Enhanced from what we've seen in the past, yeah. Those are my words; I guess I could've phrased that better, but I was just going for some quick bullet points for a summary. The blog itself goes into more detail.
I'm definitely glad to hear that the controls will be familiar, indeed very similar to the ones I've liked in previous games. Nice to see some in-depth coaching options, I'm guessing with the team specific playbooks they're talking about, there'll also be some coaching profiles. In any case, nice to see those details.
The dribbling system is sounding good, nice to hear that we can't just spam it. Hopefully, the CPU can't do so either and can be shaken by well-executed combinations by players who can break ankles.
JaoSming wrote:It’s important to stress that we have balanced this feature to insure that there is a proper ratio of blocks/flops/charges called.
Dunno if I like not having control over my defender falling/flopping though. I understand that it could be a downfall of defending with a certain player, just like not being able to dunk with Nash, but still...
You can still manually take a charge:
The right stick also allows you to attempt a dig steal, contest, and take a charge.
It's just that the auto-charge setting will have your players focus on trying to draw charges, kind of like the auto-double team setting in the match-ups saves you from having to manually call for a double team on a particular player every time. The ability to manually try and draw a charge is still there.
JaoSming wrote:Andrew is just sneaky

probably saw the numbering of the images and just did 1-2-3-4-5-etc instead of copying each images' URL
That would've been the efficient thing to do, but I didn't.
