A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.
Sat Nov 30, 2013 1:38 am
Enable anisotropic filtering x8 or x16....
Sat Nov 30, 2013 1:49 am
maumau78 wrote:Enable anisotropic filtering x8 or x16....
Thanks @maumau78

It works now . I forced AA earlier with RadeonPro but forget about AF.
Sat Nov 30, 2013 1:52 am
bro its mention in first post.
Sat Nov 30, 2013 2:00 am
preacher wrote:maumau78 wrote:Enable anisotropic filtering x8 or x16....
Thanks @maumau78

It works now . I forced AA earlier with RadeonPro but forget about AF.
Welcome
Sat Nov 30, 2013 2:58 am
skoadam wrote:first thing- comeback
He'll be back.
Sat Nov 30, 2013 3:02 am
MOnday guys...
Sat Nov 30, 2013 4:08 am
Why are my courts so dry. I dont see any reflections on the floors, just a tiny bit. Where do i go to really increase these reflections.
Sat Nov 30, 2013 4:08 am
Why are my courts so dry. I dont see any reflections on the floors, just a tiny bit. Where do i go to really increase these reflections.
Sat Nov 30, 2013 4:40 am
wait, courts with increased reflections lvl are dry for you? wood is not ice cmon
Sat Nov 30, 2013 12:19 pm
KingDarealHD wrote:Why are my courts so dry. I dont see any reflections on the floors, just a tiny bit. Where do i go to really increase these reflections.
Here's a tutorial by JaoSming how to increase it via HoS
http://forums.nba-live.com/viewtopic.php?f=150&t=88973&hilit=reflections+tutorial
Sun Dec 01, 2013 7:02 am
skoadam wrote:wait, courts with increased reflections lvl are dry for you? wood is not ice cmon
I dont see any reflections, thats what im saying. Courts are waxed and are really shinny with reflections from the light above.
Sun Dec 01, 2013 7:21 am
KingDarealHD,
a little help for you.
iamLillard uses same floor for all his courts. This is absolutely Ok and nothing wrong with that,
This only gives you advantage to modify reflections easier for all floors with same procedure
Open floor file with any hex editor.
Go to offset (address) 26bae
Default value (if nobody modified it before) is 80 3F there.
You can increase reflections by increasing the value.
Substitute 80 3F with any higher values,
Examples:
90 3F, A0 3F, B0 3F, C0 3F, D0 3F, E0 3F, F0 3F, 00 40, 10 40, 20 40 ...etc, 90 40, a0 40, b0 40, c0 40, d0 40, e0 40, f0 40, 00 41, 10 41, 20 41...
Normaly you should be satisfied with reflections something between 00 40 - 00 41
Sun Dec 01, 2013 7:31 am
exrxixxx wrote:KingDarealHD,
a little help for you.
iamLillard uses same floor for all his courts. This is absolutely Ok and nothing wrong with that,
This only gives you advantage to modify reflections easier for all floors with same procedure
Open floor file with any hex editor.
Go to offset (address) 26bae
.........

thats new even for me thanx!
Sun Dec 01, 2013 8:54 am
KingDarealHD wrote:skoadam wrote:wait, courts with increased reflections lvl are dry for you? wood is not ice cmon
I dont see any reflections, thats what im saying. Courts are waxed and are really shinny with reflections from the light above.

well i think you must visit eyes issue doc if u dont see any reflections there. Did u download V2 with increased lvl of reflections?
Sun Dec 01, 2013 9:42 am
exrxixxx wrote:KingDarealHD,
a little help for you.
iamLillard uses same floor for all his courts. This is absolutely Ok and nothing wrong with that,
This only gives you advantage to modify reflections easier for all floors with same procedure
Open floor file with any hex editor.
Go to offset (address) 26bae
Default value (if nobody modified it before) is 80 3F there.
You can increase reflections by increasing the value.
Substitute 80 3F with any higher values,
Examples:
90 3F, A0 3F, B0 3F, C0 3F, D0 3F, E0 3F, F0 3F, 00 40, 10 40, 20 40 ...etc, 90 40, a0 40, b0 40, c0 40, d0 40, e0 40, f0 40, 00 41, 10 41, 20 41...
Normaly you should be satisfied with reflections something between 00 40 - 00 41
THANK YOU SO MUCH REALLY WORKED. i WISH THERE WAS A WAY TO CONTROL THE PLAYER REFLECTIONS ONTO THE COURTS. i LIKE THE LIGHTS REFLECTIONS AND STUFF BUT TO MUCH PLAYER REFLECTIONS.
Sun Dec 01, 2013 10:04 am
Thanks alot mate, replaced the Bobcats court with your Charlotte Hornets one
Loving it with the Hornets jersey's.
Sun Dec 01, 2013 6:25 pm

RIP Paul Walker..... Brian O'conor...
Sun Dec 01, 2013 7:38 pm
Yeah RIP, not a great actor, because of his primary movie role, but his last movie "hours" looks like he want to change it- damn it, im sad.
Tue Dec 03, 2013 4:40 am
Bro...It's monday....any possible release of the verizon today?
sorry for bothering
Thu Dec 05, 2013 8:18 am
Nicely done on that courts.
Fri Dec 06, 2013 9:08 pm
We just need to know is there any chance for next courts bro? im so bored with other modding stuff that im visiting NLSC only for this thread.
btw. couple days ago i finished dl u know what. Amazing
Fri Dec 06, 2013 9:55 pm
BTW why doesnt the Phoenix Suns court have any reflections or is it intended that way?
Mon Dec 09, 2013 1:50 pm
How do i use the magic, bucks, and kings courts?
If i replace the file in the downloads folder everything in the folder gets deleted.
Mon Dec 09, 2013 4:39 pm
ramos8414 wrote:How do i use the magic, bucks, and kings courts?
If i replace the file in the downloads folder everything in the folder gets deleted.
select folder attribute as "only for read"
Mon Dec 09, 2013 8:19 pm
Bargain with iamLillard, we comes to this solution:
Since I created the lines and other things for him (I mean helped him a lot), and he got no free time, I will continue to make the retros.
So will start a new topic under my name and will make the retros like this: for example 96 Houston Rockets court will come with 96 HOU jerseys as well! (maybe some of you may know my 2k11 ultimate jersey patch)
I think Lillard will continue to do NCAA courts and more when he will got some free time.
As I seen skoadam is the roster maker who collaborates with LIL... so sko u can contact me with your wishlist so I can start to work as soon as possible. (will use the same method to create courts with the same files and textures so Will be the same quality (if not better)
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