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Skill Boosts... Re: [Tool] RED Modding Center (Current v. 2.

Wed Feb 12, 2014 11:58 pm

I had read the tutorial but I'm confusing with the "Skills Boosts".

Skills_Boosts – a set of boosts, which temporary affect players skills

But when and how it would take effect?

(I think the "boost" timing should be related to the player's style and temper In reality.)

Is there and detail instruction of it?

Re: [Tool] RED Modding Center (Current v. 2.2.3)

Thu Feb 13, 2014 12:09 am

I believe the Skill Boost is when you load a roster or the game, and see the green and red arrows next to players' names.

Re: [Tool] RED Modding Center (Current v. 2.2.3)

Thu Feb 13, 2014 5:29 am

Okay okay, I'm cracking under pressure!

How does one go about buying a license for the Reditor ???
I just want the team, player , and draft class to be editable.

I think this will be a good purchase b/c so many people have it and it seems easy to use.

Thanks for any pointers.

Re: [Tool] RED Modding Center (Current v. 2.2.2)

Thu Feb 13, 2014 8:23 am

Main reason I wanna by licenses :
How do I go about fixing this ... Its my UBR v4 file. Every time I try to open this comes up.

[img]
Image
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Re: [Tool] RED Modding Center (Current v. 2.2.3)

Thu Feb 13, 2014 3:54 pm

k well I sent a payment to ya :) should be fun can't wait to get started.

Re: [Tool] RED Modding Center (Current v. 2.2.3)

Thu Feb 13, 2014 5:26 pm

I hope that the roster.iff can be editable, or be converted from *.ROS file.
(roster.iff should be the default roster that the game will be automatically loaded).

Now it cannot be open with RED MC, even though I change the file extension to ROS.
I've tried to depressed it by the 2K12 Mod Tool first, and then open it by Hex Workshop.

I saw some text included and similar to the roster information, so I think it should be able to be editable in the future.

If it can be supported, the roster will be unnecessary to be loaded manully everytime to play a custom mod.

Re: [Tool] RED Modding Center (Current v. 2.2.3)

Fri Feb 14, 2014 7:46 am

hey vlad , somehow I screwed up purchasing this editor. shows money was sent through paypal but for some reason I did not recieve a key. I sent an email to you as well. just would like to know what you would like me to do.

Re: [Tool] RED Modding Center (Current v. 2.2.3)

Fri Feb 14, 2014 10:56 am

How important is the Overriding Rotations tab for team editing ( assigning different players ). Will I need it to prevent crashes.
Also how long does it take to get a key?

Re: [Tool] RED Modding Center (Current v. 2.2.3)

Fri Feb 14, 2014 4:58 pm

wikisaiyan wrote:How important is the Overriding Rotations tab for team editing ( assigning different players ). Will I need it to prevent crashes.
Also how long does it take to get a key?


Overriding Rotations allows you to change the Elites/Stars, All-Star teams lineups. It took me within 24 hours to receive my key. :)

Re: [Tool] RED Modding Center (Current v. 2.2.3)

Fri Feb 14, 2014 9:40 pm

Hi everybody, is there an opportunity to reduce the number of games/key games in MyCareer via the RED MC? I've got the full package and I do not want to play 21+ keygames in the regular season anymore.

Re: [Tool] RED Modding Center (Current v. 2.2.3)

Sat Feb 15, 2014 3:47 pm

is there a list of what teams go to what jersey files or do you just open them all separately till you find the right one?

Re: [Tool] RED Modding Center (Current v. 2.2.3)

Sat Feb 15, 2014 4:45 pm

There's more info about IDs and whatnot in our Tutorials section.

Re: [Tool] RED Modding Center (Current v. 2.2.3)

Mon Feb 17, 2014 3:44 am

Vl@d Zola Jr., Man if you could figured out and able to make, that this tool could let to play all star games with the players teams jerseys, that would be amazing :)

Re: [Tool] RED Modding Center (Current v. 2.2.3)

Mon Feb 17, 2014 3:50 am

broken, change ttype - https://www.youtube.com/watch?v=fUG0_C3RGl4

Re: [Tool] RED Modding Center (Current v. 2.2.3)

Mon Feb 17, 2014 6:38 pm

I have NBA 2k13, is it worth it to get NBA 2k14 on the xbox360. The only thing I hate about NBA 2k13 the rebounding is atrocious. Is it the same in NBA 2k14.

Re: [Tool] RED Modding Center (Current v. 2.2.3)

Mon Feb 17, 2014 6:43 pm

I'd say it's about the same myself.

Re: [Tool] RED Modding Center (Current v. 2.2.3)

Tue Feb 18, 2014 5:36 am

yep, fudged that one up, sorry.

Re: [Tool] RED Modding Center (Current v. 2.2.3)

Tue Feb 18, 2014 6:50 pm

JaoSming wrote:broken, change ttype - https://www.youtube.com/watch?v=fUG0_C3RGl4


No, you don't understand, i mean that every player during all star game had his teams jersey. If this tool let to do that, would be perfect (Y)

Re: [Tool] RED Modding Center (Current v. 2.1)

Wed Feb 19, 2014 8:59 am

Quintero wrote:I've got a question. How Can I remove the CAP Players nickname? If I put 0 to CAP_Nickname the commentators said ABC even if he had normal name and they said his normal name too.


This is not located in the CAP_Nick column.
If you want to not hear the "ABC" stuff anymore here is what you have to do:

Go to the column AudioID_M and put 0 for all the players you want, then go to the TAB Last_Names: the first header of the column is ABC with ID=0 ( that's why you have to put 0 in AudioID_M) : then put in this row -1 to AudioID1 and AudioID2 columns, save and try ingame ;)

Re: [Tool] RED Modding Center (Current v. 2.2.3)

Wed Feb 19, 2014 10:40 am

Medevenx wrote:
wikisaiyan wrote:How important is the Overriding Rotations tab for team editing ( assigning different players ). Will I need it to prevent crashes.
Also how long does it take to get a key?


Overriding Rotations allows you to change the Elites/Stars, All-Star teams lineups. It took me within 24 hours to receive my key. :)



Thanks for the reply. Problem running into now is paying for the thing. Vl@d Paypal dosent work.

Re: [Tool] RED Modding Center (Current v. 2.2.3)

Sat Feb 22, 2014 12:25 am

Hi Vlad, can you make it possible to select more entries than one? So if you push select that you can paste a number or something like that into more boxes at once.

Re: [Tool] RED Modding Center (Current v. 2.2.3)

Mon Feb 24, 2014 8:34 am

I just purchased the Full version! Thank you for making this, and I hope I see my key in my email soon ;)

Re: [Tool] RED Modding Center (Current v. 2.2.3)

Mon Feb 24, 2014 1:28 pm

I dont know if it matters but the stat years are in reverse for drafted new guys the year always stays 1900 but if he has been in the league say 11 years in Reditor will read it as year 0 and his rookie year would be year 11 not a huge deal but a pain to fix after I figured it out lol

Re: [Tool] RED Modding Center (Current v. 2.2.3)

Mon Feb 24, 2014 1:44 pm

just bought my key and it doesnt work... hope I get the new key soon

Re: [Tool] RED Modding Center (Current v. 2.2.3)

Tue Feb 25, 2014 12:45 am

Vlad, can I use the free version to install gamez's animation patch? Using Turks?
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