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Re: Modding Progress

Thu Dec 10, 2015 3:54 am

Which Stance socks are you talking about? because there're several types. Obviously the ones with textures are not editable (i didn't even thought neccessary to point it out) but regular stance socks with regular colors (other than black or white) and stripped multiple color ones, which are the big majority, are. Plus, there're data in uniform strings that seems control the type of sock too, so maybe we'll be able to change those for regular ones in a near future.

Obviously until we can prove it practically it can't be guaranteed, this or any other thing, but that I've found the hex (or binary, as you please) strings that control the color of socks, yes, that's for sure.

Re: Modding Progress

Sat Dec 12, 2015 4:53 am

I can't find any png files in the explorer. All i see are the face files.

Re: Modding Progress

Sat Dec 12, 2015 5:13 am

For the 50th time, check the manifest file for the png file locations.

Re: Modding Progress

Sat Dec 12, 2015 6:47 pm

seanbarkley wrote:
ShadyMikeGaming wrote:Is there any update on the possibility of editing team colors?


Sure! once Greg gets time to start with this and let us open and edit files in SYNC.BIN, this will be really quick. Basically shoe, team, headband, accessory and sock colors are located and fully editable.


That is just fantastic news.

Re: Modding Progress

Thu Dec 24, 2015 10:29 am

Hi Greg,

Are you still working on a basic roster editor?

Re: Modding Progress

Thu Dec 24, 2015 6:37 pm

maybe next year...

Re: Modding Progress

Thu Dec 24, 2015 9:14 pm

skoadam wrote:maybe next year...


Well the reality is that things looked really good in terms of roster editing (looked quite similar to previous years) but ATM things are stuck because of a new type of checksum added to some files (rosters among others) this year. Rosters had always had checksum but it had been a regular CRC32 at the beginning of the file. This year it has changed and Greg, MauMau78 or me haven't been able to figure it out yet.

Captura.PNG


As can be seen in the picture above we think we know where the chacksum value is, but we have 2 problems: 1. The type if checksum that is being applied (I've tried with CRC32 and Adler32 in different areas), and 2. which area of the file is being checksummed (MauMau78 found that small changes before the highlighted "01" didn't make the file crash, so we think that the beginning of the chacksummed area may be that "01". I post this for if someone can help of has ever worked or seen a checksum like this...

Merry Christmas to everybody!
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Re: Modding Progress

Thu Dec 24, 2015 11:20 pm

seanbarkley wrote:
skoadam wrote:maybe next year...


Well the reality is that things looked really good in terms of roster editing (looked quite similar to previous years) but ATM things are stuck because of a new type of checksum added to some files (rosters among others) this year. Rosters had always had checksum but it had been a regular CRC32 at the beginning of the file. This year it has changed and Greg, MauMau78 or me haven't been able to figure it out yet.

Captura.PNG


As can be seen in the picture above we think we know where the chacksum value is, but we have 2 problems: 1. The type if checksum that is being applied (I've tried with CRC32 and Adler32 in different areas), and 2. which area of the file is being checksummed (MauMau78 found that small changes before the highlighted "01" didn't make the file crash, so we think that the beginning of the chacksummed area may be that "01". I post this for if someone can help of has ever worked or seen a checksum like this...

Merry Christmas to everybody!


Thanks for the update. Even just being able to change the team names would be huge..... crossing my fingers something comes out soon. Whoever is out there working on it, good luck.

Re: Modding Progress

Sat Dec 26, 2015 8:34 pm

RIght now, as you may have seen, i have already written a working memory roster editor. With that you can change attributes-team names and other stuff of course, but the point is that this is not the proper way of doing thigs like that. The main reason is because the game gets updated quite a lot, there is a high chance that the game executable updates as well, and this destroys the memory offsets. This means that i should find the new ones everytime the exe updates.

In general this is not the proper way of doing things, i've gathered more information about how to locate the encryption procedure so this means that i may be able to find out how to decrypt the offline files immediately. The last time i tried i failed miserably, but this time i got more chances :P If i won't be able to find something the second time, i'll keep working on the memory editor.


As for sync.bin, this is a total pain in the ass. The format is weird, editing the file is weird, everything is weird on this one...

Re: Modding Progress

Sat Dec 26, 2015 9:16 pm

with the said tool, can you edit the saved game files like MyLeague?

Re: Modding Progress

Sun Dec 27, 2015 9:24 am

Kevin wrote:with the said tool, can you edit the saved game files like MyLeague?


