2K15 Explorer [WIP] [v0.285 Released]

A hub for everything related to NBA 2K15 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby iamSamke on Tue Mar 17, 2015 7:21 am

LMFAO
Last edited by iamSamke on Tue Mar 17, 2015 8:26 am, edited 1 time in total.
iamSamke
 
Posts: 2080
Joined: Wed Oct 15, 2014 1:11 am
Location: Serbia

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby Maestrio on Tue Mar 17, 2015 8:01 am

he is working on fifa 15 now , he made the 3d importer/exporter hope he will not forget 2k15 :|
User avatar
Maestrio
 
Posts: 6
Joined: Wed Feb 04, 2015 4:01 am

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby TBM on Tue Mar 17, 2015 9:04 am

This idiocy in this thread is real.
Image
User avatar
TBM
Contributor
Contributor
 
Posts: 3653
Joined: Mon Dec 16, 2013 7:33 am

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby PeacemanNOT on Tue Mar 17, 2015 10:16 am

Wait I just realised that he hasn't even started working on the new version yet.... *facepalm*. What have I been waiting for this past two months :roll:
Donate if you'd like to:
Paypal - https://paypal.me/PeacemanNOT
User avatar
PeacemanNOT
Useless Member
Contributor
 
Posts: 2538
Joined: Wed Aug 21, 2013 1:02 am
Location: Ireland

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby TBM on Tue Mar 17, 2015 10:58 am

If that's what you want to think.
Image
User avatar
TBM
Contributor
Contributor
 
Posts: 3653
Joined: Mon Dec 16, 2013 7:33 am

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby dam942 on Wed Mar 18, 2015 10:40 am

Is this tool running after patch#4?
dam942
 
Posts: 142
Joined: Sun Jun 18, 2006 1:00 am

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby iamSamke on Wed Mar 18, 2015 5:06 pm

Yes
iamSamke
 
Posts: 2080
Joined: Wed Oct 15, 2014 1:11 am
Location: Serbia

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby gregkwaste on Thu Mar 19, 2015 9:05 pm

I've been burning my eyes some days now, to find out whats going on with the uv's of the models. Although i haven't managed to find something useful, i've been investigating the .json files that come together with pretty much all the files in the game.

What i got so far, is that i wrote a json parser in order to parse model json files, and that helped me to read the model files in the correct way, without losing any information. Nothing new model wise, i still get the same model in Blender, it's just properly parsed now.

Now the last hour i am playing around with the rest data in the model json files, and i managed to parse the model skeleton as well. I doubt that its ever going to be editable (i also don't find any use of that), but combined with the skinning information i can parse from the models, anyone will be able to use the models for his own animation and posing purposes :P

So for the first time in my life, i've successfully parsed the skeleton before figuring out the proper texture mapping (Thanks a lot VC Studios -.-) I hope i'll eventually come up with a way of making this work.

Image

Greg
gregkwaste
Tzatziki Master
Contributor
 
Posts: 240
Joined: Sat Apr 21, 2012 9:47 pm
Location: Greece

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby iamSamke on Thu Mar 19, 2015 9:27 pm

Greg, can you please explain to me what are json files excatly?
iamSamke
 
Posts: 2080
Joined: Wed Oct 15, 2014 1:11 am
Location: Serbia

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby Lagoa on Thu Mar 19, 2015 9:45 pm

Wow Greg, this is nice bro!

Will be possible edit courts/floor UV textures and maps? =) =)
FOLLOW ME ON INSTAGRAM and THREADS @lagoanba

Please consider making a donation of any value if you like my work! :D

https://www.paypal.com/cgi-bin/webscr?c ... source=url
User avatar
Lagoa
 
Posts: 2939
Joined: Tue Dec 17, 2002 11:05 pm
Location: São Paulo, Brasil

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby gregkwaste on Fri Mar 20, 2015 2:54 am

samardzicnba wrote:Greg, can you please explain to me what are json files excatly?


In general they contain information about the rest of the files in the same zip file. For example, in zip files that contain textures, they json's contain the texture type, the scale and the offset that are probably used by the shaders. These options did not help me at all by now... Except the model information because they contain some more info which is more useful.

Lagoa wrote:Wow Greg, this is nice bro!

Will be possible edit courts/floor UV textures and maps? =) =)


Thats what i am trying to do :P
gregkwaste
Tzatziki Master
Contributor
 
Posts: 240
Joined: Sat Apr 21, 2012 9:47 pm
Location: Greece

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby ConfigSys on Fri Mar 20, 2015 4:40 am

gregkwaste wrote:
samardzicnba wrote:Greg, can you please explain to me what are json files excatly?


In general they contain information about the rest of the files in the same zip file. For example, in zip files that contain textures, they json's contain the texture type, the scale and the offset that are probably used by the shaders. These options did not help me at all by now... Except the model information because they contain some more info which is more useful.

Lagoa wrote:Wow Greg, this is nice bro!

