Tue Mar 15, 2016 1:43 pm
ShadGregoryMoss wrote:So having the shot base K. Martin and A. Rivers will give a player that 40 feet shot?
Tue Mar 15, 2016 4:03 pm
Aureus Divus wrote:hopefully the 2k11 kobe shot form is used, i mean its not too high of a jump , but its not too low either, it fits right between old and young kobe
Tue Mar 15, 2016 6:32 pm
Tue Mar 15, 2016 7:29 pm
Tue Mar 15, 2016 8:15 pm
Seushiro wrote:Ok if you open the attached file below in Excel. This file is a list of all the Signature Jumpers, Releases and Bases that I have checked from the sig_animations.iff file of 2k14 in Red MC. You will see Columns for Shared, Shot Name, Shot Forms/ Release, Shot Base, and Parts.
like this
[ Image ]
Definitions:
Shared = If the animation files Release and Shot base are used in lots of players (So like pic above All those releases are shared by this one file ANM_2k11_SIG_JUMPER_ALAIN_V2_R). So shared files are files I do not want to mess with, as it will gravely change a lot of players animation for Shot and Base
Shot Name = The animation file name. This is what is replace to get the new animation to override it.
Shot Forms/ Release = As the name suggests, this is the Shot Form that is affected by the Animation file you use you use.
Shot Base = As the name suggests, this is the Shot Base that is affected by the Animation file you use you use.
Parts = If an Animation has two parts, So far only LeBron James and Harrison Barnes have this unique set. (Check in the player Edit leave the Shot form at L. James and H. Barnes you will see both shots after a certain loop)
Tue Mar 15, 2016 8:44 pm
Tue Mar 15, 2016 11:11 pm
Medevenx wrote:Wait, so how can I help? What animations can be changed in this list? It seems like the only un-shared shot bases without releases associated with them are Jump Shot 29, Jump Shot 39, Set Shot 18, A. Iguodala, P. George.
Medevenx wrote:Also, tried the tunedata. Unfortunately it still has the huge blocking issue NBA 2K14 has. I hope there's something we can do about this.
Wed Mar 16, 2016 1:05 am
Wed Mar 16, 2016 1:56 am
Wed Mar 16, 2016 9:38 am
Wed Mar 16, 2016 9:58 am
Wed Mar 16, 2016 3:43 pm
Infinity2K wrote:Any way you can get the digga animation from 2k11 for curry?
Wed Mar 16, 2016 10:52 pm
Aureus Divus wrote:just wanted to point this out
Infinity2K wrote:Any way you can get the digga animation from 2k11 for curry?
Thu Mar 17, 2016 5:47 pm
Thu Mar 17, 2016 8:11 pm
Rapherino wrote:Umm about the crossover animations, can you slow it down a bit because what I think is it's too fast. What I mean is every player in the game can't control the ball that good, but since you edited the general animations which every in game character can use, why not slow it down a bit to make it more realistic. I have no problems whatsoever with the current state of your work but I'm just suggesting my idea.
kahoona wrote:Seushir0, I hope you are able to find it and get it across, because that Derrick Rose 2k11 jumpshot looks so much like Carmelo Anthony's real life shot.
ShadGregoryMoss wrote:Isn't that 50k dunk frequency too much? There are so many poster dunks haha. Also there are too many unforced turnovers when it comes to passing the ball. Even the simplest pass to a near teammate converts to a turnover. Still, this one's a great mod bro good job!
Thu Mar 17, 2016 9:19 pm
Seushiro wrote:Nothing is left unheard in this page...Rapherino wrote:Umm about the crossover animations, can you slow it down a bit because what I think is it's too fast. What I mean is every player in the game can't control the ball that good, but since you edited the general animations which every in game character can use, why not slow it down a bit to make it more realistic. I have no problems whatsoever with the current state of your work but I'm just suggesting my idea.
This is a common complaint due to the speed changes and it has been addressed:
Problem:
[ Image ]
Fixed:
[ Image ]
New Update: New File and New Links (All Links Updated to this)
https://www.mediafire.com/?gec0tymxc8tcghb
----------------------------------------------------------------------------------------------------------------------------------------------------------------------kahoona wrote:Seushir0, I hope you are able to find it and get it across, because that Derrick Rose 2k11 jumpshot looks so much like Carmelo Anthony's real life shot.
