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A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: [Tool] RED Modding Center (Current v. 2.1)

Sun Dec 15, 2013 9:10 am

Does anybody know how to put the hidden coaches in free agency on an association? Or how to change the number of rounds in a fantasy association draft?

Re: [Tool] RED Modding Center (Current v. 2.1)

Sun Dec 15, 2013 10:56 am

Nope i have the free red mc only... :cry:

Re: [Tool] RED Modding Center (Current v. 2.1)

Sun Dec 15, 2013 10:32 pm

Hy Vlad I've deteced a bug with the new RED MC. When I open the program the documents folder open up 100 or more times. I don't know why but this is the 2 time. First i said OK! . And have an error picture but i don't remember what it said. Otherwise The program is good. Nice Job man. (Y)

Re: [Tool] RED Modding Center (Current v. 2.1)

Mon Dec 16, 2013 7:03 pm

Hey JaoSming, is it possible to convert your Bed's roster from 2k13 to 2k14 with Red MC?

Re: [Tool] RED Modding Center (Current v. 2.1)

Mon Dec 16, 2013 10:45 pm

yep, just go column by column and copy the information over
https://www.youtube.com/watch?v=O1HuRpSbmg4

Re: [Tool] RED Modding Center (Current v. 2.1)

Tue Dec 17, 2013 12:30 am

You'll be looking into modding logos and portraits soon right (maybe after Draft Classes)? Because we desperately need to find a way to add slots without replacing the in-game slots.

Re: [Tool] RED Modding Center (Current v. 2.1)

Tue Dec 17, 2013 12:39 am

Medevenx, try this - viewtopic.php?f=138&t=79206

Re: [Tool] RED Modding Center (Current v. 2.1)

Tue Dec 17, 2013 4:43 am

Am I the only one having issues purchasing the full version of it?

It keeps telling me that I need to establish an internet connection. I have a connection. I don't understand the problem. Can anyone help?

Re: [Tool] RED Modding Center (Current v. 2.1)

Tue Dec 17, 2013 7:01 pm

One question, if I want to use the last official roster base to start, but get rid of injuries and ABOVE ALL green and red arrows, is it possible with Reditor?
I don't want to give up with the new jerseys, spoken names etc...but at the same time I go totally mad with the arrows :)

Re: [Tool] RED Modding Center (Current v. 2.1)

Wed Dec 18, 2013 12:56 am

randallb21 wrote:Am I the only one having issues purchasing the full version of it?

It keeps telling me that I need to establish an internet connection. I have a connection. I don't understand the problem. Can anyone help?

Please, write me to REDitor@ya.ru, so we will try to solve your issue asap.

mauroth wrote:One question, if I want to use the last official roster base to start, but get rid of injuries and ABOVE ALL green and red arrows, is it possible with Reditor?
I don't want to give up with the new jerseys, spoken names etc...but at the same time I go totally mad with the arrows :)

The question of arrows has already been answered multiple times in this thread.
Yes, it is possible to remove the injuries, there is even a default TURK script to do this. Just open your roster and launch the script.
If setting Morale to 50 and Fatigue to 0 doesn't get rid of the arrows, then i don't know, how to remove them.

Re: [Tool] RED Modding Center (Current v. 2.1)

Wed Dec 18, 2013 1:07 am

Vl@d Zola Jr. wrote:
randallb21 wrote:Am I the only one having issues purchasing the full version of it?

It keeps telling me that I need to establish an internet connection. I have a connection. I don't understand the problem. Can anyone help?

Please, write me to REDitor@ya.ru, so we will try to solve your issue asap.

mauroth wrote:One question, if I want to use the last official roster base to start, but get rid of injuries and ABOVE ALL green and red arrows, is it possible with Reditor?
I don't want to give up with the new jerseys, spoken names etc...but at the same time I go totally mad with the arrows :)

The question of arrows has already been answered multiple times in this thread.
Yes, it is possible to remove the injuries, there is even a default TURK script to do this. Just open your roster and launch the script.
If setting Morale to 50 and Fatigue to 0 doesn't get rid of the arrows, then i don't know, how to remove them.


thanks Vlad. I knew about the injuries. Pity for the arrows, they're so annoying!!!

