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Re: Animation Patch: Modded Animations V2

Mon May 16, 2016 10:01 am

any fix on Dragic's weird JS?

Re: Animation Patch: Modded Animations V2

Mon May 16, 2016 11:58 pm

Bliss wrote:any fix on Dragic's weird JS?


What is wrong with his jumpshot? I am using Release 7 and Jumpshot 22 and it is fine on him. I did other tests on all other left handed anims and all looks fine.

Re: Animation Patch: Modded Animations V2

Tue May 17, 2016 1:16 am

Seushir0 wrote:Wow I assumed wrong with how H. Barnes uses animations. Since it was 2 parts from One animation file I thought it would be playing two full animations of release and base. It actually mixes up all 4 Parts!

Here is a sample (just shows 3 out of 4 combinations) I think this is where the next Gen got their more than one variation on the shot.
[ Image ]

Here is the link for those that want to try... *REMEMBER TO SWITCH H. BARNES Users with S. CURRY
https://www.mediafire.com/?v3zddh14p5c49el


How exactly do we install this mod? I just don't want to screw up my NBA and Install it wrong.

Re: Animation Patch: Modded Animations V2

Tue May 17, 2016 1:41 am

Just back up your animations and tunedatafile first. To install simply place on your game directory and overwrite the files needed.
If you are using Med's Rosters use the compatible versions so it easily adapts to his and for other rosters you can Use the Clean Fixed FIle with modded animations.

Pick one to use:
Clean Modded (Original Animations but moded):
https://www.mediafire.com/?mfz053mowt4vif2

Modded Anims V2 (Just my own choices for Sig Shots. Players with Signature names can use their own shots):
https://www.mediafire.com/?a0622dh8nsxzb54

Med Compatible (All duplicate animations removed and new anims added to replace those slots):
https://www.mediafire.com/?r2cp7pcuy8189tw

Meds Compatible V2 (Same as above but S. Curry and H. Barnes slots swapped to give your in game Curry all his realistic jumpers)
https://www.mediafire.com/?v3zddh14p5c49el

Re: Animation Patch: Modded Animations V2

Tue May 17, 2016 1:47 am

Seushir0 wrote:Just back up your animations and tunedatafile first. To install simply place on your game directory and overwrite the files needed.
If you are using Med's Rosters use the compatible versions so it easily adapts to his and for other rosters you can Use the Clean Fixed FIle with modded animations.

Pick one to use:
Clean Modded (Original Animations but moded):
https://www.mediafire.com/?mfz053mowt4vif2

Modded Anims V2 (Just my own choices for Sig Shots. Players with Signature names can use their own shots):
https://www.mediafire.com/?a0622dh8nsxzb54

Med Compatible (All duplicate animations removed and new anims added to replace those slots):
https://www.mediafire.com/?r2cp7pcuy8189tw

Meds Compatible V2 (Same as above but S. Curry and H. Barnes slots swapped to give your in game Curry all his realistic jumpers)
https://www.mediafire.com/?v3zddh14p5c49el


Hey thanks man!! I assumed that's how you did, but I just wanted to make sure before I did anything. All the work you guys do is amazing !!

Re: Animation Patch: Modded Animations V2

Tue May 17, 2016 2:51 am

Med Compatible V2 COMPLETELY REVITALIZES NBA 2K14!!!

Re: Animation Patch: Modded Animations V2

Tue May 17, 2016 2:58 am

Dribbling issue is fixed?

Re: Animation Patch: Modded Animations V2

Tue May 17, 2016 3:19 am

Medevenx & skoadam, can you guys work together with the animations?

Re: Animation Patch: Modded Animations V2

Tue May 17, 2016 3:22 am

Medevenx wrote:Med Compatible V2 COMPLETELY REVITALIZES NBA 2K14!!!


Please Integrate with your rosters and assign the new shots and bases. I wanna see what you can do with em! let me know if there is a kick base there you won't need I have more bases in line that I can add as replacement. (Y)

skoadam wrote:Dribbling issue is fixed?


That issue is with the ANime mod (Slam Dunk/ Kuroko mod not this one, my other thread the one you used with Damon Stoudamire replay file). I fixed the weird dribbles here already with the clean patch and others that came after. I have yet to address my concerns over there as I'm researching more moves for that special patch.

Re: Animation Patch: Modded Animations V2

Tue May 17, 2016 4:26 am

Kevin wrote:Medevenx & skoadam, can you guys work together with the animations?


Sure, that's not a problem. I'm sure animation selection is also one of the priorities for URB. There may be differences in taste here in there but the new batch of animations will give us more accuracy now. However, the true jump shot animation expert in my opinion is J-Paul. He deserves the most credit for the animations in my roster, we should consult him.

