Vl@d Zola Jr. wrote:Can be true. There are still some unrevealed parameters on Jerseys tab. Please, drop me your roster file and tell IDs of jerseys, which have numbers on shorts. I'll check.
Vl@d Zola Jr. wrote:Could it be that there is another parameter in the jerseys tab that affects this?
Can be true. There are still some unrevealed parameters on Jerseys tab. Please, drop me your roster file and tell IDs of jerseys, which have numbers on shorts. I'll check.Come to think of it, both these bugs happened when I DL'd the newest update for RED MC.
Doubtful, that saving with the new version could cause something like that. Might be worth checking PlayInitiator and Coach Profiles as well. Also to mention, several people report, that some plays are broken, so they shouldn't be used in your playbooks, although they are there in the official updates.
First off, I noticed there exists a column "Overall (Internal)" and a lot of those ratings don't match up with the draftee's overall ratings in the game. Now that I look at it, it seems as though the rating being given under "Overall (Internal)" is the rating of the draftees before I edited them. My question is if that rating doesn't match the rating in the game, could that affect draft positioning in the draft? Is there any significance to these integers?
I was wondering if this has any bearing on how a player progresses. If he is destined to be great (high potential) and you set his "peak age start" close to the current age, would he progress to his full potential more quickly?
Is it possible to buy REDitor using amazon.com credit? I wanted to buy the team tab ($3) and the Names tab ($1), but I'll give you $5 amazon as I had some amazon credit hanging around and I wasn't gonna use the credit anyways.
Vlad please check your payments broham, I paid for a Guru key and still haven't gotten any confirmation from you or even a key, etc.
been checking my emails like crazy..trying to work on College Hoops project.
Med's Ultimate Roster Appdata Files
The Pistons, Raptors, and Rockets have them.
Hello Vlad in my Reditor for PC I only can pull up ROS files. I purchased everything possible for reditor.
It would be great to discover this vlad as it will allow me to add the missing numbers to some retro shorts in ubr. I am experiencing what med is in our ubr retro rosters versus 2ks official. example would be r1h014 and r1a014 jerseys for the knicks as in 2k rosters numbers show up on shorts but in our retro mods they dont
Medevenx wrote:Do you think there's also a parameter on jersey number position? Because I remember previous rosters in 2K13 having different jersey positions for the Heat and it was roster-related.
Vl@d Zola Jr. wrote:Are you sure, they were roster-related? My bet is that number positions are stored in jersey IFF files.
Medevenx wrote:Vl@d Zola Jr. wrote:Are you sure, they were roster-related? My bet is that number positions are stored in jersey IFF files.
I am 100% sure in 2K13. They were updated with the Online Data's latest rosters because the initial default roster had the jersey numbers in the middle. This year they did nothing to fix that.
bigh0rt wrote:I'm pretty sure it's .iff related, because if you substitute a different .iff and do absolutely nothing to the roster, you can get number positioning to change. Just overwrite the Blazers' .iff, for example, with another team's graphics, and replace the other team's .iff, and it will then have the Blazers' number positioning.
bigh0rt wrote:In the Jersey Tab, I believe the following are the values for Team Color...
Team Color 0 = Shoes (primary color for most shoes, though some shoes like the Durants use Team Color 1 as the primary)
Team Color 1 = 'Team Color 1' In-Game
Team Color 2 = 'Team Color 2' In-Game
Team Color 3 = Headbands
Team Color 4 = ???
Team Color 5 = ???
I believe every Team Color 4 is set to White, and every Team Color 5 is set to Black. When I get home from work I was going to toy around with them, but does anybody know for sure what they control? I'd love if they controlled the socks for Home/Away (whether they're selected as White or Black, but able to be set to other colors as well), but I really haven't the slightest idea...
bigh0rt wrote:In the Jersey Tab, I believe the following are the values for Team Color...
Team Color 0 = Shoes (primary color for most shoes, though some shoes like the Durants use Team Color 1 as the primary)
Team Color 1 = 'Team Color 1' In-Game
Team Color 2 = 'Team Color 2' In-Game
Team Color 3 = Headbands
Team Color 4 = ???
Team Color 5 = ???
I believe every Team Color 4 is set to White, and every Team Color 5 is set to Black. When I get home from work I was going to toy around with them, but does anybody know for sure what they control? I'd love if they controlled the socks for Home/Away (whether they're selected as White or Black, but able to be set to other colors as well), but I really haven't the slightest idea...
skoadam wrote:hmm, i was almost sure that we cant assign other team.iff than default ones, is it changed in 2k14 version?
I believe there were times in previous years, where you couldn't create a GID for a team that wasn't already built into the game. There were crashing issues. So you had to overwrite. This is what I've done with NCAA. I didn't want to overwrite, but I also don't want crashing issues if I create new GIDs and Team_XXX.iff files that weren't pre-packaged.Medevenx wrote:skoadam wrote:hmm, i was almost sure that we cant assign other team.iff than default ones, is it changed in 2k14 version?
team.iff files depend on the GID. A GID of 900 will require a team900 file.
JaoSming wrote:you can -1 both the head and assistant coach. That is how I got rid of them for my Hold The Court street thingy. Season/Association seems to work fine without them, but no idea how it may screw up in the long term.
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