Wed Aug 16, 2017 4:16 am
kingpnp wrote:Dee4Three wrote:[Q] wrote:matmat66 wrote:Agree with you on this one Dee. You echoed my sentiments on Live 18 based on the demo. As of now, 2k is more fluid for me.
You guys are acting as if Live has had this long history of long, smooth animations... smoother than 2k
That has nothing to do with it. It's stating that it's one of the biggest (if not the biggest) reason people won't switch over. Just because it's a known issue, doesn't make it any less of an issue. If you are competing in the same market, the same genre, and calling yourself a simulation, you will and deserve to be critiqued on the gameplay issues/mode issues (or lack of modes).
Even with the modes they have and as they are, far more people would make the switch or at least buy both games if the gameplay was smooth and the animations weren't broken. For example, it's 2017 and we can't up fake and step in for a smooth jump shot without it looking and feeling completely wrong?.
If it's not working, fix it. I don't want to hear that in 2017 they can't get smooth transitions, especially with technology the way it is now.
Nobody is acting like it's a new thing, we are merely contesting the issues that we have had for YEARS with Live. Issues that stop the game from being good or elite. It's what stops it from making sales or competing.
For example, if someone is an asshole in 2012, and they are still an asshole in 2017, you won't want anything to do with that asshole in 2017. You will avoid that asshole, because that asshole is still well... that asshole. So you can say "you act like he hasn't always been an asshole" all you want. But you still won't associate with him or hangout with him. This is why we can't use that as an excuse. You can say "if he would just change, people would like him more", and you can try to talk to him and give him constructive critiscm, you can be patient with him, even sympathise with him. But if he doesn't adapt or change, and hes still an asshole... well... not many people will support him.
all true and well said. funny thing is, 2k is also an A-hole. Same ole server issues like 8 or 9 years in a row. there's zero excuse. you are no longer a small team/small company just trying to squeeze into the genre. and since you've been thee #1 and only game people purchase for the most part... we know how many copies you sell. we know how much money you make. You have no excuse for the bad servers in 2017. NON. You also have no excuse to keep pulling me into animation after animation while telling me every year "there are no 2 player canned animations... you can break out of these animations THIS YEAR." stop it. you're lying. Just admit you like to over produce your games outcomes in order to make it LOOK visually more appealing. This keeps sells up and keeps you ahead of the competition.
This is why I'm always looking for some other team to come along and make that basketball game I've been waiting for because 2k aint it, and as of today neither is live to be honest. both games have made progress. and both games have their moments when you think "wait this my be the one." Nope. she aint the one, you were excited because she looked cute in a dark club on a dark night when you were liquored up. Turn the lights on when you're sober and lets see what she looks like. lets see if you're still willing to take the leap with her.
Wed Aug 16, 2017 9:58 am
[Q] wrote:matmat66 wrote:Agree with you on this one Dee. You echoed my sentiments on Live 18 based on the demo. As of now, 2k is more fluid for me.
You guys are acting as if Live has had this long history of long, smooth animations... smoother than 2k
Wed Aug 16, 2017 11:34 am
kingpnp wrote:
all true and well said. funny thing is, 2k is also an A-hole. Same ole server issues like 8 or 9 years in a row. there's zero excuse. you are no longer a small team/small company just trying to squeeze into the genre. and since you've been thee #1 and only game people purchase for the most part... we know how many copies you sell. we know how much money you make. You have no excuse for the bad servers in 2017. NON. You also have no excuse to keep pulling me into animation after animation while telling me every year "there are no 2 player canned animations... you can break out of these animations THIS YEAR." stop it. you're lying. Just admit you like to over produce your games outcomes in order to make it LOOK visually more appealing. This keeps sells up and keeps you ahead of the competition.
This is why I'm always looking for some other team to come along and make that basketball game I've been waiting for because 2k aint it, and as of today neither is live to be honest. both games have made progress. and both games have their moments when you think "wait this my be the one." Nope. she aint the one, you were excited because she looked cute in a dark club on a dark night when you were liquored up. Turn the lights on when you're sober and lets see what she looks like. lets see if you're still willing to take the leap with her.
Wed Aug 16, 2017 2:31 pm
Andrew wrote:kingpnp wrote:Hey Livers,,, Did you guys get that Nba Live 18 Demo UPDATE Today 08/14/2017???
Does anyone know what's in the update?
