Talk about NBA Live 18 here.
Fri Dec 15, 2017 12:57 pm
Something I want to work on over the holidays is a set of sliders for optimal realism/gameplay. It's been a while since I've done that, and with the advances NBA Live 18 has made, it's something I'd like to try my hand at once again. I think it could also be beneficial in terms of providing feedback to the dev team for fine-tuning and general performance. And of course, I'm also thinking of devising a set that would create an NBA Jam-type of experience, for anyone who wants to change things up.
With that being said, does anyone have any slider sets they'd care to share at this time? What should be the first area of focus?
Sat Dec 16, 2017 12:12 am
These are the ones I was using, but I've been working on a new set. This game plays its best at 12 minute quarters. Once you play on 12 mins, you can't go back. I have this theory that the CPU sliders are tied to tendencies, mainly with the SHOT OFF DRIBBLE and JOSTLE VS BLOW BY sliders. I've had them set to where the CPU will literally go the three pt line and shoot threes, and others where they would go into the paint. I've been trying to find a balance to get some mid-range jumpers from the CPU, but to no avail. The shooting tendencies definitely have nothing to do with the shooting sliders though. But with these current sliders, the shooting % have been under 50% for 12 minute quarters. I'm working on my new ones this weekend so I'll keep you up to date.
Minutes: 12 Minute Quarters
Auto Subs: OFF
Difficulty: All-Star
Game Speed: 84
USER/CPU are the same unless stated otherwise
Inside shooting: 40
Med Range: 40
Three-point shooting: 40
Free throw: 60
Post shooting: 50
Lay up: 70/50
Post move: 60
Dunk Frequency: 50
Reach in Fouls: 0/10*
Jump Shot Fouls: 60
Post Shot Fouls: 60
Lay Up Fouls: 60
Dunk Fouls: 60
Offensive Air: 90
Offensive Ground: 90
Defensive Air: 90
Defensive Ground: 80
Steal Success: 40/30
Alley-Oop: 40
Shots off Dribble: 80/20
Shot Contest: 80
Shot Blocking: 60
Offensive Rebounding: 10/0
Off-Ball Push: 100
Off-Ball Jostle: 100
Jostle vs Blow-by: 40
Dribble Move: 40
Sat Dec 16, 2017 12:23 pm
Sounds good.

Is that with or without an accelerated clock?
Sat Dec 16, 2017 2:07 pm
Andrew wrote:Sounds good.

Is that with or without an accelerated clock?
without
Sat Dec 16, 2017 2:13 pm
Cool.
It's been pointed out before (I believe you were one of the first to do so, actually), but the trigger zones for layups and dunks are probably a little too far out, which hurts the midrange game. Whether it's the user or the CPU attempting a moving shot in the midrange, gathers are triggered quite readily and dunks and layups thus happen more often than they should. We might be out of luck trying to address that with sliders, but it's worth a shot.
Sat Dec 16, 2017 4:06 pm
Andrew wrote:Cool.
It's been pointed out before (I believe you were one of the first to do so, actually), but the trigger zones for layups and dunks are probably a little too far out, which hurts the midrange game. Whether it's the user or the CPU attempting a moving shot in the midrange, gathers are triggered quite readily and dunks and layups thus happen more often than they should. We might be out of luck trying to address that with sliders, but it's worth a shot.
I've tried it, there was a time about a month ago, I got the CPU to shoot mid-rage jumpers, but I forgot to write down what I had. It's very possible, a lot of the time it was a head fake from the 3pt line, they would step in and shoot the mid-range. Baseline mainly. Mid-range game is usually a miss though, especially from the elbows. Shot contest is probably area could be affecting it.
Sat Dec 16, 2017 7:15 pm
Damn. Back to the drawing board, I guess!
I mean, there's only so much we can do with sliders, but definitely worth experimenting. Like I said, it could also be good feedback for the dev team in terms of tuning, this year and next.
Sun Dec 17, 2017 3:58 am
they need to just give us their software so we can fix things LOL
Sun Dec 17, 2017 11:11 am
I'm all for some deeper tools.
Sat Dec 23, 2017 8:27 am
I think I may have figured it out, here's the CPU's shot chart for a first half I played earlier today, Gonna test it out more tomorrow.
Sat Dec 23, 2017 8:45 am
Man I wish I CPU would miss all those 3s against me lol
Sat Dec 23, 2017 9:03 am
A lot of them are contested too, I'm trying out different teams, Lillard took most of these, he was trigger happy for some reason. I was up 60-55 at the half on 12 minute quarters, 41% & 45% I believe were the shooting %'s
Sat Dec 23, 2017 9:19 am
That looks promising!
Sat Dec 23, 2017 9:24 am
Look at this step back CPU Reggie Jackson pulled off on me. Recognized a big on him and created space with the step back.
Sat Dec 23, 2017 9:45 am
That was slick.
Mon Dec 25, 2017 9:52 am
These are the new sliders, give them a try, let me know what you think
Game Speed: 80 | All-Star | 12 Minutes| Auto Subs OFF
Inside shooting: 40
Med Range: 80
Three-point shooting: 50
Free throw: 60
Post shooting: 60
Lay up: 50/40
Post move: 60/50
Dunk Frequency: 30
Reach in Fouls: 0/10*
Jump Shot Fouls: 70
Post Shot Fouls: 70
Lay Up Fouls: 50
Dunk Fouls: 60
Offensive Air: 80
Offensive Ground: 80
Defensive Air: 70
Defensive Ground: 80
Steal Success: 30/20
Alley-Oop: 70
Shots off Dribble: 100/90
Shot Contest: 90
Shot Blocking: 40
Offensive Rebounding: *60/50
Off-Ball Push Freq: 100
Off-Ball Push Success: 80/90
Off-Ball Jostle: 80
Jostle vs Blow-by: 20
Dribble Move: 0
Mon Dec 25, 2017 10:23 am
Good stuff! I'll give them a try when I can.
Thu Dec 28, 2017 8:22 pm
How do they play on superstar Mr. King? Or if anyone else has tried them?
I've got today to myself so Iam gonna send most that on nba live
Fri Dec 29, 2017 2:20 am
Do you have suggestions for 5 min quarters?
Fri Dec 29, 2017 9:58 am
They updated the game, and it kind of ruined the sliders. They added some new situational animations, and under the basket animations so I'm gonna do a little bit of tweaking, I wish I knew what they tweaked lol. I don't have suggestions for 5 min quarters because for me the game plays best at 10-12 mins. Maybe turn the shooting up past 50. I also noticed that since they don't really update the rosters line ups, the NBA advanced stats page (
https://stats.nba.com/lineups/traditional/) is a big help since the data is probably based on these line ups.
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