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Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Fri Apr 25, 2014 1:41 am

What are the Fisiognomic files for? And are they needed for this 2.5 update?

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Fri Apr 25, 2014 3:08 am

Saris wrote:I just finished playing with the supersim sliders and I have to say they are absolutely great and finally the AI does challenge you with their offensive sets. And I haven't encountered the problem Cards77 mentioned, there are steals and turnovers on both sides but the amount is still ok.


what totals are you getting for steals and turnovers, both teams combined? Granted I'm not the best player, but BOTH teams shouldn't be getting 12-15 steals EACH. That's totally unrealistic.

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Fri Apr 25, 2014 3:15 am

Maybe we can help ALbys out by gathering some of our stats... steal average might be a bit high yes--- in real nba its around 15 per game instead...so some things left to do maybe but it also depends on how individuals play.. i think i will be gathering some of my stats and send them to albys..

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Fri Apr 25, 2014 3:17 am

Albys wrote:...
Thank you very much UTP, great work! (Y) (Y)

no problem :wink: ... V.2.5 will come soon with 5 retro team portraits updated (Y) from phily to 96 chicago

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Fri Apr 25, 2014 3:22 am

Any chance somebody could provide a link for the Gybbyr cyberfaces? Link is broken, and I can't wait to play these rosters.

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Fri Apr 25, 2014 3:38 am

Uncle Drew wrote:What are the Fisiognomic files for? And are they needed for this 2.5 update?


The fisiognomic pack (1& 2) are a collection of best cyberfaces released in the world.
Not necessary, but recommended. :wink:

If the Gybbyr pack link don't work, download Fisiognomic pack 1 & 2.

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Fri Apr 25, 2014 3:39 am

thanks for the update Alby, great roster!

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Fri Apr 25, 2014 10:15 pm

Thanks for your awesome works, Master Albys !! :bowdown2:

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Fri Apr 25, 2014 11:57 pm

Cards77 wrote:
Saris wrote:I just finished playing with the supersim sliders and I have to say they are absolutely great and finally the AI does challenge you with their offensive sets. And I haven't encountered the problem Cards77 mentioned, there are steals and turnovers on both sides but the amount is still ok.


what totals are you getting for steals and turnovers, both teams combined? Granted I'm not the best player, but BOTH teams shouldn't be getting 12-15 steals EACH. That's totally unrealistic.


I just checked back and have the following stats:

Detroit (AI):
  • Points: 97
  • Rebounds: 55
  • Assists: 23
  • Steals: 10
  • Blocks 4
  • Turnovers: 12
  • FG: 36-91
  • 3PT: 8-33
  • FT: 17-25
  • ORB: 14
  • Fouls: 13

76ers (me):
  • Points: 101
  • Rebounds: 45
  • Assists: 28
  • Steals: 11
  • Blocks 6
  • Turnovers: 10
  • FG: 41-84
  • 3PT: 8-19
  • FT: 11-17
  • ORB: 4
  • Fouls: 17

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Sat Apr 26, 2014 1:20 am

of course it also depens on the players... i dont have the same amount of turnovers.. then again it does happen with many turnovers and steals.. look at the playoff game between clippers and golden state.. so we need more a total of averages over many games :) !! but it might be a bit too much i agree..

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Sat Apr 26, 2014 1:20 am

of course it also depens on the players... i dont have the same amount of turnovers.. then again it does happen with many turnovers and steals.. look at the playoff game between clippers and golden state.. so we need more a total of averages over many games :) !! but it might be a bit too much i agree..

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Sat Apr 26, 2014 2:44 am

Just started using Albys roster as a recent convert to PC from the PS3 for an association mode I started and am getting excellent results! One issue I'm having is that I seem to be encountering headless players (Celtics Faverani, Pressey and Johnson). I downloaded and installed the alternative cyberfaces listed in the first post on this thread but no dice on getting the headless players fixed. Anyone have a similar issue? What did you do to fix?

Headless players aside, gameplay is awesome I'm loving it!

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Sat Apr 26, 2014 3:45 am

Try loading the roster again.

