Main Site | Forum | Rules | Downloads | Wiki | Features | Podcast

NLSC Forum

A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.
Post a reply

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others, KVS Winter Cup Beta Rlsd!

Sat Jan 09, 2016 8:33 pm

sluggedup226 wrote:Did you decide to make that combined Kagami?


Actually I have been working on these since last night. I got the license textures (I bought it for the animation and I am sad things are not going as planned) I might as well use the large texture placing and the file import feature.... Soooo

BLAM:

Kagami Korox combined. Not so happy with the Start up since game reads the strands wrong and de-colorizes them also uploaded my mini kagami Cyber face for bench since Red MC allows it now just transfer the low res SCNE file
Image

So of course I also updated my own:
Image

Both have 2048 face texture and 1024 for hair texture. :)

https://www.mediafire.com/?5v68lq40ajxbbij

------------------------------------------------------------------------------------------------

On animation update I failed. Even if I import all the necessary files for Sakuragi to have Barry's iconic toss free throw the game crashes. FInding the needed files to change is harder than I thought so so far I only got Aomine's changed.

Image

------------------------------------------------------------------------------------------------
For those who say so why not put the HD SCNE file to the lo res head.... Well I have a theory in mind maybe if I change the low res Bench body to the High SCNE file then maybe the head will attach corretly I mean look the head is intact just cant attach to the low res body.
Image
Last edited by Seushir0 on Sun Jan 10, 2016 9:28 am, edited 1 time in total.

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others, KVS Winter Cup Beta Rlsd!

Sun Jan 10, 2016 2:31 am

Still editing the animations but I think this is settled for Aomine in my edits:

Regular Jumper (Yes it's a Fadeaway)
Image

Pull Up
Image

Side Drift (sadly I use stiff so he does not go into 2 hand shot)
Image

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others, KVS Winter Cup Beta Rlsd!

Sun Jan 10, 2016 8:04 pm

Awesome updates here mate, Do you happen to already combined Murasakibara? I think the face needs to blend/match more with the arms/legs. I am already using yours on my game but find it weird that the face is more orange than the arms/legs, hope you can update it (Y)

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others, KVS Winter Cup Beta Rlsd!

Sun Jan 10, 2016 10:45 pm

ianalberto wrote:Awesome updates here mate, Do you happen to already combined Murasakibara? I think the face needs to blend/match more with the arms/legs. I am already using yours on my game but find it weird that the face is more orange than the arms/legs, hope you can update it (Y)


Nope I won't be updating that since the Murisakibara I made was already a combination both Pony and Non Pony.

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others, KVS Winter Cup Beta Rlsd!

Sun Jan 10, 2016 10:52 pm

this is awesome update... just wait for korox update for Murasakibara..
hoping if you combine Kuroko yours and korox...



btw, Seushir0 try adding Murasakibara weight into 500+ it will make the rim bend more.. well just for fun..
and also a 60-70's court..since it only had a table w/0 cloth and No nba logo on backboard..

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others, KVS Winter Cup Beta Rlsd!

Sun Jan 10, 2016 11:11 pm

Warstomp32 wrote:this is awesome update... just wait for korox update for Murasakibara..
hoping if you combine Kuroko yours and korox...



btw, Seushir0 try adding Murasakibara weight into 500+ it will make the rim bend more.. well just for fun..
and also a 60-70's court..since it only had a table w/0 cloth and No nba logo on backboard..



If I make his weight 500+ and his body Type is skinny will he still look skinny?

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others, KVS Winter Cup Beta Rlsd!

Mon Jan 11, 2016 12:57 am

I don't actually recommend these "HD" cyberfaces Seushir0 since it will cause the game to crash. I don't personally don't recommend that you release any "HD" files if we all don't want to encounter questions regarding crashing.

Also, I actually intented to give Aomine the driving shot currently in the roster because he doesn't always shoot with one hand. Shooting with one hand on most of his animations (regular jumper, fadeaway, hop, post, etc.) is enough. He shoots with two hands sometimes.

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others, KVS Winter Cup Beta Rlsd!

Mon Jan 11, 2016 1:19 am

I don't think this will ever cause a crash since:

1. This is not a 2k15 - 2k16 import.
2. Green Map not messed
3. White face not touched.
4. Only Face texture was touched made bigger the hair texture is just 2x not even at 2048 x 2048.

So far to on my experience in using the so Called "HD" mods it was the HD courts and crowds that crashed me. Worst Case is a black head CF from the patcher not fixing proper DTX5 still no crashing but no crashing.

