*Note that the 2K19 version will not work in 2K20. If you intend to use both versions for both the games, it's the same folder. Just drag both the exe files into the same folder.
Last edited by trevorjpt33 on Tue May 19, 2020 2:57 am, edited 3 times in total.
Re: [trevorjpt33] NBA 2K20 Modding Tools ~ Autowrap 2K20 RLSD!
Sat Sep 14, 2019 6:32 am
source target_in right? the result is target_out but this time there are folders. and when i press apply im getting a error i hope you can help me with this.
Re: [trevorjpt33] NBA 2K20 Modding Tools ~ Autowrap 2K20 RLSD!
Sat Sep 14, 2019 6:51 am
madskillz327214 wrote:source target_in right? the result is target_out but this time there are folders. and when i press apply im getting a error i hope you can help me with this.
Re: [trevorjpt33] NBA 2K20 Modding Tools ~ Autowrap 2K20 RLSD!
Sat Sep 21, 2019 12:28 pm
I'm trying out the auto-shrinkwrap tool for 2k20. I looked up the .model that is referenced in the hihead.SCNE "binary" field for both source and target png files and they both reference hihead_LODShape5xxxxx which is one of the smallest .model files. I ran the tool and it generated a new .model file. I put it back in the png and inserted it into my mod folder. The result when i try to assign the new cyberface is that the game just hangs trying to read the files.
Do you have any advice on what I might be doing wrong? Thanks
UPDATE: i used the largest .model file and it seemed to work partially. the body looks correct in the edit body screen but not when selecting signature moves (much thinner). in games the close up looks ok but the zoomed out shots the body is totally different.
*Note that the 2K19 version will not work in 2K20. If you intend to use both versions for both the games, it's the same folder. Just drag both the exe files into the same folder.
*Note that the 2K19 version will not work in 2K20. If you intend to use both versions for both the games, it's the same folder. Just drag both the exe files into the same folder.
can u pls provide a basic tutorial for this?
Yeah I can work on one. As of now though, my focus is completely on cyberface conversions and getting that tool & tutorial released. After that I can see about a tutorial for the Auto-Shrinkwrap Tool
Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3
Wed Dec 04, 2019 1:15 am
New modding tool I've been working on - the 2K20 Appearance Editor (allows you to visually edit appearance_info.RDAT file instead of typing in changes yourself)
Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3
Wed Dec 04, 2019 2:52 am
trevorjpt33 wrote:New modding tool I've been working on - the 2K20 Appearance Editor (allows you to visually edit appearance_info.RDAT file instead of typing in changes yourself)
This looks great! I wanted to ask, did you get the chance to take a look at some players with separate accessories iffs? I noticed that there are additional parameters in their respective appearance info files. Thank you so much for working on another great tool!
Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3
Wed Dec 04, 2019 7:14 pm
mrk326 wrote:
trevorjpt33 wrote:New modding tool I've been working on - the 2K20 Appearance Editor (allows you to visually edit appearance_info.RDAT file instead of typing in changes yourself)
This looks great! I wanted to ask, did you get the chance to take a look at some players with separate accessories iffs? I noticed that there are additional parameters in their respective appearance info files. Thank you so much for working on another great tool!
I haven't run into any files like that yet, can you let me know a CF # that has those additional parameters? I can add in the option to change those parameters along with all the others.
Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3
Thu Dec 05, 2019 5:07 am
Code:
Exception in Tkinter callback Traceback (most recent call last): File "tkinter\__init__.py", line 1705, in __call__ File "autowrap.py", line 106, in <lambda> File "autowrap.py", line 78, in select_task File "autowrap.py", line 39, in read_source FileNotFoundError: [Errno 2] No such file or directory: ''
Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3
Thu Dec 05, 2019 6:31 am
Checkz wrote:
Code:
Exception in Tkinter callback Traceback (most recent call last): File "tkinter\__init__.py", line 1705, in __call__ File "autowrap.py", line 106, in <lambda> File "autowrap.py", line 78, in select_task File "autowrap.py", line 39, in read_source FileNotFoundError: [Errno 2] No such file or directory: ''
How to fix this?
Do you have your source file (one you want to shrinkwrap to) in the main directory with the autowrap2k20.exe and the target player in the apply_to folder?
Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3
Fri Dec 06, 2019 3:00 am
trevorjpt33 wrote:
Checkz wrote:
Code:
Exception in Tkinter callback Traceback (most recent call last): File "tkinter\__init__.py", line 1705, in __call__ File "autowrap.py", line 106, in <lambda> File "autowrap.py", line 78, in select_task File "autowrap.py", line 39, in read_source FileNotFoundError: [Errno 2] No such file or directory: ''
How to fix this?
Do you have your source file (one you want to shrinkwrap to) in the main directory with the autowrap2k20.exe and the target player in the apply_to folder?
I just have the target player (a .model file) in the apply_to folder. What is a source file?
Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3
Fri Dec 06, 2019 3:00 am
trevorjpt33 wrote:
Checkz wrote:
Code:
Exception in Tkinter callback Traceback (most recent call last): File "tkinter\__init__.py", line 1705, in __call__ File "autowrap.py", line 106, in <lambda> File "autowrap.py", line 78, in select_task File "autowrap.py", line 39, in read_source FileNotFoundError: [Errno 2] No such file or directory: ''
How to fix this?
Do you have your source file (one you want to shrinkwrap to) in the main directory with the autowrap2k20.exe and the target player in the apply_to folder?
I just have the target player (a .model file) in the apply_to folder. What is a source file?
Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3
Fri Dec 06, 2019 12:30 pm
Checkz wrote:
trevorjpt33 wrote:
Checkz wrote:
Code:
Exception in Tkinter callback Traceback (most recent call last): File "tkinter\__init__.py", line 1705, in __call__ File "autowrap.py", line 106, in <lambda> File "autowrap.py", line 78, in select_task File "autowrap.py", line 39, in read_source FileNotFoundError: [Errno 2] No such file or directory: ''
How to fix this?
Do you have your source file (one you want to shrinkwrap to) in the main directory with the autowrap2k20.exe and the target player in the apply_to folder?
I just have the target player (a .model file) in the apply_to folder. What is a source file?
The source file is the player whose 3D body you want to transfer to the player in the apply_to folder. So say you want to take Greek Freak’s body and apply it to KD. The Greek Freak would be your source file in the same folder as the EXE, and KD would be placed in the apply_to folder
Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3
Wed Jan 22, 2020 7:50 pm
Hey all,
Apologies for the radio silence as of late. I've been trying to determine what I want to do as far as my career and whether or not to go back to school and my mind just hasn't been on modding over the last month or so. I've got things settled now and hope to resume what I had in the works previously as far as modding tools go.
Where I left off with the 2K20 Appearance Editor tool, I had a version up and running that's capable of making edits to all of the parameters within a typical appearance_info.RDAT file, and was working on adding the ability to change the parameters found in a select few of the appearance_info.RDAT files of players with separate accessory iff files. The tool is able to read that additional part of the appearance_info file and now it's a matter of determining which crucial parts of it need to be editable. As far as I can see, there is text that seems to lay out the default "configuration" of the player that shows up in game (essentially telling the game which combination of the available iff archives for 3D hair and accessories to use). I think that is the main thing we would want to be able to edit visually with the tool.
Lastly, for those of you that are more familiar with the ins and outs of the appearance_info file and making edits manually in a text editor - any help would be appreciated in determining which parameters within the appearance_info file are even worth editing (and which ones can just be left alone i.e. the CAP values) and what the options are for each parameter (body normal, eye white, eye color values, etc.). Feel free to post any related info here on this thread.
Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3
Wed Jan 22, 2020 8:44 pm
trevorjpt33 wrote:
Checkz wrote:
trevorjpt33 wrote:
Checkz wrote:
Code:
Exception in Tkinter callback Traceback (most recent call last): File "tkinter\__init__.py", line 1705, in __call__ File "autowrap.py", line 106, in <lambda> File "autowrap.py", line 78, in select_task File "autowrap.py", line 39, in read_source FileNotFoundError: [Errno 2] No such file or directory: ''
How to fix this?
Do you have your source file (one you want to shrinkwrap to) in the main directory with the autowrap2k20.exe and the target player in the apply_to folder?
I just have the target player (a .model file) in the apply_to folder. What is a source file?
The source file is the player whose 3D body you want to transfer to the player in the apply_to folder. So say you want to take Greek Freak’s body and apply it to KD. The Greek Freak would be your source file in the same folder as the EXE, and KD would be placed in the apply_to folder
Go to drive C: then user/computer name/find auto shrinkrap then thats the rightway to shrink
Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool WIP 1/22
Fri Jan 24, 2020 2:06 pm
NOHLAN26 wrote:is it ok if i ask the link of the nba2k20 appearance tool bro?
Yes of course. I could send out a beta of the tool right now but as I mentioned I need some help getting all the valid choices available for each value (or reasonable ranges for the numbers).
Right now when you click on a parameter of the appearance, the dropdown menu options are not all correct, nor are the ranges for the numbers. I just went off the top of my head or guessed for all of them.
Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool WIP 1/22
Sun May 10, 2020 10:47 am
Mastamiind wrote:any updates on this tool?
Yes! I have made some progress. Mainly in adding the ability to edit the "additional parameters" mentioned by @mrk326 below. Basically allows you to edit what 3D accessory items are currently equipped for each player
mrk326 wrote: This looks great! I wanted to ask, did you get the chance to take a look at some players with separate accessories iffs? I noticed that there are additional parameters in their respective appearance info files. Thank you so much for working on another great tool!
Here are some screenshots of Russell Westbrook in game - BEFORE and AFTER editing the appearance_info.RDAT file with exclusively my Appearance Editor Tool (NOT in Notepad++ or any text editor). I edited stuff like the eye color, iris size, jersey fit, neck length. And I also equipped his 3D hair and headtie