2K15 Explorer [WIP] [v0.285 Released]

A hub for everything related to NBA 2K15 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby Lagoa on Thu Nov 13, 2014 6:07 am

And about COURTS? Any find?
FOLLOW ME ON INSTAGRAM and THREADS @lagoanba

Please consider making a donation of any value if you like my work! :D

https://www.paypal.com/cgi-bin/webscr?c ... source=url
User avatar
Lagoa
 
Posts: 2943
Joined: Tue Dec 17, 2002 11:05 pm
Location: São Paulo, Brasil

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby gregkwaste on Thu Nov 13, 2014 6:12 am

eko718 wrote:
gregkwaste wrote:This is lebron's head :D

Its located few files after the ones TBM posted.
[ Image ]

There are some issues with the UV maps though, i will come back to that later.


Nice!! Have you by any chance identified where the body types are in these files? I mean the skinny, normal or thick body types attributed to different players?


I don't think that there are different models for those. For player without models, the game probably uses a default model ,and simply edits it based on the (probably roster) settings. What i have indeed found though, are the different LOD models of each player that has a model.

For example again Lebron. They have provided 5 different models, for each graphics quality i suppose.

Image
gregkwaste
Tzatziki Master
Contributor
 
Posts: 240
Joined: Sat Apr 21, 2012 9:47 pm
Location: Greece

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby centrifugal on Thu Nov 13, 2014 6:36 am

I have a question. As far as I understand we can export textures and audio from 2k15 but we can't import. So...

Would it be possible that we could export textures from 2k15 and import them in 2k14? Like player models, cyberfaces, crowds, ceiling lights and menu screens? I (and I guess others as well) would be so grateful if someone did that.
centrifugal
 
Posts: 96
Joined: Sat Aug 23, 2014 12:54 am

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby FROWARDAXL83 on Thu Nov 13, 2014 6:59 am

I know that I have a problem, after selecting as the preferences, I do not upload the file, I expect, someone to do a video tutorial
FROWARDAXL83
 
Posts: 235
Joined: Mon Nov 11, 2013 5:44 am

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby eko718 on Thu Nov 13, 2014 8:19 am

gregkwaste wrote:
eko718 wrote:
gregkwaste wrote:This is lebron's head :D

Its located few files after the ones TBM posted.
[ Image ]

There are some issues with the UV maps though, i will come back to that later.


Nice!! Have you by any chance identified where the body types are in these files? I mean the skinny, normal or thick body types attributed to different players?


I don't think that there are different models for those. For player without models, the game probably uses a default model ,and simply edits it based on the (probably roster) settings. What i have indeed found though, are the different LOD models of each player that has a model.

For example again Lebron. They have provided 5 different models, for each graphics quality i suppose.

[ Image ]


Ahh, thanks for that. So it looks like body types are still tied to roster settings. The roster guy at 2K gave a different impression.
Donations are welcome and appreciated || Cash App me at $eko718 ||

Or through Paypal @ https://paypal.me/eko7182
eko718
 
Posts: 436
Joined: Fri Nov 15, 2002 6:44 am

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby gregkwaste on Thu Nov 13, 2014 8:21 am

Managed to find the 76ers arena.
Its on the first files of the 0D archive. I guess that on every team archive, the very first files contain the stadium files.

Stadium models come in parts, i have absolutely no idea how the materials and the textures are assigned, but i managed to get the models imported (stadium files are not exactly the same with other model files, so i had to tweak my script). Anyway i had some fun playing around in Blender using the walking mode and i grabbed some pics of the AMAZING work they have done this year.

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
gregkwaste
Tzatziki Master
Contributor
 
Posts: 240
Joined: Sat Apr 21, 2012 9:47 pm
Location: Greece

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby PeacemanNOT on Thu Nov 13, 2014 8:31 am

That's amazing! Can't wait for this importing feature. The mods... omg.
Donate if you'd like to:
Paypal - https://paypal.me/PeacemanNOT
User avatar
PeacemanNOT
Useless Member
Contributor
 
Posts: 2538
Joined: Wed Aug 21, 2013 1:02 am
Location: Ireland

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby gregkwaste on Thu Nov 13, 2014 11:09 am

