Thu Nov 09, 2017 10:50 am
When NBA 2K18 launched in September, it had more ways than ever for players to spend money inside the game. That business model is working, with spending on microtransactions, downloadable content, and season passes jumping 57 percent year-over-year for the NBA 2K series.
Publisher 2K Games, a subsidiary of Take-Two Interactive, revealed that it has sold more than 6 million copies of NBA 2K18 into retail. It notes that sell-in as well as sell-through to consumers have both grown over 20 percent compared to NBA 2K17. In its quarterly earnings report, Take-Two also highlighted that the basketball game also had significantly more people purchase and download it digitally relative to past games.
Overall, NBA 2K18 is bringing in more players than ever, and those fans are more engaged.
“To date, total users and average daily users of NBA 2K18 on current generation platforms is up nearly 30 percent over last year’s release,” reads Take-Two’s quarterly report. “We believe that NBA 2K18 will become our most successful sports title ever, both in terms of units sold and recurrent consumer spending.”
Thu Nov 09, 2017 11:17 am
Thu Nov 09, 2017 12:01 pm
Thu Nov 09, 2017 12:03 pm
Andrew wrote:Despite all the backlash, the negative user scores, and everything else, it may be unlikely to change. After all: NBA 2K microtransaction and DLC spending jumped 57% from 2016When NBA 2K18 launched in September, it had more ways than ever for players to spend money inside the game. That business model is working, with spending on microtransactions, downloadable content, and season passes jumping 57 percent year-over-year for the NBA 2K series.
Publisher 2K Games, a subsidiary of Take-Two Interactive, revealed that it has sold more than 6 million copies of NBA 2K18 into retail. It notes that sell-in as well as sell-through to consumers have both grown over 20 percent compared to NBA 2K17. In its quarterly earnings report, Take-Two also highlighted that the basketball game also had significantly more people purchase and download it digitally relative to past games.
Overall, NBA 2K18 is bringing in more players than ever, and those fans are more engaged.
“To date, total users and average daily users of NBA 2K18 on current generation platforms is up nearly 30 percent over last year’s release,” reads Take-Two’s quarterly report. “We believe that NBA 2K18 will become our most successful sports title ever, both in terms of units sold and recurrent consumer spending.”
It's disheartening that this aggressive approach, completely lacking in goodwill, has worked. It's probably going to speak louder to 2K's plans moving forward than all the disgruntled users.
Thu Nov 09, 2017 12:09 pm
Thu Nov 09, 2017 12:42 pm
Andrew wrote:Possibly. I also wonder whether the increase in microtransaction revenue is more a case of necessity and feeling forced by this year's grind, or complete enthusiastic acceptance of the business model. In other words, are people doing it through clenched teeth because they bought the game and want to make the most of it, or are they truly happy to be spending that extra money?
Thu Nov 09, 2017 3:55 pm
StyxTx wrote:6 million for $60. That's $360 million just for game purchase. And they still feel the need to grab for more money. I'm sorry, that kind of greed is way above my tolerance level. I've said it before and I meant it. I will never purchase another 2k game, no matter what that game is.
You would think for 360 million they could hire some people who know something about basketball and fix the issues that have been issues for years. But instead, they hire people to come up with more ways to grab money from the (apparently) stupid users who continue to allow this rip-off company to take advantage of them.
Here’s Strauss Zelnick, the CEO of Take-Two, which owns Rockstar (Grand Theft Auto V) and 2K Games (Bioshock, Borderlands, NBA 2K) (h/t Gamasutra):
“We’ve said that we aim to have recurrent consumer spending opportunities for every title that we put out at this company. It may not always be an online model and it probably won’t always be a virtual currency model, but there will be some ability to engage in an ongoing basis with our titles after release across the board.”
Thu Nov 09, 2017 4:37 pm
Thu Nov 09, 2017 11:35 pm
[Q] wrote:StyxTx wrote:6 million for $60. That's $360 million just for game purchase. And they still feel the need to grab for more money. I'm sorry, that kind of greed is way above my tolerance level. I've said it before and I meant it. I will never purchase another 2k game, no matter what that game is.
You would think for 360 million they could hire some people who know something about basketball and fix the issues that have been issues for years. But instead, they hire people to come up with more ways to grab money from the (apparently) stupid users who continue to allow this rip-off company to take advantage of them.
I don't blame them. The company is in it to profit and make money, not be nice to players and gamers
Fri Nov 10, 2017 2:22 am
Fri Nov 10, 2017 4:46 am
Fri Nov 10, 2017 10:37 am
[Q] wrote:Honestly if 2K got rid of or reduced the amount of VC needed to play the game, whoever makes that decision should be fired because it's easy money. VC is pure profit for the company and people have proven that they'll continue to pay for it.
timmyd wrote:So the whole notion of micro transactions and VC doesn't really piss me off. But, I do understand the frustrations. It's one thing, that the game was purely perfect and gave all the users exactly what they wanted and modes were even better.... and they were holding micro transactions. It's another when there are still server issues, game play issues and there staff/dev's still can't get faces right and the game takes steps back in graphics and game play every year.
Sat Nov 11, 2017 9:10 am
Andrew wrote:Sure, but it's also possible to kill the Golden Goose. As many have noted, including Jim Sterling, the bubble can certainly burst if users get fed up with the business model and aggressive approach of implementing a freemium economy in a AAA game. If the consumers revolt, it's eventually going to hurt the company and the shareholders. As StyxTx said, bigger companies than 2K have failed because of their business practices.
Sun Nov 12, 2017 2:47 am
[Q] wrote:StyxTx wrote:6 million for $60. That's $360 million just for game purchase. And they still feel the need to grab for more money. I'm sorry, that kind of greed is way above my tolerance level. I've said it before and I meant it. I will never purchase another 2k game, no matter what that game is.
You would think for 360 million they could hire some people who know something about basketball and fix the issues that have been issues for years. But instead, they hire people to come up with more ways to grab money from the (apparently) stupid users who continue to allow this rip-off company to take advantage of them.
I don't blame them. The company is in it to profit and make money, not be nice to players and gamers
Edit: just read an article about companies trying to come up with cute names for "microtransactions".Here’s Strauss Zelnick, the CEO of Take-Two, which owns Rockstar (Grand Theft Auto V) and 2K Games (Bioshock, Borderlands, NBA 2K) (h/t Gamasutra):
“We’ve said that we aim to have recurrent consumer spending opportunities for every title that we put out at this company. It may not always be an online model and it probably won’t always be a virtual currency model, but there will be some ability to engage in an ongoing basis with our titles after release across the board.”
Sun Dec 10, 2017 11:43 pm
Mon Dec 11, 2017 3:09 am
Mon Dec 11, 2017 12:08 pm
Mon Dec 11, 2017 3:49 pm
Mon Dec 11, 2017 4:00 pm
Tue Dec 12, 2017 4:11 am
[Q] wrote:But people are not seeing that there's a difference between pay to win and pay for extra DLC.
Tue Dec 12, 2017 8:43 am
Tue Dec 12, 2017 11:32 am
Andrew wrote:It definitely isn't fun to have to grind just to have fun.
The fact that it's an annual release, and the process thus repeats every year, is also an issue.
Sat Jan 13, 2018 7:11 pm
Sat Jan 13, 2018 9:07 pm
Sun Jan 14, 2018 2:34 am