Re: [Tool] RED Modding Center (Current v. 2.1)

Wed Dec 18, 2013 1:19 am

mauroth wrote:thanks Vlad. I knew about the injuries. Pity for the arrows, they're so annoying!!!

Ow, maybe try to edit Team Chemistry as well?

Re: [Tool] RED Modding Center (Current v. 2.1)

Thu Dec 19, 2013 3:29 am

I've made my order Vlad, lu1582@yahoo.com.

BTW, I don't forget about the "tutorial" on hex editing the shoe files. I'll send it tomorrow!

Re: [Tool] RED Modding Center (Current v. 2.1)

Thu Dec 19, 2013 1:36 pm

Image

So what does this mean exactly? lol How much free space do I actually have?

Re: [Tool] RED Modding Center (Current v. 2.1)

Thu Dec 19, 2013 1:43 pm

Total space available in bytes & bits is on the left
the 32000 is reserve bytes that can be used for names
1217 is available room for names (text)

Re: [Tool] RED Modding Center (Current v. 2.1)

Thu Dec 19, 2013 8:05 pm

JaoSming, is there a limit of staff's cyberface IDs? coz i try to rename a staff ID to 12000+ on RED MC but it turns out to be 0

it works if i rename it to 8000 though..

Re: [Tool] RED Modding Center (Current v. 2.1)

Fri Dec 20, 2013 1:25 am

shouldnt be, might be a restriction Vlad set in the tool like 5 players per team

Re: [Tool] RED Modding Center (Current v. 2.1)

Fri Dec 20, 2013 5:11 am

mauroth wrote:One question, if I want to use the last official roster base to start, but get rid of injuries and ABOVE ALL green and red arrows, is it possible with Reditor?
I don't want to give up with the new jerseys, spoken names etc...but at the same time I go totally mad with the arrows :)

Use the import export CSV...

Re: [Tool] RED Modding Center (Current v. 2.1)

Fri Dec 20, 2013 5:50 am

DavidBeckham23_ wrote:JaoSming, is there a limit of staff's cyberface IDs? coz i try to rename a staff ID to 12000+ on RED MC but it turns out to be 0

it works if i rename it to 8000 though..

8191 is the storage limit. I mean, files don't allow bigger values.

Re: [Tool] RED Modding Center (Current v. 2.1)

Fri Dec 20, 2013 5:58 am

Vl@d Zola Jr. wrote:
DavidBeckham23_ wrote:JaoSming, is there a limit of staff's cyberface IDs? coz i try to rename a staff ID to 12000+ on RED MC but it turns out to be 0

it works if i rename it to 8000 though..

8191 is the storage limit. I mean, files don't allow bigger values.

thanks sir.. (Y) (Y)

Re: [Tool] RED Modding Center (Current v. 2.1)

Sat Dec 21, 2013 2:45 am

Vlad please check your email :wink:

Re: [Tool] RED Modding Center (Current v. 2.1)

Sat Dec 21, 2013 8:07 am

Will PS4 modding be possible?

Re: [Tool] RED Modding Center (Current v. 2.1)

Sat Dec 21, 2013 3:37 pm

made my order Vl@d Zola Jr.!

Re: [Tool] RED Modding Center (Current v. 2.1)

Sun Dec 22, 2013 1:17 am

JaoSming, Vl@d Zola Jr.,
on MyCareer my player is signed with Nike, i tried changing the Shoe Brand to Jordan on RED MC, but still, My Player still wears Nike shoes and i cant change to Jordan.. please tell me what am i missing here?
Thanks In Advance..

Re: [Tool] RED Modding Center (Current v. 2.1)

Sun Dec 22, 2013 4:10 am

we don't know where that lock is located in the save file.
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