MyGM Screenshots & Details

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Re: MyGM Screenshots & Details

Postby benji on Fri Nov 08, 2013 6:06 pm

Leftos wrote:MyGM has had quite a bit of work go into it.

A hundred lazy monkeys with typewriters. :roll:

koberulz wrote:The off-court stuff sounds thoroughly time-consuming. Sure, you still get to play the games, and the results matter, and so on, but you've got so much other shit to do that you can't play as many.

They could allow you to let the "game" handle it like it already lets you do in association with various tasks. (Though maybe not enough. I wouldn't mind say, an Assistant GM who fishes for trades or makes FA suggestions but doesn't run my entire transaction operation for example. Similar to how I can have the scouting done for me and then control the draft. Perhaps I can already do this and I'm too dumb to find it in menus not designed by Jay-Z's careful hand.)
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Re: MyGM Screenshots & Details

Postby koberulz on Sat Nov 09, 2013 1:36 am

There's a 'trade finder' under roster management in 2k12. No idea if it's since been removed, though.
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Re: MyGM Screenshots & Details

Postby Spree#8 on Sat Nov 09, 2013 2:01 am

shadowgrin wrote:it can indeed be difficult to please a player in Association mode, as shown by Mr. Griffin even way back in 2K10

Haven't seen anyone bring it up in the thread you linked to, but the reason he was complaining about playing time was probably foul trouble which naturally brought his minutes average down, regardless of what you set in the rotation. Players getting mad at you because their dumb asses keep fouling out of every game, that was the shit!

That got fixed in 2K11 and since then player morale has been relatively easy to manage. You just need to know what role (and playing time that's tied to it) your player will be happy with which is ruled entirely by his overall rating - not complex at all.

koberulz wrote:There's a 'trade finder' under roster management in 2k12. No idea if it's since been removed, though.

It's still there. The offers you can find there usually suck though and you can manually put together a trade that you will gain much more from.
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Re: MyGM Screenshots & Details

Postby shadowgrin on Sat Nov 09, 2013 7:40 am

Spree#8 wrote:Haven't seen anyone bring it up in the thread you linked to, but the reason he was complaining about playing time was probably foul trouble which naturally brought his minutes average down, regardless of what you set in the rotation. Players getting mad at you because their dumb asses keep fouling out of every game, that was the shit!

Yep, known that since then when a poster in another forum found out about it. It was 2K's way of limiting minutes for scrubs or rookies and since Blake Griffin was a rookie and injured for the entire season that year he got affected by that method.

Now for the cpu teams stacking highly rated players who play the same position and giving them max contracts...
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Re: MyGM Screenshots & Details

Postby Andrew on Sat Nov 09, 2013 10:30 am

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In NBA 2K14’s MyGM mode, keeping your adoring fans happy will become multi-faceted as you now need to ensure they aren’t feeling too light in the pockets. You will have full control over EVERY aspect of your team’s financial situation, right down to setting the prices for various gameday income (tickets, hot dogs, souvenirs, parking, and much more). Maintaining the happiness of the fans and your Owner is a very delicate balance…


Full control is certainly nice for those who'd like an owner mode, but hopefully the default settings will suffice more often than not, as I'd still prefer to focus on the basketball side of things myself. Interacting with players and keeping them happy for the benefit of contract negotiations is something I'm interested in and different owner goals/personalities is a nice touch too, but I'm not all that fussed on this kind of stuff.
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Re: MyGM Screenshots & Details

Postby Andrew on Sat Nov 09, 2013 10:54 am

In-depth Developer Diary over on Operation Sports:
http://www.operationsports.com/features ... per-diary/
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Re: MyGM Screenshots & Details

Postby JaoSming on Sat Nov 09, 2013 11:21 am

so it really is a whole level above Association....too bad Season mode is only limited to 1 season though...

It said the financial stuff can be dumped on your Assistant GM, I wonder how much of this you can automate
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Re: MyGM Screenshots & Details

Postby Andrew on Sat Nov 09, 2013 11:50 am

Hopefully pretty much all of it.
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Re: MyGM Screenshots & Details

Postby Spree#8 on Sun Nov 10, 2013 12:33 am

shadowgrin wrote:Now for the cpu teams stacking highly rated players who play the same position and giving them max contracts...

