KingzGaming wrote:1Tonskie wrote:king where do u get the headshape like lebron can u tell me if i can do what you want i tell to ui mean the headshape only without body and legs?
First get the whole body obj file using the program. Open blender import the obj. Go into edit mode, and press p then select by loose parts. This should break the model down into individual parts. Now just delete everything you don't want and export.as obj.
portlandblazer wrote:well im about to give up on modding this year. i spent way too much time attempting to edit uniforms and had absolutely no luck and very little help in solving my issue, so i decided to give fixing some skin tones a try and now im experiencing game crashing to desktop. is it not possible to edit skin tones of players yet or am i just doing something wrong again? all i did was lighten the skin tone of allen crabbes face, hair, legs and chest dds files in gimp and imported them back in and applied changes. all dxt and mipmaps all line up but when i try to start a blazer game or edit him in roster edit screen i get CTD. does my problem have something to do with gimp? is there a step or a function im not doing or am doing incorrectly? this is very frustrating!
portlandblazer wrote:well im about to give up on modding this year. i spent way too much time attempting to edit uniforms and had absolutely no luck and very little help in solving my issue, so i decided to give fixing some skin tones a try and now im experiencing game crashing to desktop. is it not possible to edit skin tones of players yet or am i just doing something wrong again? all i did was lighten the skin tone of allen crabbes face, hair, legs and chest dds files in gimp and imported them back in and applied changes. all dxt and mipmaps all line up but when i try to start a blazer game or edit him in roster edit screen i get CTD. does my problem have something to do with gimp? is there a step or a function im not doing or am doing incorrectly? this is very frustrating!
Lagoa wrote:Greg, it´s possible a little attention on courts files, floor bump file. In your tool it´s a DDS DTX5, but it´s not. If we try to edit and save as DTX5 (with alpha) destroy texture ingame and not working.
As i said before, in olds 2k, this file is a BMP with alpha.... just working if we can export like a BMP, edit, and save as BMP again. Never work as DTX5.
Any news about next release? I´m try to edit some stuffs on 1O and 1P, and your actual version not working with this files.
Thks man! =)
Lagoa wrote:Greg, it´s possible a little attention on courts files, floor bump file. In your tool it´s a DDS DTX5, but it´s not. If we try to edit and save as DTX5 (with alpha) destroy texture ingame and not working.
As i said before, in olds 2k, this file is a BMP with alpha.... just working if we can export like a BMP, edit, and save as BMP again. Never work as DTX5.
Any news about next release? I´m try to edit some stuffs on 1O and 1P, and your actual version not working with this files.
Thks man! =)
TBM wrote:Lagoa wrote:Greg, it´s possible a little attention on courts files, floor bump file. In your tool it´s a DDS DTX5, but it´s not. If we try to edit and save as DTX5 (with alpha) destroy texture ingame and not working.
As i said before, in olds 2k, this file is a BMP with alpha.... just working if we can export like a BMP, edit, and save as BMP again. Never work as DTX5.
Any news about next release? I´m try to edit some stuffs on 1O and 1P, and your actual version not working with this files.
Thks man! =)
1Tonskie wrote:Just a simple question does anyone knows what file type for the font and numbers of jersey's to save and import cause im tryinig to save as DXT5 but it gives me an error.. i hope there's a solution for that
thanks.
gregkwaste wrote:1Tonskie wrote:Just a simple question does anyone knows what file type for the font and numbers of jersey's to save and import cause im tryinig to save as DXT5 but it gives me an error.. i hope there's a solution for that
thanks.
The fonts are in an uncompressed dds file with pixelformat a8r8g8b8. I just worked on previewing them on the tool, i never tried to modify them. I also noticed some very weird issues with the font texture sizes, i have no idea why they were like that in the original files, but the whole situation is pretty "unstable". If you eventually make it on loading custom fonts, please post your results here
Cheers
Dee4Three wrote:Okay, so here goes nothing...
I am in the process of creating a classic teams roster for everybody to use. I'm getting all the action shots imported, same with portraits. In the OC folder, I have located and imported Barkley, tmac, Marcus Camby etc. I'vealso located the face and bbody for eddie house, and located the cyberface for Leon powe. It took hours of digging and matching up, I'll send screenshots later. Also, free agents are in the OC TAB. I found the cyberfaces and bodies for Ray Allen, Kenyon Martin, Shannon Brown etc. This classic teams roster will enable you folks to start a season or franchise with the greatest teams ever assembled, with only duplicates for an occasional bench player. I'll also be creating an ultimate fantasy draft roster. All player so for both rosters will have accurate ratings, the classic teams will be year specific performance ratings, the other will be based on that players single best season.
Do we have a rough estimated time table for the release of a simple roster editor?
*I posted this on another thread as well accidently, buy maybe they have information as well
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