Wed Feb 05, 2014 7:35 am
zzcoolj21 wrote:Lagoa wrote:I think the default shorts have a perfect size for me, if we compare with real life.
If TP fix the size for the shirt, will be fantastic.
i think he should release a global with those inflated jerseys to. just for the entertainment value
Wed Feb 05, 2014 7:38 am
DMavs wrote:zzcoolj21 wrote:Lagoa wrote:I think the default shorts have a perfect size for me, if we compare with real life.
If TP fix the size for the shirt, will be fantastic.
i think he should release a global with those inflated jerseys to. just for the entertainment value
That would be perfect for The Hunchback of Notre-Dame mod.
Wed Feb 05, 2014 7:50 am
zzcoolj21 wrote:DMavs wrote:zzcoolj21 wrote:Lagoa wrote:I think the default shorts have a perfect size for me, if we compare with real life.
If TP fix the size for the shirt, will be fantastic.
i think he should release a global with those inflated jerseys to. just for the entertainment value
That would be perfect for The Hunchback of Notre-Dame mod.
i would... if i didnt have like 4 other mods im working on right now lol
Wed Feb 05, 2014 9:21 am
-scarface- wrote:seanbarkley wrote:-scarface- wrote:seanbarkley wrote:tatlopuyo wrote:seanbarkley wrote:Great find TP!I wish u the best with this!
How have u gotten to do that? have you hex edited some value in the file?
just hex editing..these cloth files is too complicated.
Have you tried to compare those cloth file values you changed with the ones that retro teams have (those which have tight jerseys)?? Maybe you find a pattern there...
which retro team jerseys do u mean? I think they are still the same paper looking just with shorter shorts aren t they?
90's teams are the same with shorter shorts, but 50's, 60's and 70's jerseys are tight and imo look much better.
maybe so, but look at the armhole and there is no jersey movement there
tatlopuyo wrote:ill work on it again tomorrow..what is the cloth file for the retro jerseys?
Wed Feb 05, 2014 2:44 pm
seanbarkley wrote:-scarface- wrote:seanbarkley wrote:-scarface- wrote:seanbarkley wrote:tatlopuyo wrote:seanbarkley wrote:Great find TP!I wish u the best with this!
How have u gotten to do that? have you hex edited some value in the file?
just hex editing..these cloth files is too complicated.
Have you tried to compare those cloth file values you changed with the ones that retro teams have (those which have tight jerseys)?? Maybe you find a pattern there...
which retro team jerseys do u mean? I think they are still the same paper looking just with shorter shorts aren t they?
90's teams are the same with shorter shorts, but 50's, 60's and 70's jerseys are tight and imo look much better.
maybe so, but look at the armhole and there is no jersey movement there
I know those are not perfect bro, but at least don't float over the players shoulders...
Cam almost finds a workaround to make classic jerseys work with current shorts, but sadly it produced a glitch in the shorts. Shame because it looked great IMO...
If you want more info here¡s the link to the thread: http://forums.nba-live.com/viewtopic.php?f=153&t=94032tatlopuyo wrote:ill work on it again tomorrow..what is the cloth file for the retro jerseys?
I think it was cloth_classic or cloth_retro or something like that in last year's game, I'll check tomorrow if u want.
Wed Feb 05, 2014 10:37 pm
tatlopuyo wrote:....then i guess tight jerseys in high settings are..
just started messing around with the cloth files..ill try to reverse that effect..
Thu Feb 06, 2014 4:57 pm
Thu Feb 06, 2014 11:48 pm
Fri Feb 07, 2014 1:37 am
Fri Feb 07, 2014 1:38 am
tatlopuyo wrote:update: no previews or teasers but i already found the location to change the sizes of the jerseys..need someone who is really good in hex to help me coz its not only 1 value to change for it to work.
Fri Feb 07, 2014 1:38 am
Fri Feb 07, 2014 1:56 am
JaoSming wrote:heyo! post the info, I'd love a shot at it and I'm sure others might too
Fri Feb 07, 2014 2:00 am
tatlopuyo wrote:JaoSming wrote:heyo! post the info, I'd love a shot at it and I'm sure others might too
ok here...start from this offset -------> 000052fc
those values that changes the jersey sizes are with the 41 in the end..for example and these so far are the ones i tried that changes the look of the jersey 00002041 and CD CC 4C 41
theres a lot of values there.goodluck.