I've also fixed the font loading (fonts are on 0C archive) based on Tha King's report. So fonts browsing will be available on the next version :)

Image
gregkwaste
Tzatziki Master
Contributor
 
Posts: 240
Joined: Sat Apr 21, 2012 9:47 pm
Location: Greece

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby TBM on Thu Nov 13, 2014 11:46 am

Will the next version have the import function?
Image
User avatar
TBM
Contributor
Contributor
 
Posts: 3653
Joined: Mon Dec 16, 2013 7:33 am

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby Manni Live on Thu Nov 13, 2014 1:52 pm

Great work there greg,when can we expect the blender script?
Image

For all my patches for NBA 2K16 & NBA 2K14 Visit http://mannipatches.blogspot.ca/

Flickr Page https://www.flickr.com/photos/99620982@N03/


If your willing to support feel free to donate :)

Image
User avatar
Manni Live
Y'all spinning around like ballers. Seething with jealousy, I am.
Contributor
 
Posts: 3106
Joined: Wed Feb 22, 2012 12:24 am
Location: Toronto,Canada

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby gregkwaste on Thu Nov 13, 2014 8:05 pm

Manni wrote:Great work there greg,when can we expect the blender script?

As i said earlier (and i will explain why sometime in the future) its pretty hard to assign a texture on the player models. I can make a blender script that overwrites vertex positions right away, but i have no idea if this would suit all the facemakers out there, because they need to see how their player looks like and not only a grey thing. So i'll need some more time, so find out how exactly this works, before releasing anything.


TBM wrote:Will the next version have the import function?

I'll try to make it to the next version. I have not started working on this yet. If i find this difficult i'll ship the next release with the rest of fixes (which are almost complete) and leave the importing support for the 3rd release.
gregkwaste
Tzatziki Master
Contributor
 
Posts: 240
Joined: Sat Apr 21, 2012 9:47 pm
Location: Greece

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby TBM on Thu Nov 13, 2014 8:12 pm

You can't just apply the texture like we could in 2K14?
Image
User avatar
TBM
Contributor
Contributor
 
Posts: 3653
Joined: Mon Dec 16, 2013 7:33 am

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby A_Armella on Fri Nov 14, 2014 5:05 am

Here's a thought for helping with naming the files. Would it be too time consuming to implement a user editable text field in the archive explorer? Tied to an external name file, that way we could all help getting all the files named. Then we could just share the name file and it would populate what each file has. That way you don't have to go through the time of hard coding all the file names.

Similar to how the audio editor by NESA24 and Leftos worked.

Great work man, we're all behind you and grateful!
Follow me on Twitter @A_Armella for my latest mod releases
A_Armella
 
Posts: 60
Joined: Fri Jul 12, 2013 1:31 pm

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby Graveyard on Fri Nov 14, 2014 9:18 am

hi bro nice work , i think the tool doesnt display some texture that have mipmaps 11 and 12 can you check that

thanks
Graveyard
 
Posts: 47
Joined: Fri Jul 25, 2014 3:34 am

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby michaelvlutz49 on Fri Nov 14, 2014 10:01 am

has anybody found the net?
User avatar
michaelvlutz49
 
Posts: 302
Joined: Wed Nov 24, 2010 3:26 pm
Location: Cleveland,OH

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby ChrisCP3Paul on Fri Nov 14, 2014 5:41 pm

michaelvlutz49 wrote:has anybody found the net?




someone please find this man the net, PLEASE !


many of us are waiting for your net physics mod brother.... also tight jerseys as well..... you da man Mikey (Y)
Image
User avatar
ChrisCP3Paul
 
Posts: 336
Joined: Fri Sep 30, 2005 7:09 am

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby TBM on Fri Nov 14, 2014 8:51 pm

Is this the blacktop scoreboard?

Image
Image
User avatar
TBM
Contributor
Contributor
 
Posts: 3653
Joined: Mon Dec 16, 2013 7:33 am

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby JBulls on Fri Nov 14, 2014 10:41 pm

looks like it although was it always like that or did you enlarge the image?
User avatar
JBulls
 
Posts: 685
Joined: Tue Oct 09, 2012 2:59 pm
Location: Durham, N.C.

