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Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Fri Apr 18, 2014 12:28 am

info-0 wrote:For settings, you can grab them here:

https://www.mediafire.com/?7irk44yi8dv14oi

Put in %appdata%\2k sports\nba 2k14\saves and load in game.

N'joy


are you getting realistic gameplay with these? My biggest problem with alby's sliders is i can not drive to the hoop no matter what, my AI players do not help on defense allowing the CPU to lay up, and the CPU PG will dribble down into the paint every single time, then when my big comes to help it pass to their big and dunk every time. SO frustrating.

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Fri Apr 18, 2014 12:58 am

personnaly using superslim sliders not the slim sliders i think is the best ive seen in terms of gameplay and the cpu making plays instead of just driving.. also not beeing able to drive to the rim is quite realistic. it doesnt happen to much in real nba.. not to many dunks a game really... but its also a taste question i guess. But still i believe alby did months of research combining his sliders with the tendencies to create realistic gameplay.. :) great work !!

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Fri Apr 18, 2014 5:56 am

Please update accesories before the playoffs start ( I and other member mention what is wrong couple posts ago)

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Fri Apr 18, 2014 8:24 am

First, I'd like to thank and congratulate you for your work.

From sliders to roster adjustments, stats (and mauroth's draft too) and everything else... the work is brilliant. So thank you for your contribution to the community.
I have only one request for you : can you tell me where I can find the CF list (png.iff) of your roster ?

:applaud: Thanks for everything and good luck for your future work

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Fri Apr 18, 2014 9:06 am

johnwest1985 wrote:personnaly using superslim sliders not the slim sliders i think is the best ive seen in terms of gameplay and the cpu making plays instead of just driving.. also not beeing able to drive to the rim is quite realistic. it doesnt happen to much in real nba.. not to many dunks a game really... but its also a taste question i guess. But still i believe alby did months of research combining his sliders with the tendencies to create realistic gameplay.. :) great work !!


So to you a game where you can only score from 15 feet and out is realistic? But the CPU can drive to the rack all game? I think you're WAY off base. Players like Westbrook get completely hamstrung by these kinds of sliders. And yes I watch the games, they ARE going to the rack. HE goes to the rack even at the sacrifice of his own body, almost every time down. Did you watch the Grizzlies and Mavs last night? People were going to the rack and getting hammered.

And it's only going to get more physical down low in the playoffs.

These sliders really should be called "EUROPEAN" sliders because that's what they portray. And I don't mean that in a bad way. It's the style they want and are probably more familiar with.

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Fri Apr 18, 2014 9:57 am

johnwest1985 wrote:personnaly using superslim sliders not the slim sliders i think is the best ive seen in terms of gameplay and the cpu making plays instead of just driving.. also not beeing able to drive to the rim is quite realistic. it doesnt happen to much in real nba.. not to many dunks a game really... but its also a taste question i guess. But still i believe alby did months of research combining his sliders with the tendencies to create realistic gameplay.. :) great work !!

(Y) , absolutely agree..... It plays so good! Lebron plays like lebron, guy beasted me in ever way one game. I was amazed at the plays and things the CPU did, it was incredible to watch the heat attack me from midrange to 3's to the rack. If I don't get another roster updated and slider set for the remainder of this games cycle, I would be content. I don't think Alby truly knows how good this roster is!

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Fri Apr 18, 2014 10:17 am

mlp111 wrote:
johnwest1985 wrote:personnaly using superslim sliders not the slim sliders i think is the best ive seen in terms of gameplay and the cpu making plays instead of just driving.. also not beeing able to drive to the rim is quite realistic. it doesnt happen to much in real nba.. not to many dunks a game really... but its also a taste question i guess. But still i believe alby did months of research combining his sliders with the tendencies to create realistic gameplay.. :) great work !!

(Y) , absolutely agree..... It plays so good! Lebron plays like lebron, guy beasted me in ever way one game. I was amazed at the plays and things the CPU did, it was incredible to watch the heat attack me from midrange to 3's to the rack. If I don't get another roster updated and slider set for the remainder of this games cycle, I would be content. I don't think Alby truly knows how good this roster is!


Man what a bummer I have to restart my Association to switch rosters. I'd like to try the supersim sliders now! :|

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Fri Apr 18, 2014 10:25 am

just a stat !!

