I used to be of the mindset that if it's cosmetic, it doesn't matter because it's generally optional and can be ignored, but over the years, I've changed my mind; especially the more I've heard Jim Sterling talk about these issues and point out the more problematic aspects of that approach. On the surface, only charging for optional cosmetic items is less insidious than loot box mechanics and skill upgrades that can be bought, but they carry their own problems. The most troubling example is the issue of
kids who are bullied because they're not playing with premium skins in Fortnite:
As Fortnite has shifted into a hangout spot, the messiness of social hierarchies has followed. Some players make a name for themselves based on skill, and status is granted in accordance to your win rate or kill/death ratio. But Fortnite matches can only have a single winner (or squad), which means that the average person can’t stand out this way. Instead, players earn prestige with other fans based on their character’s look. And in the realm of Fortnite, there is nothing worse that having a standard character, otherwise known as a “default.”
When you first boot up Fortnite, the game randomly grants you a character decked out in drab military gear. These characters are functional, but they also single out players. Maybe you’re a newbie — in which case, hey, fresh meat. Or worse: Maybe you’re a player who can’t afford better cosmetics, which can cost up to $20, depending on the rarity of the item. Some skins can be earned through the Battle Pass, which typically costs around $10 per season, and others can be unlocked by linking your account to outside services such as Amazon Prime. Most people, however, just purchase their desired look — the best outfits always seem to involve money somewhere in the process.
And so “default” quickly became a put-down within the Fortnite community, a signal that you are a lesser player in some way.
“On more than one occasion I heard the kids refer to one another as a ‘default,’” Towler says, referencing things he’s overheard at school. “At one point they started to use it just as a generic insult both in and out of the classroom.”
Obviously, kids are often cruel to each other, and while "kids will be kids" hardly justifies poor behaviour, if it's not Fortnite skins, it would be something else. That doesn't mean that there isn't a toxicity to the approach of premium cosmetic items, though. Additionally, even putting aside insults and the like, the fact that it's used as an informal but common method of matchmaking - "I don't want to play with a
default!" - means that it promotes a toxic atmosphere within the game itself, wherein it's difficult to get a game unless you pay for a digital status symbol.
We see the same thing in NBA 2K. Try getting a Park game while wearing the default outfit (unless you've also got insanely high rep, and are clearly wearing it as a gag). Even if you're not wearing the default outfit, there's a certain style that identifies hardcore/accomplished Park gamers, and if you don't fit that style, people don't want to play with you. This forces you to budget VC for clothing items as well, which lengthens the grind...or pushes you towards buying some VC so that you can level up and outfit yourself quicker. 2K's lack of proper matchmaking is an issue here too, and ultimately contributes to the toxicity in its own way.
That's why I'm not a fan of Battle Passes, and disagree with there being no harm in microtransactions if it's purely cosmetic and therefore optional. In many cases, it's optional in theory, but not in practice. In practice, if you don't pay for that stuff, you're going to have an inferior experience - one way or another - because the way the games are designed and the culture that's cultivated are intended to push you in the direction of spending. Anyone who doesn't gets shunned and shamed, and this is something that developers are intentionally preying upon. Unfortunately, just cosmetic isn't really just cosmetic, when a game's online culture makes it a status symbol and an informal means of matchmaking.
I'm with Jim Sterling on this one. Premium cosmetic items, loot boxes, Battles Passes, and so on...it's all problematic, and it's something that as consumers, we should be against. Easier said than done, and until there's a mass revolt and the bubble bursts, they're not going anywhere. All the same, I don't think we should give video game developers license to do this by buying into the idea, figuratively and literally. Look at what 2K tried to do in NBA 2K18 by having us pay to change hairstyles at the barber in The Neighborhood. Some people defended it, because it's hard to find something people won't defend, but there was a big push back because we could see the writing on the wall as far as putting more and more basic functions behind a VC paywall. The suits will want to press their luck as much as they can with microtransactions, so I do think we need to stand firm. The slippery slope argument is often fallacious, but it's also true that developers/publishers will try to take a mile if we give them an inch on these practices.