No patch notes as yet. Checked the update history on PS4, and it was just the generic "minor bug fixes" note.
Wed Aug 16, 2017 4:21 pm
Wed Aug 16, 2017 5:46 pm
[Q] wrote:matmat66 wrote:Agree with you on this one Dee. You echoed my sentiments on Live 18 based on the demo. As of now, 2k is more fluid for me.
You guys are acting as if Live has had this long history of long, smooth animations... smoother than 2k
Thu Aug 17, 2017 12:06 am
Thu Aug 17, 2017 12:17 am
[video]https://youtu.be/TWrZHMea78o[/video]
Thu Aug 17, 2017 12:36 am
Andrew wrote:Thanks for sharing.
Videos can be embedded using the VIDEO BBCode tag as follows:
- Code:
[video]https://youtu.be/TWrZHMea78o[/video]
When you click the reply button for the full posting options, there's a button for the code there as well. It doesn't show up on the quick reply form, though.
Thu Aug 17, 2017 3:43 am
Andrew wrote:[Q] wrote:matmat66 wrote:Agree with you on this one Dee. You echoed my sentiments on Live 18 based on the demo. As of now, 2k is more fluid for me.
You guys are acting as if Live has had this long history of long, smooth animations... smoother than 2k
The funny thing is, back in the PS2 era, I'd say that Live definitely had the better animations. The leap to 360/PS3 was definitely a turning point for the NBA Live series, and not in the direction we wanted it to go.
Thu Aug 17, 2017 5:27 am
Fri Aug 18, 2017 12:20 am
Fri Aug 18, 2017 2:34 am
Fri Aug 18, 2017 4:01 am
Dee4Three wrote:Someone said that they had talked to someone at EA who was working on a few things, did any of that have to do with animation complaints? The feel is the problem, it's a turn off from the get go for the majority of the video game playing population. It's a pick it up "This is trash", and put it down thing. If people try the game and instantly are turned off, it just won't be talked about well (Or bought).
I feel like if they can get smooth animations for dribble sequences, they should be able to do it for shooting, or moving into a shot.
Fri Aug 18, 2017 4:19 am
kingpnp wrote:Dee4Three wrote:Someone said that they had talked to someone at EA who was working on a few things, did any of that have to do with animation complaints? The feel is the problem, it's a turn off from the get go for the majority of the video game playing population. It's a pick it up "This is trash", and put it down thing. If people try the game and instantly are turned off, it just won't be talked about well (Or bought).
I feel like if they can get smooth animations for dribble sequences, they should be able to do it for shooting, or moving into a shot.
people were talking about the brick wall situations that occur. the dev hopped in the thread and addressed it and said he and other devs are playing a lot of games around this time. and they already agreed on the brick wall issues that currently exist. so they will be working on tuning it . i told him about these clipping issues above and some others that you guys posted. Hopefully. They will clean those up pre release or at least a few weeks in. I specifically told them about that catch and shoot animation Dee4Three. I provided video evidence as well as examples of how real players shoot off the catch. and how there is some feet movement or a foot moving. but never or rarely this shuffle step thing they have everyone doing before they go up which creates a delay and funny looking animation hitch.
Fri Aug 18, 2017 4:36 am
Fri Aug 18, 2017 6:10 am
kingpnp wrote:Dee4Three wrote:Someone said that they had talked to someone at EA who was working on a few things, did any of that have to do with animation complaints? The feel is the problem, it's a turn off from the get go for the majority of the video game playing population. It's a pick it up "This is trash", and put it down thing. If people try the game and instantly are turned off, it just won't be talked about well (Or bought).
I feel like if they can get smooth animations for dribble sequences, they should be able to do it for shooting, or moving into a shot.
people were talking about the brick wall situations that occur. the dev hopped in the thread and addressed it and said he and other devs are playing a lot of games around this time. and they already agreed on the brick wall issues that currently exist. so they will be working on tuning it . i told him about these clipping issues above and some others that you guys posted. Hopefully. They will clean those up pre release or at least a few weeks in. I specifically told them about that catch and shoot animation Dee4Three. I provided video evidence as well as examples of how real players shoot off the catch. and how there is some feet movement or a foot moving. but never or rarely this shuffle step thing they have everyone doing before they go up which creates a delay and funny looking animation hitch.