Everything will depend on the format that i'm going to find after the decryption. I bet that all those files will be the same, so i think the tool is going to be able to edit all roster-similar saved files.

Re: Modding Progress

Wed Dec 30, 2015 3:38 pm

gregkwaste wrote:RIght now, as you may have seen, i have already written a working memory roster editor. With that you can change attributes-team names and other stuff of course, but the point is that this is not the proper way of doing thigs like that. The main reason is because the game gets updated quite a lot, there is a high chance that the game executable updates as well, and this destroys the memory offsets. This means that i should find the new ones everytime the exe updates.

In general this is not the proper way of doing things, i've gathered more information about how to locate the encryption procedure so this means that i may be able to find out how to decrypt the offline files immediately. The last time i tried i failed miserably, but this time i got more chances :P If i won't be able to find something the second time, i'll keep working on the memory editor.


As for sync.bin, this is a total pain in the ass. The format is weird, editing the file is weird, everything is weird on this one...


Hi Greg,

Do you have a beta version of that basic roster editor? I have already donated, and will donate again. Your work is very important. One of my biggest needs was to be able to change team names.

Re: Modding Progress

Thu Jan 07, 2016 11:09 pm

Can we edit offline roster like before. Im from www.nbaliveleague.com and we are looking forward to switch to nba 2k16 but without the roster edit it will be impossible

Re: Modding Progress

Thu Jan 07, 2016 11:56 pm

Not at this time.

Re: Modding Progress

Fri Jan 08, 2016 2:11 am

SHEED36 wrote:Can we edit offline roster like before. Im from http://www.nbaliveleague.com and we are looking forward to switch to nba 2k16 but without the roster edit it will be impossible


Nice way to advertise your site :lol:

Re: Modding Progress

Thu Jan 14, 2016 9:42 am

So is the roster editor dead?

Re: Modding Progress

Sat Jan 16, 2016 11:55 am

No.

Re: Modding Progress

Wed Jan 27, 2016 3:51 am

I know I keep saying it but use Limnono's Modifier, it's the closest thing to a roster editor right now.

Re: Modding Progress

Sat Jan 30, 2016 7:29 am

PeacemanNOT wrote:I know I keep saying it but use Limnono's Modifier, it's the closest thing to a roster editor right now.


I've been away for a bit (lost interest after realizing those 12-70 New Jersey Nets were back) Has anyone found a way to edit the coaches and/or the generated MyGM mode coaches?

I want to drop the ratings of the fictitious coaches so that the current assistant coaches get preferential treatment for new jobs. Don't like the Sixers firing Brett Brown and hiring some A+ rated super coach that no one has ever heard of.

Re: Modding Progress

Tue Feb 16, 2016 5:32 am

So depressing that there is no news on a roster editor. I have no real interest in the other stuff, but being able to have real coaches in my association, updating the classic teams, etc are things that really matter to me. Hope a roster editor becomes a reality but so far, it's looking like maybe next year. Again.

Regardless, thanks to everyone for all they do for the community. You all definitely make this a much better game. All we need to complete this as the greatest NBA 2k yet is a real roster editor.

Re: Modding Progress

Tue Feb 16, 2016 7:59 am

It is what it is. Because of the nature of NBA 2K's roster files, it's been far harder to work with them and develop tools for them, compared to the DBF files that NBA Live was using for so many years. It hasn't been for a lack of trying.

Re: Modding Progress

Tue Feb 16, 2016 1:38 pm

2K wins (N)

Re: Modding Progress

Wed Feb 17, 2016 3:38 am

Andrew wrote:It is what it is. Because of the nature of NBA 2K's roster files, it's been far harder to work with them and develop tools for them, compared to the DBF files that NBA Live was using for so many years. It hasn't been for a lack of trying.

Oh, I know that. Which is why even in my sadness/frustration, I definitely want to give credit for what has been accomplished.

I'm just a dynasty guy and am stuck on 2k14 until there is finally a roster editor. It sucks.

Re: Modding Progress

Wed Feb 17, 2016 3:39 am

xoamberxo222 wrote:2K wins (N)

2K won the moment that took Vlad and Leftos from us.

Re: Modding Progress

Wed Feb 17, 2016 5:26 am

TheGame8544 wrote:I'm just a dynasty guy and am stuck on 2k14 until there is finally a roster editor. It sucks.


I'm in the same boat. I've learned some coding this last month but haven't had nearly enough time/ practice to tackle anything near the level of 2K16 rosters.
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