2012 NBA Dunk Leaders (Top 25)

1. Blake Griffin, LA Clippers: 192 (2.9 dunks per game)
2. JaVale McGee, Washington Wizards/Denver Nuggets: 150
3. DeAndre Jordan, LA Clippers: 141
4. Dwight Howard, Orlando Magic: 137 (More than likely second had he played a full season)
5. Andrew Bynum, LA Lakers: 136

another stat that tells u that players arent driving that much...

PPG on drives 2013-2014 season
(Drives: Any touch that starts at least 20 feet of the hoop and is dribbled within 10 feet of the hoop and excludes fast breaks=)

Ty lawson most drives per game 10.6
Monta ellis most ppg through drives 7.3

Russell Westbrook (OKC) drives per game : 6.4 points per game on drives: 4,3

so really the inside game isnt that big anymore in real life !



but it also depends how u play. I run quite many plays which gives me free drives ... but yeah iso is quite hard.
also cpu doesnt drive that much 2 me anymore but it also depens on how u defend. If u defend good they will decide to move the ball around is what i found. I dont want to argue because its all just an opinion. I do agree that Alby did the best he could and that there are some 2k bugs u cant beat. Maybe its to those u refer. CPU players almost grinding there way to the inside of the basket. I know that but i do think he did limit that allot ! :)

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Fri Apr 18, 2014 10:35 am

johnwest1985 wrote:just a stat !!

2012 NBA Dunk Leaders (Top 25)

1. Blake Griffin, LA Clippers: 192 (2.9 dunks per game)
2. JaVale McGee, Washington Wizards/Denver Nuggets: 150
3. DeAndre Jordan, LA Clippers: 141
4. Dwight Howard, Orlando Magic: 137 (More than likely second had he played a full season)
5. Andrew Bynum, LA Lakers: 136

another stat that tells u that players arent driving that much...

PPG on drives 2013-2014 season
(Drives: Any touch that starts at least 20 feet of the hoop and is dribbled within 10 feet of the hoop and excludes fast breaks=)

Ty lawson most drives per game 10.6
Monta ellis most ppg through drives 7.3

Russell Westbrook (OKC) drives per game : 6.4 points per game on drives: 4,3

so really the inside game isnt that big anymore in real life !



but it also depends how u play. I run quite many plays which gives me free drives ... but yeah iso is quite hard.
also cpu doesnt drive that much 2 me anymore but it also depens on how u defend. If u defend good they will decide to move the ball around is what i found. I dont want to argue because its all just an opinion. I do agree that Alby did the best he could and that there are some 2k bugs u cant beat. Maybe its to those u refer. CPU players almost grinding there way to the inside of the basket. I know that but i do think he did limit that allot ! :)


3 dunks per games for one player is A LOT.

I bet that the PPG on drives doesn't include foul shots. That's a huge part of my strategy. I will give the supersim sliders a shot and see how it goes.

I also use plays but I still can't get to the basket. Maybe my crossover skills just aren't good enough.

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Fri Apr 18, 2014 10:46 am

Well, if you check my channel and vids I used them all the time. Never changed them on any roster really.

Getting good mix usually, but it all depends on what team you face. Some will be open to 3s and some will protect permimeter like crazy, so driving to hoop is the only option imo. Getting fouled will result in AI changing strategy ;).

Those do play fairly realistic and to my liking (also watching lots of NBA :D).

As for dunks, if you watch Clippers, you tend to disagree with this dunking stuff :P (but truth be told, CP3 is genius with Alley oops/passes).

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Fri Apr 18, 2014 11:45 am

haha yeah was also shocked about the 2012 dunk stat... but i guess its there amazing dunks we remember cause there so good .. dont know if it includes alle oops .)))

good point about fouls and so on... dont know if that was included..

one thing i think is rather amazing is that albys managed to improve the game so much just by himself.. how come 2k cannt do that ?? dont they whatch nba maybe : ==??

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Fri Apr 18, 2014 1:24 pm

johnwest1985 wrote:haha yeah was also shocked about the 2012 dunk stat... but i guess its there amazing dunks we remember cause there so good .. dont know if it includes alle oops .)))

good point about fouls and so on... dont know if that was included..

one thing i think is rather amazing is that albys managed to improve the game so much just by himself.. how come 2k cannt do that ?? dont they whatch nba maybe : ==??


With both sliders I'm seeing my players won't roll to the basket on a pick and roll. They kinda get stuck there so i end up with both guys on me, and if i pass out it gets tipped alot? Are you seeing this?

