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Re: [Tool] RED Modding Center (Current v. 2.0)

Mon Dec 09, 2013 8:17 am

How about removing the red/green arrows from the player ratings?

Re: [Tool] RED Modding Center (Current v. 2.0)

Mon Dec 09, 2013 8:27 am

Opening files .CMG ?

Re: [Tool] RED Modding Center (Current v. 2.0)

Mon Dec 09, 2013 8:27 am

Let's get it.

Good stuff, Vlad. Thank you for your work.

Now, I just need to figure out which package I want to buy.

Re: [Tool] RED Modding Center (Current v. 2.0)

Mon Dec 09, 2013 9:17 am

You ARE the man!!!

Re: [Tool] RED Modding Center (Current v. 2.0)

Mon Dec 09, 2013 9:48 am

Awesome stuff, thanks as always for all your hard work!

Re: [Tool] RED Modding Center (Current v. 2.0)

Mon Dec 09, 2013 11:26 am

thanks vlad! :pirate:

Re: [Tool] RED Modding Center (Current v. 2.0)

Mon Dec 09, 2013 12:01 pm

Thanks again Vl@d for this (Y) just gonna ask if those are the shoes color on the 4 last columns in the Players tab?

Re: [Tool] RED Modding Center (Current v. 2.0)

Mon Dec 09, 2013 12:08 pm

PhatGeezer wrote:Thanks again Vl@d for this (Y) just gonna ask if those are the shoes color on the 4 last columns in the Players tab?

Help menu > Tutorials there is a pdf is explanations of all values. Maddog outdoes himself year after year
Defines shoe model, assigned to the player. Each model is stored in 2 separate files (they can be located in the main game folder or in the "shoes" folder, which neighbours the "Saves" folder of the game) and has a unique 32-digit hex-code, identifying it. These codes are contained in shoe file names (the main file of each shoe model has a code, which is less by 1, than the secondary file's one). To assign a shoes model, you need to get the code, contained in the main file's name, and input it consecutively digit-by-digit into this and the 3 next fields, so each field contains exactly 8 digits. NOTE: the shoe brand MUST be appropriate to the model to get a positive result.

Re: [Tool] RED Modding Center (Current v. 2.0)

Mon Dec 09, 2013 12:22 pm

Oh ok thanks

Re: [Tool] RED Modding Center (Current v. 2.0)

Mon Dec 09, 2013 1:31 pm

Great Job Vlad! Corrected the retro coaches and added the 3rd jerseys to the 90's bulls, hornets & suns with no issuesImage

Re: [Tool] RED Modding Center (Current v. 2.0)

Mon Dec 09, 2013 4:31 pm

JaoSming wrote:
PhatGeezer wrote:Thanks again Vl@d for this (Y) just gonna ask if those are the shoes color on the 4 last columns in the Players tab?

Help menu > Tutorials there is a pdf is explanations of all values. Maddog outdoes himself year after year
Defines shoe model, assigned to the player. Each model is stored in 2 separate files (they can be located in the main game folder or in the "shoes" folder, which neighbours the "Saves" folder of the game) and has a unique 32-digit hex-code, identifying it. These codes are contained in shoe file names (the main file of each shoe model has a code, which is less by 1, than the secondary file's one). To assign a shoes model, you need to get the code, contained in the main file's name, and input it consecutively digit-by-digit into this and the 3 next fields, so each field contains exactly 8 digits. NOTE: the shoe brand MUST be appropriate to the model to get a positive result.


Thanks Jao, Can we still add custom colors to the shoes of each player or is that feature missing this year? Thanks in advance!

Re: [Tool] RED Modding Center (Current v. 2.0)

Mon Dec 09, 2013 5:00 pm

Hey Vlad although your programs works but during installation I got a invalid 32 error warning

Re: [Tool] RED Modding Center (Current v. 2.0)

Mon Dec 09, 2013 5:02 pm

Hi, i wanna make all players free agent, but how to do it faster then on each player edit isFa value to 1?

Re: [Tool] RED Modding Center (Current v. 2.0)

Mon Dec 09, 2013 5:48 pm

JaoSming wrote:
agolden wrote:I'm really ignorant but maybe look at the values for blacktop mode where all the players wear their own jerseys?
TEAMID values, all it does is affect background logos outside of Blacktop mode
IF this was possible, it would have been figured out already.

Quintero wrote:Is it possible to copy players from NBA2K13 roster file?

not directly, but you can convert players over column by column, I'll release a spreadsheet that will help with that.


Ciao Jao, you mean we have to convert each player one by one? Still faster than doing it manually at least :)
While Draft classes are not manageable via reditor at the moment, correct? I'd like to recover mine (with Albys) from 2k13.

Re: [Tool] RED Modding Center (Current v. 2.0)

Mon Dec 09, 2013 6:08 pm

i cant find roles, we must set this manually or i missed something?

Re: [Tool] RED Modding Center (Current v. 2.0)

Mon Dec 09, 2013 8:32 pm

@ vlad:

I've been taking a look at the tool and I've seen that this year, in the players tab we can no longer select custom shoe colors as we could in previous years, just the brand and the shoe model (which occupies 4 tabs). Is this correct? was this feature removed for this year's game?

It's quite messy because now in the uniforms tab we can select the base and trim colors of the shoes twice... :wall:

Re: [Tool] RED Modding Center (Current v. 2.0)

Mon Dec 09, 2013 8:54 pm

Image

Meanwhile, at the NLSC forums:
Image

Re: [Tool] RED Modding Center (Current v. 2.0)

Mon Dec 09, 2013 9:18 pm

Vl@d Zola Jr., sir i've sent you another license key related email.. thanks..

