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A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Wed Nov 06, 2013 5:23 am

:D :) :!: :P (Y) :mrgreen: :crazyeyes: :applaud: :bowdown: :bowdown2:

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Wed Nov 06, 2013 7:18 am

:applaud:

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Wed Nov 06, 2013 10:21 am

hey vlad,

do you know if its possible to edit the player names of the draft class in my career?
if so, will it be possible with your tool or could you explain how to?

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Wed Nov 06, 2013 10:44 am

Fantastic news, thanks Vl@d!

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Wed Nov 06, 2013 11:29 am

:crazyeyes:
Vlad, your reply is like a gift from heaven!
Thank you very-very much and good luck! :applaud:

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Wed Nov 06, 2013 1:47 pm

Vlad, there aren't enough emoticons for me to express how happy you just made me. You, my friend, are awesome and I will happily give you my money when this bad boy is done.

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Wed Nov 06, 2013 9:39 pm

Awesome news Vlad! can't wait!

Out of curiosity: have you find some way to expand the limit of 50 slots for created shoes?

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Wed Nov 06, 2013 11:25 pm

Fantastic News Vlad now i cant wait to do some edits for this years game :D

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Thu Nov 07, 2013 6:25 am

Vl@d Zola Jr. wrote:Expected Release Date: November 2013 (more narrow period of time will be set as soon as the "Integrate sources" stage gets complete)

Road To Release:

1. Get PC version of the game - Done
2. Get the necessary files - Done
3. Define struct sizes - Done
4. Decompress structs - Done
5. Build file matrix - Done
6. Manually decode struct fields - Done
7. Generate sources - Done

8. Integrate sources - 10%
9. Update MyFriend Panel - TBD
10. Adjust Licensing & Purchasing Systems - TBD
11. Beta-testing - TBD
12. Create documentation - TBD

13. Release :)


We can't wait to start working on FIBA,this year its so exciting than ever before. :dance: Now, finding out that tool is coming soon, we're going crazy man. :crazy:
We have already started doing some art's stuff, but we still waiting because obviously without RED MC we can't do anything else. :hump:


And after all I

Image
:lol:

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Thu Nov 07, 2013 7:13 am

Vino wrote:
Vl@d Zola Jr. wrote:Expected Release Date: November 2013 (more narrow period of time will be set as soon as the "Integrate sources" stage gets complete)

Road To Release:

1. Get PC version of the game - Done
2. Get the necessary files - Done
3. Define struct sizes - Done
4. Decompress structs - Done
5. Build file matrix - Done
6. Manually decode struct fields - Done
7. Generate sources - Done

8. Integrate sources - 10%
9. Update MyFriend Panel - TBD
10. Adjust Licensing & Purchasing Systems - TBD
11. Beta-testing - TBD
12. Create documentation - TBD

13. Release :)


We can't wait to start working on FIBA,this year its so exciting than ever before. :dance: Now, finding out that tool is coming soon, we're going crazy man. :crazy:
We have already started doing some art's stuff, but we still waiting because obviously without RED MC we can't do anything else. :hump:


And after all I

Image
:lol:


Great man and nice video but in 1:00 it looks more like Victor Sada than Milos Teodosic hehe :cheeky:

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Thu Nov 07, 2013 12:57 pm

http://en.wikipedia.org/wiki/Binary_Land

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Thu Nov 07, 2013 1:50 pm

kill bill wrote: Great man and nice video but in 1:00 it looks more like Victor Sada than Milos Teodosic hehe :cheeky:

So? What you wanna say with that? It's bad cf, because he looks more like Sada? That cf was created by 2k and he looks very good I think, and I'm looking video now nothing there reminds me Sada, so next time look more carefully , because now I'm seriously lost what you wanna say with this thought or maybe there just another incomprehensible thoughts of yours,a?

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Fri Nov 08, 2013 3:39 am

slimm44 wrote:Vlad, there aren't enough emoticons for me to express how happy you just made me. You, my friend, are awesome and I will happily give you my money when this bad boy is done.


my feelings exactly

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Fri Nov 08, 2013 3:42 am

wow
Vl@d is literally the only reason i got this game.

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Fri Nov 08, 2013 12:20 pm

Looks like the College Hoops 2k14 project will get released in time for.........

Can't wait for this to release this month, so I can start assigning files...

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Fri Nov 08, 2013 6:34 pm

Im intrested in edit draft classes, i even dont know if this was avaible in 2k13 reditor, so im asking, i need to assign cfs in my created draft class file(not asso or mycareer file), any chance?

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Sat Nov 09, 2013 10:20 am

Great news Vl@d!

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Sun Nov 10, 2013 3:59 pm

Hey Vlad, any chance you'll be moving to next gen? I'm asking for the PS4 specifically. Looks like we are going to really need an editor for that too.

