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Possible-impossible way to hex edit shoe files

Thu Nov 19, 2015 7:35 pm

Hey people,

Since a week ago I know how to edit shoe colors, both default models and the ones from the ‘colorway’ menu. It’s possible to assign the color you want to every layer of every shoe: base color, TC1, TC2, white/black, black/white… change the default materials of the layers, or even fix the shoes that are broken (Hyperdunk 2015 just have one material for every layer, Air Pippens have a grey fixed base color…).

Here you have an example of default Nike HyperRev with a hex edited red base:

Hexed shoe.JPG


I would share with you all how to do it, because all the files you need are in the shoe_global.iff (0B) BUT…

I've spent this week trying to figure out why, even hex editing those files correctly, I couldn’t see any change in the game. The only way I had to see those changes reflected in the game was disconnecting the internet from the PC and deleting the game folder from steam/userdata.

The same happened with those roster.iff and injuryfree_roster.iff

So, seeing this, what I figure out is that one of those .BIN files from steam/userdata/local contains every damned updated stuff in the game, and overwrites every file from the game folder.

IMO updated injury free and regular rosters, updated shoe_global (with the new shoes added some weeks ago), updated CFs (like masked Rose), user created shoes and new uniforms are there; and we won’t be able to edit them or edit anything that those files overwrite until we find out how to open them.

I’ve been taking a look at them and it’s too much for me, but I’m quite sure that some people from this forum have much more means than me!
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Re: Possible-impossible way to hex edit shoe files

Fri Nov 20, 2015 12:21 am

You're so close, dude. I hope someone can help you/us here
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