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Sat Apr 26, 2014 4:34 am

I redownloaded and then reloaded the saved roster and getting the same results:

Image

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Sat Apr 26, 2014 5:48 am

Which graphics setting (within SweetFX_settings.txt) relates to Contrast?

I am finding the contrast is set way too high for the global... any help would be appreciated.

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Sat Apr 26, 2014 7:03 am

Hey All,

Responding to myself here as I seem to have figured out the missing cyberfaces in case anyone else has the issue. I downloaded the cyberfaces from this thread and all appears to be working now :) viewtopic.php?f=153&t=93479&hilit=Medevenx

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Sat Apr 26, 2014 8:58 am

Thanks for the update Sir Albys. I'm really enjoying this! :bowdown2:

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Sat Apr 26, 2014 9:46 am

I'm still seeing some pretty unrealistic results with the SuperSim sliders.

This is what I'm seeing:

1. CPU is 46% on average 3 PT%
2. CPU is 49% on average FG%
3. Total Turn Overs is still 24-30 total
4. Total fouls is 27-30 total

Also, i have yet to see an offensive foul, probably because no one can drive to the rim with these sliders. The only offensive fouls are the loose ball or personal fouls occasionally. (like 2 per game)

The main thing I'm seeing a problem now is everything dropping for the CPU and too many fouls on both teams.

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Sat Apr 26, 2014 2:33 pm

Why don't you guys just use Sim Sliders? Stop debating about supersim.

Anyways, there is a glitch in your roster where Troy Daniels keeps taking my players last name.

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Sat Apr 26, 2014 2:56 pm

utp1985 wrote:
Albys wrote:...
Thank you very much UTP, great work! (Y) (Y)

no problem :wink: ... V.2.5 will come soon with 5 retro team portraits updated (Y) from phily to 96 chicago

Superb! :bowdown2: (Y)

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Sat Apr 26, 2014 3:08 pm

How do I stop the height and weight from showing up as meters and Kiligrams? It's a major distraction for me.

*EDIT* NVM didn't know it was in the settings.

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Sat Apr 26, 2014 5:28 pm

didn't have any problems what some ppl are complaining about but will say the CPU does make almost everything under the rim. The CPU was also cheesing and getting rebounds they shouldn't had gotten. The CPU had only 12 assist in my 48 min game to my 27 and had 17 OFRB to my 7 and 39 DFRB to my 24. Faried was playing like prime Shaq how he made almost everyshot along with his teammates under the rim. I got blown out.

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Sat Apr 26, 2014 5:57 pm

Cards77 wrote:I'm still seeing some pretty unrealistic results with the SuperSim sliders.

This is what I'm seeing:

1. CPU is 46% on average 3 PT%
2. CPU is 49% on average FG%
3. Total Turn Overs is still 24-30 total
4. Total fouls is 27-30 total

Also, i have yet to see an offensive foul, probably because no one can drive to the rim with these sliders. The only offensive fouls are the loose ball or personal fouls occasionally. (like 2 per game)

The main thing I'm seeing a problem now is everything dropping for the CPU and too many fouls on both teams.


In my case the AI is shooting about 30-40 % FG and 20-30% 3PT. It depends on the team though and also on the defense you are playing.

And concerning the offensive fouls: I merely had 2-3 overall when playing with the 2k-Sim-Sliders and the normal roster, perhaps its more of a game issue rather than the sliders.

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Sat Apr 26, 2014 8:35 pm

Apollo 13 wrote:How do I stop the height and weight from showing up as meters and Kiligrams? It's a major distraction for me.

*EDIT* NVM didn't know it was in the settings.



Simply go to Settings.. Preference.. and make meters -> feet and kilograms -> pounds.. SOLVE! zzzzzzz :lol:

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.5) NEW!

Sat Apr 26, 2014 9:31 pm

cantfall wrote:
Apollo 13 wrote:How do I stop the height and weight from showing up as meters and Kiligrams? It's a major distraction for me.

*EDIT* NVM didn't know it was in the settings.



Simply go to Settings.. Preference.. and make meters -> feet and kilograms -> pounds.. SOLVE! zzzzzzz :lol:

You never saw the "*EDIT*" part didnt you?
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