2K15 Explorer [WIP] [v0.285 Released]

A hub for everything related to NBA 2K15 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby Manni Live on Mon Nov 10, 2014 9:41 am

:applaud: :applaud: great work there gregkwaste, good work!
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby buddaking on Mon Nov 10, 2014 10:56 am

@gregkwaste. That image brought a huge smile to my face. Job well done! Hopefully the court maker legend sixers can figure out how to make better courts once you release your work.
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby Lagoa on Mon Nov 10, 2014 9:20 pm

Wowwwwww! Amazing Greg...

Will be possible edit courts textures with your tool? =)
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby gregkwaste on Mon Nov 10, 2014 9:28 pm

Lagoa wrote:Wowwwwww! Amazing Greg...

Will be possible edit courts textures with your tool? =)


As soon as i add the importer functions, you will be able to swap any content with anything else, so yes :P


Now for the models, a quick 30 minute work before i leave for uni :(

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I have no idea who this player is, but i can clearly see that they have modeled the armpit hair :mrgreen: :mrgreen:
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby nesa24 on Mon Nov 10, 2014 9:38 pm

well done mate
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby JBulls on Mon Nov 10, 2014 10:39 pm

lol armpit teeth? And why do they bother making the feet so detailed? Just extraneous tris.
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby Graveyard on Tue Nov 11, 2014 1:48 am

Great work bro
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby Angelo on Tue Nov 11, 2014 1:59 am

Nice work keep it up (Y)
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby PeacemanNOT on Tue Nov 11, 2014 5:41 am

I hate asking but when will you get time to add the importer function and finish this thing :cheeky: :cheeky:
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby Manni Live on Tue Nov 11, 2014 6:51 am

iunno it kinda looks like Isaiah thomas to me i could be wrong.

Anyway nicce job Greg.
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby mlp111 on Tue Nov 11, 2014 10:43 am

Excellent work as well bro. Can't wait. need court updates asap!
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby mynameisgerd on Tue Nov 11, 2014 1:05 pm

This is incredible! :bowdown: So we could take off the headbands and put them on, as well, on players manually?
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby Tha King on Tue Nov 11, 2014 6:48 pm

mynameisgerd, That is possible when we have roster editor.
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby skoadam on Tue Nov 11, 2014 7:09 pm

Tha King, im not so sure about this
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby TBM on Tue Nov 11, 2014 7:17 pm

I think we'll have more luck removing the headbands by editing the cyberfaces than editing the roster.
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby Tha King on Tue Nov 11, 2014 10:21 pm

My guess is 80-20 percent.

I'm sure you played MyCareer, and you end your 1st season, if you didn't notice Drummond is wearing headband in-game but on cut scene he is not when he recruit me to join his team. And you would see his hair looks like he's wearing headband but he's not.
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby eko718 on Wed Nov 12, 2014 3:06 am

2K has been adding and removing headbands via official roster updates in the game.... I don't think it's linked to player model. Lillard, Telfair and others have had headbands removed, while Rondo has had a headband added.
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby gregkwaste on Wed Nov 12, 2014 5:15 am

I can't say its not possible, but its pretty pretty hard and probably impossible from my perspective to remove the headband modeling wise. The reason for this is because i would have to rewrite the face triangles in the same format they use in the original files, and thats pretty hard to program (generally speaking).


As for the Explorer, i am planning to release it later today, just to allow everyone to play around with the files. So keep an eye on the topic, i'll post the links here :D
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby buddaking on Wed Nov 12, 2014 5:39 am

Thanks for the info @gregwaste. I will check back later on.
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby nesa24 on Wed Nov 12, 2014 6:05 am

go go go
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Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act their dreams with open eyes, to make it possible.
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby maumau78 on Wed Nov 12, 2014 6:07 am

(Y) Great!
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby gregkwaste on Wed Nov 12, 2014 7:27 am

Ok here we go :D

NBA 2K15 Explorer v0.1

HowTo Guide:

Getting Started

Current Version: 0.1

Features:
  • Archive Exploring
  • Customizable Exploring based on User Preferences
  • Archive Contents Extraction
  • OGG Sound Player embedded for previewing game sound files
  • OpenGL texture viewer for previewing game texture files
  • Texture Export Support (Automatic convertion to dds legacy format)
NBA2K15 Explorer allows a quick exploring of the 2K15 archives. Its interface is split into 3 sections. It offers the ability to load game archives based on user selection, and parse the contents of each again, after user interaction. For every subarchive opened there is the possibility to extract its contents to a desired location but also to preview them. Preview support for now limits to json files (on the Text Editor), OGG sound files (on the Media Player), ZIP files (on the Archive Explorer) and DDS files on the OpenGL viewer. It also offers an Information Panel, in order to provide information about the file currently open.

NBA2K15 Explorer is still under development so there is always room for improvement. There could be bugs around which i haven't yet found, or there could be files which do not still open, or give out errors on the console. For this particular reason, i have intentionally left the app run under an output console, which automatically opens when you are running the tool executable. So if anyone has noticed something wrong with the tool, grab a screenshot of the console and send it over.

How it works

DO NOT try to open anything before reading this, you will save much time and you will thank me later xD. Before opening anything, open the Preferences under the Options menu. From this preferences window you can select the archives of which file you want to explore. 1C, 1L and 1K together contain nearly 200,000 subarchives when the total of subarchives is 360,000. That means that if you still want to load those files and explore their contents, you will have to WAIT. And wait patiently, because it may take up to 7-10 minutes to load everything depending on the computer of course. I advice you to explore these files separately if you want to.

Now having your preferences set, the only thing left is to click open and select the 0A file. Thats it, after a while you will see all the archives in the treeview together with each one's subarchives listed. DO NOT try opening any other file. OPEN ONLY 0A file. This one contains all the information about all the rest files.

In order to explore a subarchive, simply double click on it. By double clicking the tool will ask you to open the file that the subarchive belongs, if its not already opened. By double clicking you will see all the subarchive contents on the down left list view.

Double clicking again on this listview will attempt to open the selected file.

Note
If the file you seleted is a Zip file, its contents will appear on the Archive Explorer Tab. I have implemented a custom zip file parser, so you can again double click on any zip file subfile and the tool will try to preview it. For example if its a texture it will open in the OpenGL viewer, if its a json file it will open in the Text Editor.

File Exporting

IFF Contents
In order to export subarchive contents (or in other words (mostly) IFF contents) ,on the Archive Contents listview, make your selection with the mouse, hit rightclick and click Export. A dialog will show up with saving directory options.
Textures
If you are mostly interested in textures, the best solution for exporting is via the OpenGL previewing window. After opening a DDS file, right click on the viewport and select Save Image. This will save your image in legacy dds format wherever you select to.


TODO
  • Add Import functions
  • Add 3D model preview support
  • Store user settings externally
  • Get rid of the open file dialogs and parse the file from the game directory directly
I'm really looking forward to your feedback, in order to make this tool better :)

Download


Enjoy

Greg
Last edited by gregkwaste on Wed Nov 12, 2014 7:44 am, edited 1 time in total.
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby zz21 on Wed Nov 12, 2014 7:35 am

Might have to reinstall 2k15 now. Thanks for all the work on this so far (Y)
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Re: 2K15 Explorer [WIP] [Texture Showcase for now]

Postby TBM on Wed Nov 12, 2014 7:46 am

That link doesn't work. You need to link the share link, not the other link, which would require us to sign into your Box account.
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby nesa24 on Wed Nov 12, 2014 8:00 am

dont work
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