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Sun Nov 10, 2013 11:22 pm

Quick question that I've been wanting to ask for a while now. How do thing work with editing and saving xbox360 rosters? How do you go about getting the files on the computer, edited, and back to 2k14 for 360? I have a buddy would wants to be able to have some of the cool stuff I have on PC. Just wondering, any help would be great tho.

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Mon Nov 11, 2013 11:03 am

skoadam wrote:Im intrested in edit draft classes, i even dont know if this was avaible in 2k13 reditor, so im asking, i need to assign cfs in my created draft class file(not asso or mycareer file), any chance?


Hey skoadam, I use this tool but it has Chinese characters on it. It's by a guy named Alex (not sure if it's related to Aleczhou who also has a trainer). Search it around NLSC, better yet Google it, I'm pretty sure NLSC results will still pop up. It's in Chinese but it's not that complicated, it only has limited options (portrait ID, CF ID, body type, height and weight only) so it's perfect for assigning CFS.

@Vlad,

Is there a chance you can incorporate turning Auto-save off with the tool and other game settings? It looks like it's expanding now and not just covering roster, though shoes in general still has to do with players.

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Tue Nov 12, 2013 11:41 pm

z_dize, thx already solve my problem with similar tool, but thx for answering. One thing i cant go through is to assign player in mycareer mode to specific team.And how the hell skip rookie showcase game.

Vlad, are the column order will be the same like in 2k13? if its not can u make it default similar to 2k13?

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Wed Nov 13, 2013 10:23 am

Vl@d Zola Jr. wrote:BUT this year we can finally accomplish The ultimate goal for RED MC: create a total modding instrument, which will allow us to handle everything from sliders in association mode to hd-textures of IFF files.



One question I have is if this tool will be able to fix the player positions on regular 5 on 5 blacktop mode. No matter what order I select the players or what height they are, they are always locked into the wrong positions (except the SF position). Even manually changing the player height and position in the player edit menu has no effect. I was wondering if this was due to the ASA_ID or some other factor. Thank you very much. (Y)

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Thu Nov 14, 2013 3:03 am

RowdyRondo wrote:http://en.wikipedia.org/wiki/Binary_Land

:mrgreen: Made my day. (Y)

skoadam wrote:Im intrested in edit draft classes, i even dont know if this was avaible in 2k13 reditor, so im asking, i need to assign cfs in my created draft class file(not asso or mycareer file), any chance?

Isn't available for 2K13. 2K14 DC files will be supported, but probably closer to X-Mas.

eko718 wrote:Hey Vlad, any chance you'll be moving to next gen? I'm asking for the PS4 specifically. Looks like we are going to really need an editor for that too.

Once the consoles are out, and we can get files from them onto PC, i'll take a look. This promises to be an interesting challenge, but not enough info techincal info right now.

HoopJunkie wrote:Quick question that I've been wanting to ask for a while now. How do thing work with editing and saving xbox360 rosters? How do you go about getting the files on the computer, edited, and back to 2k14 for 360? I have a buddy would wants to be able to have some of the cool stuff I have on PC. Just wondering, any help would be great tho.

Here is the Tutorial: http://www.operationsports.com/forums/n ... r-usb.html

z_dize wrote:Is there a chance you can incorporate turning Auto-save off with the tool and other game settings? It looks like it's expanding now and not just covering roster, though shoes in general still has to do with players.

You mean turning auto-save off in game modes? I thought, the in-game settings screen allows to do so...

skoadam wrote:Vlad, are the column order will be the same like in 2k13? if its not can u make it default similar to 2k13?

It is similar, but not the same, since some things were removed from the game and some were added, like changes in skills and tendencies sets, dominant dunk hand, etc.

nhalt42 wrote:One question I have is if this tool will be able to fix the player positions on regular 5 on 5 blacktop mode. No matter what order I select the players or what height they are, they are always locked into the wrong positions (except the SF position). Even manually changing the player height and position in the player edit menu has no effect. I was wondering if this was due to the ASA_ID or some other factor. Thank you very much. (Y)

Not sure, if ASA_ID has something to do with it. But i'm 95% sure, it is the .exe file, which is responsible for this. So, the game just randomly assigns players... This exasperates me as well.

**************************************************
The first (clumsy :D) screenshot of a 2K14 file opened in RED MC:
Image

So, i need to organize all the fields into groups, then write all the necessary texts & docs, and then it will be nearly finished.

PS: I have no clue, what some of the tabs actually do... Maybe they are just a heritage from earlier games, which is now used in a couple of ancient internal formulas, so the game won't crash... but things like Old_Coach_Stats and Player_Ratings... i wasn't able to find what exactly is affected by them.

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Thu Nov 14, 2013 3:40 am

Vlad, I see a tab called "Rookie Templates" to the right of the "Players" tab. What is this?

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Thu Nov 14, 2013 4:06 am

slimm44 wrote:Vlad, I see a tab called "Rookie Templates" to the right of the "Players" tab. What is this?

Its what the game uses to generate rookies in MyCAREER and Association modes. It was known as "Players0" in previous years.
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