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby TBM on Fri Nov 14, 2014 10:59 pm

It's enlarged in the preview window.
Image
User avatar
TBM
Contributor
Contributor
 
Posts: 3653
Joined: Mon Dec 16, 2013 7:33 am

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby gregkwaste on Sat Nov 15, 2014 12:44 am

A_Armella wrote:Here's a thought for helping with naming the files. Would it be too time consuming to implement a user editable text field in the archive explorer? Tied to an external name file, that way we could all help getting all the files named. Then we could just share the name file and it would populate what each file has. That way you don't have to go through the time of hard coding all the file names.

Similar to how the audio editor by NESA24 and Leftos worked.

Great work man, we're all behind you and grateful!


Thanks mate. Yeah that would be a cool idea. I have no idea how the audio editor worked (first time ever playing around with 2k files), but i think i cought the concept. I'll see what i can do :D

Graveyard wrote:hi bro nice work , i think the tool doesnt display some texture that have mipmaps 11 and 12 can you check that

thanks


Thanks for the report, but that tells me nothing. I need you to specify what does not open, so i can work on it. I need the archive, the subarchive offset and the name of the file you are trying to open.
gregkwaste
Tzatziki Master
Contributor
 
Posts: 240
Joined: Sat Apr 21, 2012 9:47 pm
Location: Greece

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby TBM on Sat Nov 15, 2014 12:55 am

For example, the DDS in 3109905 inside 528432987 in 1I. When you click to preview the DDS, nothing happens. Also, 488 in 70745053 in 0M.
Last edited by TBM on Sat Nov 15, 2014 1:12 am, edited 1 time in total.
Image
User avatar
TBM
Contributor
Contributor
 
Posts: 3653
Joined: Mon Dec 16, 2013 7:33 am

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby Graveyard on Sat Nov 15, 2014 1:02 am

i will post some screen later today , and also theres 2 files added or more dont remember with the 2k update that are not include with the tool if im correct its the 1O & 1P
Graveyard
 
Posts: 47
Joined: Fri Jul 25, 2014 3:34 am

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby Lagoa on Sat Nov 15, 2014 2:56 am

Man, this is amazing....

How about the COURT TEXTURES? I´m looking for BUMP texture for the floor....if we find it, will be possible to patch the "reflection" on court. =)
FOLLOW ME ON INSTAGRAM and THREADS @lagoanba

Please consider making a donation of any value if you like my work! :D

https://www.paypal.com/cgi-bin/webscr?c ... source=url
User avatar
Lagoa
 
Posts: 2943
Joined: Tue Dec 17, 2002 11:05 pm
Location: São Paulo, Brasil

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby TBM on Sat Nov 15, 2014 3:03 am

Lagoa wrote:Man, this is amazing....

How about the COURT TEXTURES? I´m looking for BUMP texture for the floor....if we find it, will be possible to patch the "reflection" on court. =)

I have found it, but in the current version of the explorer, it doesn't open/extract. 488 in 70745053 in 0M. That's it for the Hornets.

EDIT: It actually does extract:

Image
Image
User avatar
TBM
Contributor
Contributor
 
Posts: 3653
Joined: Mon Dec 16, 2013 7:33 am

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby Lagoa on Sat Nov 15, 2014 3:24 am

TBM wrote:
Lagoa wrote:Man, this is amazing....

How about the COURT TEXTURES? I´m looking for BUMP texture for the floor....if we find it, will be possible to patch the "reflection" on court. =)

I have found it, but in the current version of the explorer, it doesn't open/extract. 488 in 70745053 in 0M. That's it for the Hornets.

EDIT: It actually does extract:

[ Image ]


YEEEEEES! Thats it! TBM, floor normal texture are in too?

Grave, please, add a importer NOW! hahahahaha ....i will transform this game! Promise! :P :P
FOLLOW ME ON INSTAGRAM and THREADS @lagoanba

Please consider making a donation of any value if you like my work! :D

https://www.paypal.com/cgi-bin/webscr?c ... source=url
User avatar
Lagoa
 
Posts: 2943
Joined: Tue Dec 17, 2002 11:05 pm
Location: São Paulo, Brasil

PreviousNext

Return to NBA 2K15 Modding

Who is online

Users browsing this forum: No registered users and 3 guests