Fri Feb 07, 2014 2:03 am
-scarface- wrote:tatlopuyo wrote:JaoSming wrote:heyo! post the info, I'd love a shot at it and I'm sure others might too
ok here...start from this offset -------> 000052fc
those values that changes the jersey sizes are with the 41 in the end..for example and these so far are the ones i tried that changes the look of the jersey 00002041 and CD CC 4C 41
theres a lot of values there.goodluck.
I might have a look at this too,
tatlopuyo, are leaving the project?
Fri Feb 07, 2014 2:06 am
Fri Feb 07, 2014 2:11 am
tatlopuyo wrote:JaoSming wrote:heyo! post the info, I'd love a shot at it and I'm sure others might too
ok here...start from this offset -------> 000052fc
those values that changes the jersey sizes are with the 41 in the end..for example and these so far are the ones i tried that changes the look of the jersey 00002041 and CD CC 4C 41
theres a lot of values there.goodluck.
Fri Feb 07, 2014 2:13 am
Fri Feb 07, 2014 2:42 am
JaoSming wrote:awesome. when I get a free moment today I will dive right into this![]()
Fri Feb 07, 2014 2:57 am
Fri Feb 07, 2014 3:20 am
exrxixxx wrote:There is nothing to do with hex (not worth due to complication and quanityt of verticles)
Except cloth movement effects (increase/decrease gravity - more/less movement)
All 3D models are readable by NBA2Kx mod Tool, they can be exported and edited with Blender to your taste.
There are three 3D Models in the file (i took a look at cloth_u.iff)
Edit any one of them, them import to all three slots.
I do not know why three are needed (probably one for menus, others for the game, rest for other menus or sth like that. Or maybe for different size of the players.-Just a guess, it is not crucial at this stage of understanding)
Modifying with Blender is giving a change of uniform shape - that is what you seek for
Fri Feb 07, 2014 3:22 am
exrxixxx wrote:There is nothing to do with hex (not worth due to complication and quanityt of verticles)
Except cloth movement effects (increase/decrease gravity - more/less movement)
All 3D models are readable by NBA2Kx mod Tool, they can be exported and edited with Blender to your taste.
There are three 3D Models in the file (i took a look at cloth_u.iff)
Edit any one of them, them import to all three slots.
I do not know why three are needed (probably one for menus, others for the game, rest for other menus or sth like that. Or maybe for different size of the players.-Just a guess, it is not crucial at this stage of understanding)
Modifying with Blender is giving a change of uniform shape - that is what you seek for
Fri Feb 07, 2014 3:26 am
Fri Feb 07, 2014 3:35 am
maumau78 wrote:exrxixxx wrote:There is nothing to do with hex (not worth due to complication and quanityt of verticles)
Except cloth movement effects (increase/decrease gravity - more/less movement)
All 3D models are readable by NBA2Kx mod Tool, they can be exported and edited with Blender to your taste.
There are three 3D Models in the file (i took a look at cloth_u.iff)
Edit any one of them, them import to all three slots.
I do not know why three are needed (probably one for menus, others for the game, rest for other menus or sth like that. Or maybe for different size of the players.-Just a guess, it is not crucial at this stage of understanding)
Modifying with Blender is giving a change of uniform shape - that is what you seek for
exrxixxx this will only work for low res.....high res won't take jersey updateds and still use baggy jersey....HEX in needed to change cloth in high res IMHO
Fri Feb 07, 2014 3:45 am
exrxixxx wrote:maumau78 wrote:exrxixxx wrote:There is nothing to do with hex (not worth due to complication and quanityt of verticles)
Except cloth movement effects (increase/decrease gravity - more/less movement)
All 3D models are readable by NBA2Kx mod Tool, they can be exported and edited with Blender to your taste.
There are three 3D Models in the file (i took a look at cloth_u.iff)
Edit any one of them, them import to all three slots.
I do not know why three are needed (probably one for menus, others for the game, rest for other menus or sth like that. Or maybe for different size of the players.-Just a guess, it is not crucial at this stage of understanding)
Modifying with Blender is giving a change of uniform shape - that is what you seek for
exrxixxx this will only work for low res.....high res won't take jersey updateds and still use baggy jersey....HEX in needed to change cloth in high res IMHO
Ja, this could explain why "THREE".
Lo, Medium, High - Quality.
But I can not agree that it only effective foe low quality.
These are fundamentals. If you update High Res 3D model - it will affect High quality uniform in the game.
And I am 99,9 % sure I am correct with my offers
Fri Feb 07, 2014 3:53 am