entryNameEncoding)
at MxCyberfaceFiles.CyberfaceData.LoadCyberfaceManifest(Int32 cfId) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 53
at MxCyberfaceFiles.CyberfaceData..ctor(Int32 cfID) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 28
at MxCyberfaceFiles.CyberfaceData.TryGetCyberface(Int32 cyberfaceId, CyberfaceData& result) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 120
at MxCyberfaceFiles.CyberfaceBuilder.Build(CyberfaceRecipe recipe) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceBuilder.cs:line 22
at CyberfaceMixer.Program.Main(String[] args) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\CyberfaceMixer\Program.cs:line 19
Done!
Press any key...
Yes, some step you are not doing right, because I tried with the mixture you were trying to make and it worked fine, here you have the proof.
[ Image ]
[ Image ]
Tue Jul 13, 2021 12:45 pm
Tue Jul 13, 2021 3:33 pm