Patchmaking tutorials for NBA 2K13.
Mon Jul 22, 2013 2:52 am
JaoSming wrote:yes, you need to make them the same as normal NBA uniforms.
IT WORKS! Thank you so much for your help Jaosming!
Mon Jul 22, 2013 2:55 am
awesome

enjoy!
Mon Jul 22, 2013 11:47 am
JaoSming wrote:awesome

enjoy!
Oh yeah, I was wondering is the D-League logo on disc or did they remove it from 2K12?
Mon Jul 22, 2013 12:19 pm
i dont have the game files in front of me, but check the files for the logo_nbdl.iff
I know the logo is probably in the other logo large/medium/small files, check the texture names sticky in this forum to figure out where it is
Tue Jul 23, 2013 5:42 am
JaoSming wrote:i dont have the game files in front of me, but check the files for the logo_nbdl.iff
I know the logo is probably in the other logo large/medium/small files, check the texture names sticky in this forum to figure out where it is
I meant for the Xbox 360 not the PC. So do know the logo number is for the D-League Logo on the Xbox 360?
Tue Jul 23, 2013 6:28 am
if it is on the disc, logo_nbdl.iff
Tue Jul 30, 2013 5:39 pm
Can you post a tutorial about Stadium Feel Mod..
Tue Jul 30, 2013 9:55 pm
what about it, it just glitches out the stadium lighting, try moving the lights in the stadiums blender model,
Wed Jul 31, 2013 1:06 am
jaosming can you maybe make an tutorial on how to edit Bump map texture and AO texture from global files?
i want to try to make some new accessories in the global but i dont know how to start
Wed Jul 31, 2013 4:50 am
"Green" Normal Map Textures tutorial in the first post
Wed Jul 31, 2013 9:03 am
then it might just not be possible to do it from those games, I never tested my AI face I converted, I just did it.
Didn't converting from 2K10/2K11 work last year? So maybe you need to take the old models, convert to a 2K12 iff file, then convert it from 2K12 to 2K13.
Wed Jul 31, 2013 10:13 am
JaoSming wrote:then it might just not be possible to do it from those games, I never tested my AI face I converted, I just did it.
Didn't converting from 2K10/2K11 work last year? So maybe you need to take the old models, convert to a 2K12 iff file, then convert it from 2K12 to 2K13.
Yeah, I tried that too, same results!
Wed Jul 31, 2013 10:22 am
then 2K13 is just not going to like it I guess. at the very least you could trace the model....if you are insane like me.
thats what I did in this vid - Converting Arena Models, Kinda -
https://www.youtube.com/watch?v=OFtXL02S5qs
Wed Jul 31, 2013 11:17 am
JaoSming wrote:then 2K13 is just not going to like it I guess. at the very least you could trace the model....if you are insane like me.
thats what I did in this vid - Converting Arena Models, Kinda -
https://www.youtube.com/watch?v=OFtXL02S5qs 
I'll Try it out, and see I really want Eric Williams true head shape in the game!
Yo! this is not fun or easy!
Thu Aug 01, 2013 3:32 am
I am not sure if this is the correct forum for this question but I will ask anyhow so please bare with me OK.
Is it possible to convert or import shoes from previous games such as 2k9 and 2k10 to 2k13?
Even if the .iff files cannot be directly converted can I still replace the current shoe textures with the older textures and override it to create a new shoe? Would that work?
THX
Thu Aug 01, 2013 3:35 am
probably, check the texture and compare it to a 2K13 shoe. If they look similar then you could export the texture and import it into a 2k13 iff file
Fri Aug 02, 2013 2:10 am
JaoSming wrote:probably, check the texture and compare it to a 2K13 shoe. If they look similar then you could export the texture and import it into a 2k13 iff file
The converted shoe shape seemed to work OK, unfortunately the shoe texture did not work. All the colors were messed up and out of place. No good.
Are there any sneaker-head forums where they provide some insight with tutorials, etc?
The only threads related to kicks I have found seem only to provide certain downloads and patches. There is nothing really available on conversions or RGB textures for 2k13. THX!
Fri Aug 02, 2013 2:47 am
its just a matter of making the texture look the way you want it to look. I dont know how else to direct or help you other than that
Thu Aug 08, 2013 10:41 pm
couple new ones for RED MC
Mon Aug 12, 2013 11:55 pm
I gave up trying to convert from 2k10. Tracing the CF is very difficult in the wireframe mode on blender, far too many lines.
But I did trace the outer shape of one of the female models that worked out great.
Tue Aug 13, 2013 6:16 am
Hello, I'd I'd like to ask how can I get this clear quality of texture in blender like other patchers do.
I've tried to watch some tutorial in headshape editing but I always get this...
Tue Aug 13, 2013 6:37 am
i dont know, ask the patchers that do those things
Tue Aug 13, 2013 7:03 am
that's because you are using files with alpha layers. Load up a jpeg version of the texture and it will look like the top
Tue Aug 13, 2013 7:07 am
Thank you.
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