Seushir0 wrote:Please Integrate with your rosters and assign the new shots and bases. I wanna see what you can do with em! let me know if there is a kick base there you won't need I have more bases in line that I can add as replacement. (Y)


Luckily I've already made all of the rosters for all of the mods compatible with this with the worksheet I made so changing animations will be easy. As for the kick bases, I think the C. Paul one is no longer needed. The A. Bogut and M. Bonner (? whichever one comes after Bogut) animations have potential to be used). J-Paul is actually the one I'd like to see what he can do with this lol. I've just released the FIBA 2K update with this implemented. So far I only have these:

NBA
Stephen Curry: Release = H. Barnes, Base = H. Barnes
Kobe Bryant: Release = K. Bryant, Base = C. Bosh
James Harden: Release = J. Harden, Base = J. Wall

PBA
James Yap: Release = M. Beasley, Base = A. Bogut
Alex Cabagnot: Release = K. Irving, Base = M. Ellis

Do you have some sort of changelog? I think a lot of animations were mixed and matched (doesn't matter, they're duplicates anyway), but I wanted to know which ones were the actual new ones added. Also, a very SPECIAL request is a jump shot animation close to Arwind Santos' jump shot in real life. It is really different looking and doesn't look like anything from what we have right now. If you give it a try that will be legendary.

Re: Animation Patch: Modded Animations V2

Tue May 17, 2016 9:03 pm

Medevenx wrote:I think the C. Paul one is no longer needed. The A. Bogut and M. Bonner (? whichever one comes after Bogut) animations have potential to be used). J-Paul is actually the one I'd like to see what he can do with this lol. I've just released the FIBA 2K update with this implemented. So far I only have these:

NBA
Stephen Curry: Release = H. Barnes, Base = H. Barnes
Kobe Bryant: Release = K. Bryant, Base = C. Bosh
James Harden: Release = J. Harden, Base = J. Wall

PBA
James Yap: Release = M. Beasley, Base = A. Bogut
Alex Cabagnot: Release = K. Irving, Base = M. Ellis

Do you have some sort of changelog? I think a lot of animations were mixed and matched (doesn't matter, they're duplicates anyway), but I wanted to know which ones were the actual new ones added. Also, a very SPECIAL request is a jump shot animation close to Arwind Santos' jump shot in real life. It is really different looking and doesn't look like anything from what we have right now. If you give it a try that will be legendary.


Well I actually just based it off you unused list and moved it to the next player if the slot is not to be changed thus Kobe and Durants anims are in there. Also looks like I need to change more than that C.Paul... I did the change log myself just now and reviewed and found that even if Gamez freed up some slots he actually still used the same default Bases and placed them in the free slots :cry: that are already in the game. looks like I need to convert more rebounds and Pull ups to Bases.

See below Needs Change means it is an existing base.

Image

As for your special request I'm sure I can come up with one since Arwind is no Anime Character. (Y) Version 3 will be coming then

Re: Animation Patch: Modded Animations V2

Wed May 18, 2016 12:27 am

I also think you interchanged the K. Irving and S. Nash releases, S. Nash is supposed to be an original animation while K. Irving is a duplicate, so players like K. Irving who in most rosters are assigned S. Nash suddenly have it switched.

Re: Animation Patch: Modded Animations V2

Wed May 18, 2016 12:51 am

Medevenx wrote:I also think you interchanged the K. Irving and S. Nash releases, S. Nash is supposed to be an original animation while K. Irving is a duplicate, so players like K. Irving who in most rosters are assigned S. Nash suddenly have it switched.


lol when I looked at the sigtable you are right gamez switched it and i did the same by using his sigtable as a base. Switched it now and have a few updates on the bases. Unfortunately I ran out of slots or just need to find some that i can use again so those will be left as duplicates til i find some of gamez other hidden slots :cry: .

Image

Updated V3 File: https://www.mediafire.com/?pb295syhjn0tmrd

Re: Animation Patch: Modded Animations V2

Wed May 18, 2016 1:11 am

with the kuroko no basket vs slamdunk (Med) mod what version should i use? :D :D

Re: Animation Patch: Modded Animations V2

Wed May 18, 2016 1:18 am

Ahaha only Meds can answer that I think we would need to update that roster with some new shots too. You can try one of my old versions in my anime Thread for Aomine's Shot, Moriyama's Toss, and Midorima Full and Close court no miss shots.

link:
viewtopic.php?f=153&t=100010&p=1847733#p1847733

Re: Animation Patch: Modded Animations V2

Wed May 18, 2016 1:23 am

nice work sir !

check out these forms

gamez curry.gif

release gamez's curry / base 26

release 41.gif

release 41 / base 26

how about these forms for curry ?
You do not have the required permissions to view the files attached to this post.

