Mon Jul 31, 2017 4:16 am
Mon Jul 31, 2017 10:48 am
Mon Jul 31, 2017 12:25 pm
Mon Jul 31, 2017 3:21 pm
Tue Aug 01, 2017 6:31 am
Pdub wrote:That's not good to hear since dribbling is usually Live's strong point.
Can you elaborate on clunky and intuitive? Are the moves you expecting not triggering? Does it seem to have a timing issue with the speed or the time it takes for the move to execute from when you press on the stick/button whether it be an initial move or a combo? Do the dribbles seem to be out of context in relation to the defenders position or the ballhandlers movement? Does it seem like a flashy animation is happening when it shouldn't? Does the ballhandler cover too much ground or not enough on some of the moves? Do you think some of the new ways of guarding ballhandlers cause moves to cancel out due to a collision or the defender guessing the direction correctly?
Tue Aug 01, 2017 6:34 am
Book_Gazette wrote:I never have touched Live on console for quite a while, and that hopefully is addressed too and a "learning-curve" was brought up too by some people.
Tue Aug 01, 2017 10:12 am
ThaLiveKing wrote:I seen a lot of good stuff when the dev had the controller demonstrating stuff, so I seen the real potential in the one on one battles.
Wed Aug 02, 2017 1:10 am
Andrew wrote:ThaLiveKing wrote:I seen a lot of good stuff when the dev had the controller demonstrating stuff, so I seen the real potential in the one on one battles.
This has kind of been an issue with the last few NBA Live games. Admittedly they still had a lot of room for improvement, but they tended to look a lot better when a developer or someone who really knew how to play them as on the sticks. I guess it's the same for any game, including NBA 2K, but because of the specific animation issues in those games, it was a lot more noticeable when someone who knew what they were doing was showing it off.
Wed Aug 02, 2017 1:52 am