Will be possible edit courts/floor UV textures and maps? =) =)


Thats what i am trying to do :P


what about court reflection like 2k14...?
ConfigSys
 
Posts: 255
Joined: Fri Dec 01, 2006 10:06 am

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby iamSamke on Fri Mar 20, 2015 4:43 am

Thanks, I get it!
iamSamke
 
Posts: 2080
Joined: Wed Oct 15, 2014 1:11 am
Location: Serbia

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby iamSamke on Fri Mar 20, 2015 4:44 am

ConfigSys wrote:
what about court reflection like 2k14...?


viewtopic.php?f=159&t=97584
iamSamke
 
Posts: 2080
Joined: Wed Oct 15, 2014 1:11 am
Location: Serbia

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby ConfigSys on Fri Mar 20, 2015 5:50 am

samardzicnba wrote:
ConfigSys wrote:
what about court reflection like 2k14...?


viewtopic.php?f=159&t=97584


it's nice try,but it's just contrast changer
in 2k14 we could change every court reflections by himself
viewtopic.php?f=150&t=88973
ConfigSys
 
Posts: 255
Joined: Fri Dec 01, 2006 10:06 am

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby skoadam on Fri Mar 20, 2015 5:53 am

Most painfull things for this game are courts reso and reflections(both are jokes), ofc besides roster editor.
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
User avatar
skoadam
U R Basketball - Where Sim Happens
Contributor
 
Posts: 8360
Joined: Sat Nov 12, 2005 12:52 am
Location: PL

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby TBM on Fri Mar 20, 2015 10:06 am

Image

3D editing is a go.
Image
User avatar
TBM
Contributor
Contributor
 
Posts: 3653
Joined: Mon Dec 16, 2013 7:33 am

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby gregkwaste on Fri Mar 20, 2015 10:35 am

TBM wrote:[ Image ]

3D editing is a go.


glory thief :roll:
gregkwaste
Tzatziki Master
Contributor
 
Posts: 240
Joined: Sat Apr 21, 2012 9:47 pm
Location: Greece

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby TBM on Fri Mar 20, 2015 10:49 am

:lol:
Image
User avatar
TBM
Contributor
Contributor
 
Posts: 3653
Joined: Mon Dec 16, 2013 7:33 am

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby gregkwaste on Fri Mar 20, 2015 10:59 am

Image
So it seems the uv problem is solved with face models :D It seems that the same code works for all so far tested models.
gregkwaste
Tzatziki Master
Contributor
 
Posts: 240
Joined: Sat Apr 21, 2012 9:47 pm
Location: Greece

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby Tha King on Fri Mar 20, 2015 11:13 am

gregkwaste, Hope your checking your inbox brother! :bowdown2: :bowdown2: :bowdown2: :bowdown2: Nice progress.
Image
You can now donate to me, to make me more motivated on patching! thank you for those who are supporting me.
User avatar
Tha King
 
Posts: 2087
Joined: Sat Aug 29, 2009 11:51 am

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby Lagoa on Fri Mar 20, 2015 11:19 am

Woaaaaaaaaaaaa....Greg....u need a beta tester? :giggity: :giggity:

U open 3D with??
FOLLOW ME ON INSTAGRAM and THREADS @lagoanba

Please consider making a donation of any value if you like my work! :D

https://www.paypal.com/cgi-bin/webscr?c ... source=url
User avatar
Lagoa
 
Posts: 2939
Joined: Tue Dec 17, 2002 11:05 pm
Location: São Paulo, Brasil

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby buddaking on Fri Mar 20, 2015 12:32 pm

Greg you're a fu#king beast. Keep up the great work. Massive donation is on the way once this tool is done.
buddaking
 
Posts: 630
Joined: Mon Jan 14, 2013 6:08 am

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby iamSamke on Fri Mar 20, 2015 5:31 pm

Yes! Congratulations greg, this is really amazing!!
Just tell me: is 0C going to be fully editable in next version of this tool?
iamSamke
 
Posts: 2080
Joined: Wed Oct 15, 2014 1:11 am
Location: Serbia

Playstation Icons

Postby stagosal on Fri Mar 20, 2015 6:43 pm

Hello Guys...
I posted this on TBM's Guide and i thought that here maybe i will get more feedback.

So...
I am currently figuring out how to change the controller icons from 4,1,2,3 etc to Playstation controller icons as circle triangle etc. I found the original texture .dds file
located in 0A-->unknown_286403-->group_3_unknown_105 (it is all way down to the list). I exported the .dds file and made a similar one in photoshop (btw i am a professional graphic designer) with alpha channel as the original. The problem is that the game won't load, It keeps crashing on the starting screen even after inporting the original .dds file.
The only thing i notice is that the size of the zip archive changes after applying changes (the original was around 10000 and after replacing with the edited one or even with the original that i exported previously it goes around 14000).
I don't know if this is a problem.

I will attach the .dds file for anyone who can figure out what's wrong. (ATTENTION!!! Backup your 0A file because game crashes even after importing the original .dds file)
I also tried importing as png with DXT5 and 2Mipmaps as the original. It would be a great if anyone could help me out with this.
You do not have the required permissions to view the files attached to this post.
Last edited by stagosal on Fri Mar 20, 2015 7:21 pm, edited 1 time in total.
User avatar
stagosal
 
Posts: 3
Joined: Fri Mar 20, 2015 5:08 am
Location: Greece

PreviousNext

Return to NBA 2K15 Modding

Who is online

Users browsing this forum: No registered users and 2 guests