The contracts are more or less sorted out. The players that would get a max easily a few years ago now get about $7-10M per year, except for those really deserving a max. The problem remaining is that the contracts are still ruled entirely by overall rating and potential, it doesn't matter one bit if the dude played 10 minutes per game last season and averaged 3 points and 2 rebounds on 35% shooting.

The position logjam problem is pretty much PG-exclusive and is compounded by either many point guards being overrated or the point guard overall rating formula being particularly broken. In the 2K14 starting roster, the number of players with an overall of 83 or higher (those demand a starter role in Association) by position:

PG: 16
SG: 8
SF: 7
PF: 7
C: 3

I know there's a lot of talent at the point currently in the NBA, but come on.

The AI logic is another issue and it sucks, there's no sugarcoating that. In my current Association, the Bobcats' big moves in the offseason were signing Kyle Lowry and Devin Harris while still having Kemba Walker, of course.

Haven't been following MyGM news too closely (don't care until next gen version makes its way to PC), but all the new features they have in there won't mean much unless the AI logic has been vastly improved - especially with 30 team control gone.
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Re: MyGM Screenshots & Details

Postby shadowgrin on Sun Nov 10, 2013 1:12 am

Hopefully if you automate it the AI is capable of doing a decent job.
The only consistent decent ones I have experienced when you automate a job are the scouts, like benji touched on.
Though I still don't know if in current gen 2K14 Association that particular glitch exists where if you don't have a first round draft pick (but do have a second round pick) the scouts won't evaluate prospects even if your scouting is set on auto.
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Re: MyGM Screenshots & Details

Postby koberulz on Sun Nov 10, 2013 2:11 am

Surely they should be scouting even if you had no picks at all, in case you later traded for one? Added bonus of not having a glitch in the AI determining whether or not to scout.

The biggest issue for me is the owner demands and firing, which you can't automate out of existence. The ability to own your own team would make this mode so much more playable to me, but you have to struggle through the default mode for an indeterminate amount of time in order to 'unlock' that.
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Re: MyGM Screenshots & Details

Postby Spree#8 on Sun Nov 10, 2013 7:37 am

Just ran a quick test - a 2nd rounder will do, but if you don't have any picks they won't do any scouting.

koberulz wrote:Surely they should be scouting even if you had no picks at all, in case you later traded for one? Added bonus of not having a glitch in the AI determining whether or not to scout.

Agreed.

koberulz wrote:The biggest issue for me is the owner demands and firing, which you can't automate out of existence. The ability to own your own team would make this mode so much more playable to me, but you have to struggle through the default mode for an indeterminate amount of time in order to 'unlock' that.

It could get pretty hilarious if a tiny glitch finds its way into the AI logic and causes it to fire people left and right for some retarded reason. And yeah, the fact that you can get fired might be overdoing it a bit. I want realism as well and I'm glad they're finally giving a franchise mode some attention, but they should at least have an option to turn that off. It's still a video game and I still want to run the team the way I see fit instead of bending over backwards to try and meet an AI owner's demands or else I get fired and all the time I put into the mode goes to waste.
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Re: MyGM Screenshots & Details

Postby futan on Sun Nov 10, 2013 7:38 am

I really really like the sound of this. And I'm seemingly the only one lol.
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Re: MyGM Screenshots & Details

Postby shadowgrin on Sun Nov 10, 2013 7:52 am

Spree#8 wrote:should at least have an option to turn that off

Yeah, something similar to how you can toggle CPU Trades or have Trade Override option in Association.


Spree#8 wrote:fire people left and right for some retarded reason

Close enough...
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Re: MyGM Screenshots & Details

Postby BrotherJRB on Sun Nov 10, 2013 10:28 am

Spree#8 wrote:
shadowgrin wrote:Now for the cpu teams stacking highly rated players who play the same position and giving them max contracts...

The contracts are more or less sorted out. The players that would get a max easily a few years ago now get about $7-10M per year, except for those really deserving a max. The problem remaining is that the contracts are still ruled entirely by overall rating and potential, it doesn't matter one bit if the dude played 10 minutes per game last season and averaged 3 points and 2 rebounds on 35% shooting.