Re: [Tool] RED Modding Center (Current v. 2.0)

Mon Dec 09, 2013 11:56 pm

RtXaS wrote:I think I'm having problems with compitability on Windows 8.1
Image

Please, contact me with this problem by writing a message to REDitor@ya.ru .

So still no off autosave :cry:

No, since it is located outside the roster part. It is the thing to check in future, though.

hmm i feel like some rookie, but i dont understand, should i purchase modder interfaces in general tab if i already got in from 2k13?

No, Modder's Interfaces need to be purchased only once, then the license works for every supported file and platform.

I'm impressed by the improvements, Vlad. It's been great every year, but this is the most professional job you have done so far.

Bravo!!

Thanks! :) There are some more aces to come out from my lucky jacket sleeve. :mrgreen:

is .cmg editing available in this release

Yes. Additional File Types license is required to open them.

Just a question, will you be adding an option to control the shoe colors (GShsUCusC) like in the previous versions? Coz I can't find it in the players tab.

Unfortunately, no. They have changed the shoes mechanics, so the colors are now controlled by shoe model files, not by roster.

s there a height option in the players tab? I can't find it.

Yep... it is one of the very first columns, i guess.

Also, if you want to buy one key, and then buy something else later, is this an option?

Sure, just select the licenses, you want. You can buy any additional ones whenever you want later.

Is it possible to add jersey slots?

Yes, you need Full Roster Control - Stage 1 license. Then it will be possible for you to clone, delete and move items around files.

Thanks Jao, Can we still add custom colors to the shoes of each player or is that feature missing this year? Thanks in advance!

Only if you create a separate shoe model for each player with the in-game shoe editor. Not possible otherwise since they have completely changed the way shoes work.

Hey Vlad although your programs works but during installation I got a invalid 32 error warning

That's not a major one. Just ignore. It is about installing some advanced fonts.

Hi, i wanna make all players free agent, but how to do it faster then on each player edit isFa value to 1?

You can purchase Modder's Interfaces license, open Global Editor, select IsFA and make it set 1 to every player in that column. Or copy-paste the whole column into Excel and do some machinations there.
Anyway, the maximum total number of free agents per file is 1000, and this is the limit you can't bypass unfortunately.

While Draft classes are not manageable via reditor at the moment, correct?

Correct. This is something, that will be implemented in the visible future.

i cant find roles, we must set this manually or i missed something?

You mean Contract Roles? They should be there. Somewhere around Contract Salaries. CRole or something like that is the column name.

I've been taking a look at the tool and I've seen that this year, in the players tab we can no longer select custom shoe colors as we could in previous years, just the brand and the shoe model (which occupies 4 tabs). Is this correct? was this feature removed for this year's game?

Yes, this is correct. I've made some explanations somewhere above in this post. :D



I hope, i've answered all your major questions.
Thank you for your kind words and your support, guys! I'm really happy, there is such a nice basketball community out here.

An updated Demo version and a small hot-fix for a couple of minor issues, which have been discovered recently, will be released day-to-day.

Re: [Tool] RED Modding Center (Current v. 2.0)

Tue Dec 10, 2013 12:12 am

Thanks for the answer vlad,

It's a letdown for me that we can no longer add custom colors to shoes but it is what it is. Since we have to do it creating individual shoes is there some way that we can surpass the limit of 50 created shoes?(it was in 360 and I guess it's on PC too). Thanks!

Re: [Tool] RED Modding Center (Current v. 2.0)

Tue Dec 10, 2013 1:05 am

Just ordered the FULL version of RED MC!! yeah waiting for it!

Re: [Tool] RED Modding Center (Current v. 2.0)

Tue Dec 10, 2013 1:19 am

This is nice man thanks (Y)

Re: [Tool] RED Modding Center (Current v. 2.0)

Tue Dec 10, 2013 3:56 am

Hi, please help.

I have RED Modding Center v. 2.0 and NBA 2K14 Steam version. I cannot seem to open or find any sort of supported file with REDMC.

Nothing in the following folders:

C:\Users\mypc\AppData\Roaming\2K Sports\NBA 2K14
And
D:\SteamLibrary\SteamApps\common\NBA2K14

I am trying to edit player ages which would normally be found in the roster file.

Re: [Tool] RED Modding Center (Current v. 2.0)

Tue Dec 10, 2013 4:40 am

blesner wrote:Hi, please help.

I have RED Modding Center v. 2.0 and NBA 2K14 Steam version. I cannot seem to open or find any sort of supported file with REDMC.

Nothing in the following folders:

C:\Users\mypc\AppData\Roaming\2K Sports\NBA 2K14
And
D:\SteamLibrary\SteamApps\common\NBA2K14

I am trying to edit player ages which would normally be found in the roster file.

check other users like Administrator instead of "mypc"

mauroth wrote:Ciao Jao, you mean we have to convert each player one by one? Still faster than doing it manually at least
Quintero wrote:Is it possible to copy players from NBA2K13 roster file?

I made this, it might help - http://www.youtube.com/watch?v=O1HuRpSbmg4
The spreadsheet ended up being very buggy, its not worth releasing unfortunately...

Re: [Tool] RED Modding Center (Current v. 2.0)

Tue Dec 10, 2013 4:50 am

Can i edit draft classes using this?
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