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Fri Apr 18, 2014 5:33 pm

Awesome work Albys, a huge thank you for all the time you put into this! (Y)

I have to say, I've been using your rosters for years, and this is your best work ever. The gameplay is simply amazing. I use regular sim sliders on all-star, and the ebb & flow of the game is truly realistic. My team goes up by 8-10, then AI comes back and takes the lead. The game swings back and forth in a very real way, with most games going down to the wire. Each game is a challenge. Again, kudos to you for all the work you put into this, really appreciate it!

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Fri Apr 18, 2014 7:08 pm

yeah pick and roll gets kind o harder ... but also there i think its a question of timing and it will still work... but its harddderrr...

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Fri Apr 18, 2014 8:58 pm

Cards77 wrote:
johnwest1985 wrote:personnaly using superslim sliders not the slim sliders i think is the best ive seen in terms of gameplay and the cpu making plays instead of just driving.. also not beeing able to drive to the rim is quite realistic. it doesnt happen to much in real nba.. not to many dunks a game really... but its also a taste question i guess. But still i believe alby did months of research combining his sliders with the tendencies to create realistic gameplay.. :) great work !!


So to you a game where you can only score from 15 feet and out is realistic? But the CPU can drive to the rack all game? I think you're WAY off base. Players like Westbrook get completely hamstrung by these kinds of sliders. And yes I watch the games, they ARE going to the rack. HE goes to the rack even at the sacrifice of his own body, almost every time down. Did you watch the Grizzlies and Mavs last night? People were going to the rack and getting hammered.

And it's only going to get more physical down low in the playoffs.

These sliders really should be called "EUROPEAN" sliders because that's what they portray. And I don't mean that in a bad way. It's the style they want and are probably more familiar with.

You should change the Offense Playcalling to "Auto", and now you will see a lot of P&R plays where you can drive to the basket.

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Sat Apr 19, 2014 3:01 am

using the global is not possible to use the ankle brace and shocks

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Sat Apr 19, 2014 9:33 am

Also as a heads up. Multiple antivirus programs are pointing to Alby's global.exe as a trojan virus. I'm not blaming him but on Sunday after I installed this I had several trojans and this file was brought up as one of them.

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Sat Apr 19, 2014 2:17 pm

Dunno what you're saying but there is no global.exe

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Sat Apr 19, 2014 5:51 pm

KevinParker13 wrote:Dunno what you're saying but there is no global.exe


+1 no global.exe within my download....

Great roster Alby, thank-you for the hard work.

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Sat Apr 19, 2014 7:55 pm

It's a great roster Albys and a great sliders set. Well done! (Y)

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Sun Apr 20, 2014 2:42 am

KevinParker13 wrote:Dunno what you're saying but there is no global.exe


Yeah it's called Global File for Albys Realistic Roster maked by LeoVGki.zip

It's an .exe named as a .zip
You do not have the required permissions to view the files attached to this post.

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Sun Apr 20, 2014 4:42 am

Cards77 wrote:
KevinParker13 wrote:Dunno what you're saying but there is no global.exe


Yeah it's called Global File for Albys Realistic Roster maked by LeoVGki.zip

It's an .exe named as a .zip


don't download the exe. Try again.

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Sun Apr 20, 2014 5:59 am

Cards77 wrote:
KevinParker13 wrote:Dunno what you're saying but there is no global.exe


Yeah it's called Global File for Albys Realistic Roster maked by LeoVGki.zip

It's an .exe named as a .zip


I have downloaded the roster again, from this site, can confirm no virus... not sure what link you are using to download the roster from..

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Mon Apr 21, 2014 1:58 am

about the problem of cpu pg driving to much i think it happens to some players but its probably due to tendencies.. Anybody feels that tony parker is driving a bit too much which sort of makes the spurs not playing to many plays ? dont know...

Re: Albys Realistic Roster and gameplay RELEASED (v. 2.3)

Mon Apr 21, 2014 4:07 am

mauroth wrote:
Cards77 wrote:
KevinParker13 wrote:Dunno what you're saying but there is no global.exe


Yeah it's called Global File for Albys Realistic Roster maked by LeoVGki.zip

It's an .exe named as a .zip


don't download the exe. Try again.


It's not a part of the roster or the jersey's, it's the link he gave to the "global file". See my next post.
Last edited by Cards77 on Mon Apr 21, 2014 4:14 am, edited 1 time in total.
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