Sun May 04, 2014 11:20 am
Sun May 04, 2014 11:30 am
Sun May 04, 2014 11:05 pm
Mon May 05, 2014 1:08 am
Andrew wrote:I think it's better post-patch, but there's still room for improvement, as well. This is definitely where sliders can help out, so I hope that we see them return in NBA Live 15. It's commendable that the dev team wants to fine tune the game as much as possible themselves in the name of getting the product right out of the box, and they should absolutely keep striving for that, but sometimes a couple of slider tweaks here and there can make a huge difference in enhancing the gameplay experience and giving an individual gamer what they're after.
Mon May 05, 2014 2:40 am
Mon May 05, 2014 2:47 am
Pdub wrote:I don't think any basketball game has ever replicated the fastest players well enough. I think when they have tried, those players became too powerful, and instead of improving the defense, the devs probably just scaled the quicker guys down.
LiveKing, there are delays everywhere. Ever tried just turning your player sometimes? After catching passes, there are certain turning animations that allow the D to catch up.
There isn't a big delay of turbo other than it being more gradual of an acceleration. This is something I griped about when the game came out. Your trying to move a person around, not a car. They need to design intention and aggression into that sprint button, with some harnesses like faster loss of fatigue and potential loss of control. I have noticed that fatigue does affect it in-game, though. Even when fatigue is off. It slows the acceleration and max speed, I think.
Mon May 05, 2014 3:01 am
Mon May 05, 2014 3:34 pm
ThaLiveKing wrote:To me, there's a problem switching gears, especially in the open court. There's a delay when you hold the turbo button, players should be able to get that burst of speed instant with those quick players.
Wed May 07, 2014 2:54 am
Wed May 07, 2014 10:11 am