Re: Animation Patch: Modded Animations V2

Wed May 18, 2016 1:39 am

koreanduck wrote:with the kuroko no basket vs slamdunk (Med) mod what version should i use? :D :D


Seushir0 wrote:Ahaha only Meds can answer that I think we would need to update that roster with some new shots too. You can try one of my old versions in my anime Thread for Aomine's Shot, Moriyama's Toss, and Midorima Full and Close court no miss shots.

link:
viewtopic.php?f=153&t=100010&p=1847733#p1847733


I'm actually contemplating on making Kuroko V Slam Dunk a full conversion mod like FIBA 2K14 & PBA 2K14 with its own presentation files, bootup, global, etc. I actually do recommend Seushiro having his own versions of his mod (animations & tunedata) for Kuroko V Slam Dunk and implementing that in Kuroko V Slam Dunk rosters. Although not everyone probably wants to fully convert their NBA 2K14 into an anime version, it'll probably have its own roster version of the roster or something.

BTW, Isn't the J. Wall base new so it doesn't need change?? (That's the Harden base I requested before)

As for Arwind Santos' base, I think it's the look of the J. Harden base but needs to be higher and idk, longer? If that's possible

Re: Animation Patch: Modded Animations V2

Wed May 18, 2016 4:03 am

Tried to find the high jumping bases to match what you mentioned but to no avail. So I just got Ray Allen's 2k7 which is hidden in 2k14 and 2 more from rebounds .If you say J Wall is the old Harden base you need then I have just 2 more vacant slots to fill for V3 Final.

Ray Allen's Old Base (Knees up Front) = J.Smith
Image

2k11 Rebound 20 = A. Stoudemire
Image

2k11 Rebound 19 = K. Walker (I really like this... rare to find legs together at launch and spreads at the landing)
Image

Uploaded to V3 link in above post...

Re: Animation Patch: Modded Animations V2

Wed May 18, 2016 10:29 am

All this work it just too great can't wait to try it out. :applaud:

Re: Animation Patch: Modded Animations V2

Wed May 18, 2016 11:11 am

Seushir0 wrote:Ahaha only Meds can answer that I think we would need to update that roster with some new shots too. You can try one of my old versions in my anime Thread for Aomine's Shot, Moriyama's Toss, and Midorima Full and Close court no miss shots.

link:
viewtopic.php?f=153&t=100010&p=1847733#p1847733


Sir are you going to make a version like this? Updated signature shots?

Re: Animation Patch: Modded Animations V2

Wed May 18, 2016 12:55 pm

Awesome stuff Seushir0 (Y) would try this animation patch. Thanks :D

Re: Animation Patch: Modded Animations V2

Wed May 18, 2016 12:57 pm

Isn't D. Lee and J. Wall the same? Also, what's the difference between B. Griffin and P. Pierce? (Just for seeing which slots can be scrapped for more new stuff)

I assumed you could increase or decrease the vert seeing as you were able to implement a lower vertical Aldridge shot. All of them are great additions. I think the last one is best for Arwind but I'll have to check in-game.

Re: Animation Patch: Modded Animations V2

Wed May 18, 2016 2:10 pm

Medevenx wrote:Isn't D. Lee and J. Wall the same? Also, what's the difference between B. Griffin and P. Pierce? (Just for seeing which slots can be scrapped for more new stuff)

I assumed you could increase or decrease the vert seeing as you were able to implement a lower vertical Aldridge shot. All of them are great additions. I think the last one is best for Arwind but I'll have to check in-game.


Lol I wanna blame gamez for it but nah. Yep No difference from the two you mentioned above. So just for tracking and changing purpose I would leave D.Lee and P. Pierce base slots. I will use the J. Wall, B. Griffin, + Westbrook, and D. Williams. So that is the 4 remaining slots. But I also want to change the A. Stoudamire slot again as it bursts forward might be off when defenders block you.

I cannot increase or decrease the vert I just find variations of shots in the animations that the game has. What I can do is Speed up and Stop an animation at one point like I did with Curry when he landed from the Split leg I froze the frame there.

Re: Animation Patch: Modded Animations V2

Wed May 18, 2016 2:18 pm

Or you could replace the D. Lee and keep the J. Wall cos it has already been assigned to the FIBA 2K14 rosters for James Harden lol

Re: Animation Patch: Modded Animations V2

Wed May 18, 2016 2:22 pm

Noted on that.
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