I will try as always. Keep up the good work with your patches
ShadGregoryMoss wrote:Isn't that 50k dunk frequency too much? There are so many poster dunks haha. Also there are too many unforced turnovers when it comes to passing the ball. Even the simplest pass to a near teammate converts to a turnover. Still, this one's a great mod bro good job!
I will stop the progression on my own Tunedata.iff on the next update. Hope you do release your Albys Sliders into Tunedata.iff. I hope that tutorial will be very useful and easily absorbed.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
Yesterday. I came across new research data while studying the sigtable file inside sig_animations.iff......... What Gamez did is true art and logic and I swear if that guy had RedMC .iff full access he would have done more.
From The research I learned new things:
1. I can assign a Release and Base The way I want it. With out replacing files. Yes I know how gamez joins upper and lower body animations now (So I can make a Dirk Sig shot now I guess and put both on D. Nowitzki).
2. We can retry what he did and remove duplicate animations with new ones entirely new ones (New slots, What he did is use Free throw ritual bases to put his Kobe Base for 2k13 No wonder I crash when I just transfer his files over.)
3. Possibility of giving players more than 1 Base and release shot (You know my research with Barnes and James Imagine other stars with it!)
4. Make sure every duplicate shot is noted and where it assigned so Roster makers can help me with a Turk file (I will make sure all original animations will be in a release and a Base, But so will new ones)
This is not related but my body gave up on me ahaha. Got the Flu since Sunday and company clinic said flu does not last that long just 1-2 days so I got my tonsillitis again and reached a high fever. So they sent me home with medicine that I hope is more effective. I will be away from work place 2 for days but will use that time to heal. So I'll be back again after 2 days.
Thu Mar 17, 2016 11:56 pm
Fri Mar 18, 2016 11:54 am
Fri Mar 18, 2016 12:09 pm
Fri Mar 18, 2016 12:09 pm
Fri Mar 18, 2016 2:27 pm
Fri Mar 18, 2016 3:39 pm
Sat Mar 19, 2016 10:31 am
Seushiro wrote:I will stop the progression on my own Tunedata.iff on the next update. Hope you do release your Albys Sliders into Tunedata.iff. I hope that tutorial will be very useful and easily absorbed.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
Yesterday. I came across new research data while studying the sigtable file inside sig_animations.iff......... What Gamez did is true art and logic and I swear if that guy had RedMC .iff full access he would have done more.
From The research I learned new things:
1. I can assign a Release and Base The way I want it. With out replacing files. Yes I know how gamez joins upper and lower body animations now (So I can make a Dirk Sig shot now I guess and put both on D. Nowitzki).
2. We can retry what he did and remove duplicate animations with new ones entirely new ones (New slots, What he did is use Free throw ritual bases to put his Kobe Base for 2k13 No wonder I crash when I just transfer his files over.)
3. Possibility of giving players more than 1 Base and release shot (You know my research with Barnes and James Imagine other stars with it!)
4. Make sure every duplicate shot is noted and where it assigned so Roster makers can help me with a Turk file (I will make sure all original animations will be in a release and a Base, But so will new ones)
This is not related but my body gave up on me ahaha. Got the Flu since Sunday and company clinic said flu does not last that long just 1-2 days so I got my tonsillitis again and reached a high fever. So they sent me home with medicine that I hope is more effective. I will be away from work place 2 for days but will use that time to heal. So I'll be back again after 2 days.
Sat Mar 19, 2016 12:05 pm
Medevenx wrote:So since you're able to edit the releases & bases separately now, I'm guessing that my excel spreadsheet will be of use to you now?
Medevenx wrote:Also, I think on-ball stealing has been well, too easy.
Sat Mar 19, 2016 12:20 pm
Seushiro wrote:I think I might make one last Tunedata for release.
Can you tweak what is needed? Try out stuff including blocking and all else (Just don't mess with stamina and fatigue, I think it is fair for HoF difficulty, I can't even run a fast break on some of the realistic slider's I tested because 1. Running back depletes your Stamina way down 2. It also recharges slowly 3. It basically kills the Drive and dribble system system and ball handlers skill within in 1 quarter) You can send me a settings file only if you want I will convert it.