-------
But either way i won't send you any HD updates just the regular, The HD updates are for the fans of the thread that pretty much love it when I keep on redoing Cybers. (Y)

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others, KVS Winter Cup Beta Rlsd!

Mon Jan 11, 2016 3:00 am

Seushir0 wrote:If I make his weight 500+ and his body Type is skinny will he still look skinny?


Yeh it will..just use RED MC or CF Trainer..

@Seohiro..you can use Hex Editor for importing animations...well that will be difficult..
and btw, planning on combining Kuroko CF?

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others, KVS Winter Cup Beta Rlsd!

Mon Jan 11, 2016 3:34 am

Seushir0 wrote:I don't think this will ever cause a crash since:

1. This is not a 2k15 - 2k16 import.
2. Green Map not messed
3. White face not touched.
4. Only Face texture was touched made bigger the hair texture is just 2x not even at 2048 x 2048.

So far to on my experience in using the so Called "HD" mods it was the HD courts and crowds that crashed me. Worst Case is a black head CF from the patcher not fixing proper DTX5 still no crashing but no crashing.

-------
But either way i won't send you any HD updates just the regular, The HD updates are for the fans of the thread that pretty much love it when I keep on redoing Cybers. (Y)


HD cyberfaces & jerseys most commonly cause the crashing for Association & MyCareer's end of 1st and 3rd quarter crashes which right now nobody experiences since nobody uses either mode for Kuroko V Slam Dunk.

Also, can I request cyberfaces for the next teams for our v0.2 update? Namely Takezono and Miuradai.

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others, KVS Winter Cup Beta Rlsd!

Mon Jan 11, 2016 10:55 am

Medevenx wrote:HD cyberfaces & jerseys most commonly cause the crashing for Association & MyCareer's end of 1st and 3rd quarter crashes which right now nobody experiences since nobody uses either mode for Kuroko V Slam Dunk.


That is your opinion. I play with other rosters not just this beta. I still actively do my games per day for Career mode with almost each of the players having HD cyberfaces in NBA teams (there are tons out there). So NBA players have HD faces and so does my current team the clippers (consisting of 2x Texture Kagami, Hyuga, Kuroko, and and nope never crashed to Desktop. I do not use HD courts (Well maybe just Brooklyn since the floor reflection where too good to pass) and HD Jerseys. The only other HD I have been using is crowds (which is just a hex edit shadow mod I think to darken them out)
.
Medevenx wrote:Also, can I request cyberfaces for the next teams for our v0.2 update? Namely Takezono and Miuradai.


So will I add those two to my list of teams to do? I have Takezato, Tsukubu, and Ryokufu as my original assigned. I am currently still working on Ryokufu.

-------------------------------------------
Miuradai it is then....
Image

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others, KVS Winter Cup Beta Rlsd!

Tue Jan 12, 2016 10:57 pm

Seushir0 wrote:
ianalberto wrote:Awesome updates here mate, Do you happen to already combined Murasakibara? I think the face needs to blend/match more with the arms/legs. I am already using yours on my game but find it weird that the face is more orange than the arms/legs, hope you can update it (Y)


Nope I won't be updating that since the Murisakibara I made was already a combination both Pony and Non Pony.


I see, can i request again? Can you edit the zone of both your Murasakibara non-ponytail & ponytail to look like the one you've putted on Midorima? Thanks in advance

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others, KVS Winter Cup Beta Rlsd!

Tue Jan 12, 2016 11:36 pm

Seushir0 wrote:Miuradai it is then....
[ Image ]


nice one..
btw for Sakuragi freethrow.. Gamers Anim Patch use to have Rick Barry's Freethrow on his progress..i don't know why it didn't show. in his release...

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others, KVS Winter Cup Beta Rlsd!

Fri Jan 22, 2016 4:09 pm

Seushir0 wrote:Still editing the animations but I think this is settled for Aomine in my edits:

Regular Jumper (Yes it's a Fadeaway)
[ Image ]

Pull Up
[ Image ]

Side Drift (sadly I use stiff so he does not go into 2 hand shot)
[ Image ]


Nice animation sir! That's really like real aomine's formless shot 9,5/10 :bowdown:
But how if you make murasakibara's update on Thor Hammer's annimation that make murasakibara can dunk more trafficly on many people :D
just my suggest

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others, KVS Winter Cup Beta Rlsd!