The position logjam problem is pretty much PG-exclusive and is compounded by either many point guards being overrated or the point guard overall rating formula being particularly broken. In the 2K14 starting roster, the number of players with an overall of 83 or higher (those demand a starter role in Association) by position:

PG: 16
SG: 8
SF: 7
PF: 7
C: 3

I know there's a lot of talent at the point currently in the NBA, but come on.

The AI logic is another issue and it sucks, there's no sugarcoating that. In my current Association, the Bobcats' big moves in the offseason were signing Kyle Lowry and Devin Harris while still having Kemba Walker, of course.

Haven't been following MyGM news too closely (don't care until next gen version makes its way to PC), but all the new features they have in there won't mean much unless the AI logic has been vastly improved - especially with 30 team control gone.

Hopefully each coach/GM has its own way to calculate overall rating. That is the next step in association modes. Some teams like the Spurs value intangibles far greater than teams like the Lakers/Kings. Also some GM/Coaches will play 6'2 SG's and other won't.

Player Value is the number one thing fans talk about. Is Kobe better than Lebron? Chris Paul better than Tony Parker? All depends what someone thinks that position should be or values a "make the right play" type of guy or a "I am going to take the last shot regardless if I have all five guys guarding me" type of guy. 2k has attributes for a lot of these things.

I would also like all players to have different ratings at each position based off of the GM/USER criteria. You want to play Lebron at the 4? Hopefully you can scheme offense and defense like Miami did to utilize the speed (they trap a lot).

Anyway a little of topic. I like the idea of the new feature. I am not totally sold on it however. I prefer to play with fictional players so until we can mod it on the PC.....probably not something I am going to play much.
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Re: MyGM Screenshots & Details

Postby Andrew on Sun Nov 10, 2013 12:45 pm

futan wrote:I really really like the sound of this. And I'm seemingly the only one lol.


I wouldn't say that. Some of us just have our concerns, especially as brand new modes do tend to have some teething problems.
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Re: MyGM Screenshots & Details

Postby futan on Sun Nov 10, 2013 6:02 pm

Ah. True enough.
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Re: MyGM Screenshots & Details

Postby volsey on Mon Nov 11, 2013 4:54 am

futan wrote:I really really like the sound of this. And I'm seemingly the only one lol.


Yea it's definitely not what I would have expected, but the premise is very interesting. And I'm definitely excited about the possibility of a more sim games, focus on management approach possibility from a user standpoinmt.
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Re: MyGM Screenshots & Details

Postby CoolColJ on Mon Nov 11, 2013 12:50 pm

So this is kinda like a BBall version of Football manager series from Sega?
IF so cool :)

I just hope, that you can skip past any tedious things with a press of a button unlike current gen and past NBA2K games with respect to being force to sit through every damn draft!!!
Allow us to to move from each draft pick with a button, and also another button/ choice to skip directly to your player/pick


thanks in advance....
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Re: MyGM Screenshots & Details

Postby Spree#8 on Sun Nov 17, 2013 7:24 am

So, somebody with next gen... is it really true that you have to spend VC in order to adjust your team's rotation in this mode?
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Re: MyGM Screenshots & Details

Postby JaoSming on Sun Nov 17, 2013 7:43 am

You gotta have a Level 1 Coach attribute, which like MyCAREER requires spending VC.
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Re: MyGM Screenshots & Details

Postby Andrew on Sun Nov 17, 2013 11:36 am

Ugh, not a fan of that approach.
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Re: MyGM Screenshots & Details

Postby JaoSming on Sun Nov 17, 2013 11:43 am

well, you are not a coach, you are a GM :cool:

its only couple hundred VC iirc, so 1 full game played, win or lose, should give you enough.
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Re: MyGM Screenshots & Details

Postby Andrew on Sun Nov 17, 2013 11:45 am

Granted, but that's been a basic staple of any season mode. It shouldn't require a level up/purchase, even if it is one that's easily acquired. I'm assuming that means you can't change your rotation before the season begins?
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Re: MyGM Screenshots & Details

Postby JaoSming on Sun Nov 17, 2013 12:50 pm

you could get rid of players you dont want starting i guess :shifty:


the whole console experience is about buying and earning VC, limiting new, and now old, features based upon that. Its that economy niche I guess, like MMOs. IMO it would be better if we could bet on Park or Online games, which I would think the NBA would strike down, but that Virgin integration....

Anyway, its just a part of the different experience, which can be neat and annoying.
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