Fri Aug 18, 2017 9:10 am
some of the videos were the ones you posted. i put your user name from here out there as well to give due credit.Izzy Snow wrote:kingpnp wrote:Dee4Three wrote:Someone said that they had talked to someone at EA who was working on a few things, did any of that have to do with animation complaints? The feel is the problem, it's a turn off from the get go for the majority of the video game playing population. It's a pick it up "This is trash", and put it down thing. If people try the game and instantly are turned off, it just won't be talked about well (Or bought).
I feel like if they can get smooth animations for dribble sequences, they should be able to do it for shooting, or moving into a shot.
people were talking about the brick wall situations that occur. the dev hopped in the thread and addressed it and said he and other devs are playing a lot of games around this time. and they already agreed on the brick wall issues that currently exist. so they will be working on tuning it . i told him about these clipping issues above and some others that you guys posted. Hopefully. They will clean those up pre release or at least a few weeks in. I specifically told them about that catch and shoot animation Dee4Three. I provided video evidence as well as examples of how real players shoot off the catch. and how there is some feet movement or a foot moving. but never or rarely this shuffle step thing they have everyone doing before they go up which creates a delay and funny looking animation hitch.
Thx for passing the info along. I also tweeted it to Projectleet and EADougie hopefully they took the time to look at the 3 vids I posted.
Fri Aug 18, 2017 9:32 am
Dee4Three wrote:kingpnp wrote:Dee4Three wrote:Someone said that they had talked to someone at EA who was working on a few things, did any of that have to do with animation complaints? The feel is the problem, it's a turn off from the get go for the majority of the video game playing population. It's a pick it up "This is trash", and put it down thing. If people try the game and instantly are turned off, it just won't be talked about well (Or bought).
I feel like if they can get smooth animations for dribble sequences, they should be able to do it for shooting, or moving into a shot.
people were talking about the brick wall situations that occur. the dev hopped in the thread and addressed it and said he and other devs are playing a lot of games around this time. and they already agreed on the brick wall issues that currently exist. so they will be working on tuning it . i told him about these clipping issues above and some others that you guys posted. Hopefully. They will clean those up pre release or at least a few weeks in. I specifically told them about that catch and shoot animation Dee4Three. I provided video evidence as well as examples of how real players shoot off the catch. and how there is some feet movement or a foot moving. but never or rarely this shuffle step thing they have everyone doing before they go up which creates a delay and funny looking animation hitch.
Awesome! Thanks for passing that info along.
I made a quick video last night with me speaking, just showing examples of the animation issues. It shows some good regular motion/slow motion replays of it. Maybe they can address it.
The takeaway here is: Its the first impression, and it can be felt instantly when you start playing. It's an instant turn-off. If they could smooth it out, it would catch on more. I really want Live to succeed, but these things should have been ironed out after 2 years (and 4th appearance with this system). We shouldn't have to tell developers that it doesn't feel right, that the feel hurts the game, they should know.
Fri Aug 18, 2017 10:44 am
Fri Aug 18, 2017 10:52 am
TBM wrote:I just jumped into this thread, but why does it always feel like some people feel the need to defend Live like it's their child? Competition is great, of course. I hope Live sticks around, but there seems to be a defend-at-all-cost mentality with a few people that I don't see with 2K17.
Fri Aug 18, 2017 10:55 pm
Fri Aug 18, 2017 10:58 pm
Fri Aug 18, 2017 11:50 pm
ThaLiveKing wrote:While I understand there is robotic animations, I feel if they gave us more sliders, we would be able to clean them up. Here's some examples of animations after I tweaked the sliders.
Steph Curry pull back three
[ Image ]
Steph cross over, gets bumped
[ Image ]
Another pull back jumper
[ Image ]
Curry to Durant - Alley Oop
[ Image ]
My video from yesterday, with updated sliders
Steph on the move pull up
[ Image ]
FULL VIDEO
Sat Aug 19, 2017 12:08 am
ThaLiveKing wrote:While I understand there is robotic animations, I feel if they gave us more sliders, we would be able to clean them up. Here's some examples of animations after I tweaked the sliders.
Steph Curry pull back three
[ Image ]
Steph cross over, gets bumped
[ Image ]
Another pull back jumper
[ Image ]
Curry to Durant - Alley Oop
[ Image ]
My video from yesterday, with updated sliders
Steph on the move pull up
[ Image ]
FULL VIDEO