Sat Jan 23, 2016 2:18 am

isaldalvizar wrote: But how if you make murasakibara's update on Thor Hammer's annimation that make murasakibara can dunk more trafficly on many people :D
just my suggest


This would have nothing to do with animation since the trigger for dunking on traffic will be coming from game sliders DUNK IN TRAFFIC FREQUENCY - Need to be 85 and above. Yes I have mine up that high since I like Kagami, Aomine, Kise, etc. all dunking over people like in the Anime. Make sure to also have TENDENCIES modified especially Attack the basket, Attempt dunks, Attempt Putbacks at over 75. You won't regret the Yendencies change as you will see CPU doing follow-up dunks really trying to get past you. Let us face it the coach profiles and playbooks can only do so much so I want a more aggressive opponent like in the anime.

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others, KVS Winter Cup Beta Rlsd!

Wed Jan 27, 2016 6:33 am

@Seushir0: have you cf rukawa kaede? i want cf your version, please.

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others, KVS Winter Cup Beta Rlsd!

Wed Jan 27, 2016 10:41 am

navgold wrote:@Seushir0: have you cf rukawa kaede? i want cf your version, please.


I no longer have it. I'm happy using Korox's Rukawa as it is the most accurate looking one out there.

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others, KVS Winter Cup Beta Rlsd!

Wed Jan 27, 2016 10:56 pm

Bro, are you gonna update Haizaki with his earrings?

Re: KVS Mod Patches: Kuroko, Slam Dunk and Others, KVS Winter Cup Beta Rlsd!

Fri Jan 29, 2016 3:49 am

So I have not been upto speed in making CFs as my time is cut short by looking for a new job (I have current work but want to leave), taking care of my cats, and of course the never ending research in Animations.... So spare me I will finish my assigned teams by the weekend :)

Anyway to update... I would say the fruits of my labor in researching paid off since i found the shot I wanted:

The ANimation is called Heave in nba_animations.iff (this is the throw from half court)
Image

Now we use that Animation with a jump shot!
Image

Now we use it we set the other shots and the fade!
Image

So although the release seems early in the preview it is not like that in actual :)
Image

Image

So that is that onto the next: The full court shots :)
Since I found that Heave animation.... I applied my theory that if the animation is changed, then the shot will now be affected and we can make full court shots at a higher % like this... Yes and I was confident No more protect ball and Airballs lol... Luck I don't need it this was too efficient I can sink 5 or more Straight.
Image

Between the legs
Image

This is still in such an early stage that not all of my ambitions are made to work fully...

Rick Barry Free Throw (Fail Fail Fail!!! Need to learn to locate the animations in Hex)
Image

Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Animation Testing

Fri Jan 29, 2016 9:13 am

Wow :shock: now thats what you call accuracy! Keep it up bro! (Y)
Last edited by korox3323 on Fri Jan 29, 2016 3:07 pm, edited 1 time in total.

Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Animation Testing

Fri Jan 29, 2016 9:53 am

Meteor Jam doesn't seem impossible now as well :applaud:

Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Animation Testing

Fri Jan 29, 2016 10:55 am

Akumetsu wrote:Meteor Jam doesn't seem impossible now as well :applaud:


Yeah it is fairly Easy if I can find the right Tomahawk dunk animation and replace a single layup of a set or maybe if there is a generic one animation lay up since Kagami does not use layups in the anime that much. (He thought Aerial Battle is all about dunks lol Midorima sure showed him)... or Maybe somewhere down 2k11-2k13 dunkcontestanims they Have Dwight's Superman Dunk from the dunk contest.

Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Animation Testing

Fri Jan 29, 2016 11:10 am

Awesome animation updates (Y)

Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Animation Testing

Fri Jan 29, 2016 10:45 pm

Keep up the good work Seushir0,!

Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Animation Testing

Sat Jan 30, 2016 2:50 pm

Did not sleep to get the Mirror animation to work perfectly.... and here we go Fans your full court shot is now a reality.

BACKUP YOUR FILE BACK UP YOUR FILE BACK UP YOUR FILE!!!!!!!!
Notes:
- Do not Use Turbo when doing this it will play the wrong animation.
- Only Midorima can use Full Court and Half Court shots (It's a left handed thing)
- Kise and all can Use full court shot since it is an animation change what they cant do is The half court Shot
-When Midorima doing it after halfcourt line He will do Celebration animation after sinking the shot :)

For Midorima (Left Hand users) to Use:
- Just do shot without Turbo and moving towards the ring or Just stand and shoot

For Kise and the rest:
- Can only do when standing and press shoot (I made is this way since he is just a copy should not be able to do it actively at buzzer beaters/rushing)

Download: http://www.mediafire.com/download/5enfp ... t+Shot.zip
BACKUP YOUR FILE BACK UP YOUR FILE BACK UP YOUR FILE!!!!!!!!
Image
Last edited by Seushir0 on Sat Jan 30, 2016 5:04 pm, edited 3 times in total.
Post a reply