Scott O'Gallagher Q&A Information & Such

Talk about NBA Live 14 here. Archived discussion on NBA Live 13 and NBA Elite 11 can also be found in this section.

Scott O'Gallagher Q&A Information & Such

Postby 22cedric on Thu Jun 27, 2013 3:50 pm

NBA Live 14 gameplay designer @ScottOGallagher is taking your questions on Twitter June 27th regarding @EASPORTSNBA #NBALIVE14 at 3:00pm EST

https://twitter.com/EASPORTSNBA
User avatar
22cedric
 
Posts: 263
Joined: Fri Apr 13, 2012 3:25 am
Location: Montgomery Alabama

Re: Scott O'Gallagher Q&A reguarding NBA Live 14 June 27th

Postby Andrew on Thu Jun 27, 2013 8:26 pm

Here's hoping it's not too early for a few interesting tidbits.
User avatar
Andrew
Retro Basketball Gamer
Administrator
 
Posts: 115047
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Re: Scott O'Gallagher Q&A Information & Such

Postby JaoSming on Fri Jun 28, 2013 6:23 am

t-t-t-takin over

My notes from it

Ryan Santos is back, which is cool
Ball may or may not go into the crowd, they were talking about it
Team Specific Playbooks
Inbounds plays
no canned animations
implied that the player models we see in the CGI are the models used for the game
we can block shots
infact, bouncetek applies to shooting and blocks
ESPN presentation confirmed
there will be a demo of some sort
accessories will be updated daily
dunk packages
player likenesses will be updated mid-season
there will be putback dunks
there will be sliders

LEGENDS RETURN (in some capacity)



No answers on: if PS360 NHL/FIFA/NFL collisions are in, different control schemes, EA Locker, Flopping, Backboard Oops
Opinions are my own.

JaoSming
2KTV Producer
NBA 2K Developer
 
Posts: 29904
Joined: Tue Sep 13, 2005 12:45 am
Location: 2K

Re: Scott O'Gallagher Q&A Information & Such

Postby ThaLiveKing on Fri Jun 28, 2013 7:48 am

JaoSming wrote:t-t-t-takin over

My notes from it

Ryan Santos is back, which is cool
Ball may or may not go into the crowd, they were talking about it
Team Specific Playbooks
Inbounds plays
no canned animations
implied that the player models we see in the CGI are the models used for the game
we can block shots
infact, bouncetek applies to shooting and blocks
ESPN presentation confirmed
there will be a demo of some sort
accessories will be updated daily
dunk packages
player likenesses will be updated mid-season
there will be putback dunks
there will be sliders

LEGENDS RETURN (in some capacity)


No answers on: if PS360 NHL/FIFA/NFL collisions are in, different control schemes, EA Locker, Flopping, Backboard Oops


I seen how you got your Force Field question in that you asked me last year to get, but I couldn't give you the answer to LMAO!!!
User avatar
ThaLiveKing
 
Posts: 2464
Joined: Thu Jun 29, 2006 4:17 am
Location: Toronto, Canada

Re: Scott O'Gallagher Q&A Information & Such

Postby JaoSming on Fri Jun 28, 2013 7:55 am

ThaLiveKing wrote:I seen how you got your Force Field question in that you asked me last year to get, but I couldn't give you the answer to LMAO!!!

Thankfully the Live 13 leaked video showed it, there was no force field, ball went into the crowd, made me smile
Opinions are my own.

JaoSming
2KTV Producer
NBA 2K Developer
 
Posts: 29904
Joined: Tue Sep 13, 2005 12:45 am
Location: 2K

Re: Scott O'Gallagher Q&A Information & Such

Postby ThaLiveKing on Fri Jun 28, 2013 9:00 am

To be honest in some ways, It's better that they put Live 14 on next gen only, all the information and things they were trying to cram in the game last year, I don't think it was ever going to work for this current generation. The ignite engine might be proof of that!! Can't wait to see some 5 on 5 play.

I wanna see someone get dunked on, and fall to the ground, I also want to see bodies on the floor, hopefully they can get those animations in this year or next year
User avatar
ThaLiveKing
 
Posts: 2464
Joined: Thu Jun 29, 2006 4:17 am
Location: Toronto, Canada

Re: Scott O'Gallagher Q&A Information & Such

Postby [Q] on Fri Jun 28, 2013 6:46 pm

my question didnt get answered. he was too busy answering all of the questions from some jerks named THENLSC and JaoSming
Image
User avatar
[Q]
NBA Live 18 Advocate
NLSC Team Member
 
Posts: 14396
Joined: Tue Oct 01, 2002 8:20 am
Location: Westside, the best side

Re: Scott O'Gallagher Q&A Information & Such

Postby JBulls on Fri Jun 28, 2013 6:53 pm

What did you ask?
User avatar
JBulls
 
Posts: 685
Joined: Tue Oct 09, 2012 2:59 pm
Location: Durham, N.C.

Re: Scott O'Gallagher Q&A Information & Such

Postby Andrew on Sat Jun 29, 2013 12:28 am

Very solid Q&A session with some informative tidbits coming out of it. I was wondering how much he'd be allowed to mention this early on and while it would've been nice to get word on some game modes, it sounds like there might be some promising info coming along at some point, perhaps around the time 5-on-5 gameplay footage is starting to be shown.

I was hoping BounceTek would also play a role defensively. If it's implemented well, it should mean that blocks and steals don't feel canned or pre-determined. Some promising news all around, really.
User avatar
Andrew
Retro Basketball Gamer
Administrator
 
Posts: 115047
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Re: Scott O'Gallagher Q&A Information & Such

Postby 22cedric on Sat Jun 29, 2013 7:52 am

NBA LIVE 14 Twitter Q&A

http://www.easports.com/nba-live/news-u ... -interview

Scott O'Gallagher is the Gameplay Designer for NBA LIVE 14, which releases later this year on Xbox One and PlayStation 4. O'Gallagher took to the keyboard today to answer fans' questions on the official NBA LIVE Twitter account.
When can we see 5-on-5 gameplay?
We'll have an event later this summer where we unveil our 5-on-5 gameplay in a hands-on fashion, and we will obviously follow that up with online videos.
Give me one reason to give your game a shot come November.
I am not going to try to sell you ... we've done too much talking over the past few years and haven't delivered. You will have an opportunity to try before you buy, and our intention is to let the game speak for itself.
Will bounceTEK further differentiate good ball handlers from poor ones?
Yes, this year is all about authentic responsiveness. By releasing the ball with physics, we have different animations depending on skill level.
What sort of advancements can we expect on defense and rebounding?
That information will be released at a later time, just know that we really wanted to focus on balance and the value of true competitive gaming.
What capabilities do the next-gen consoles give you that you couldn't do on current-gen consoles?
I am really excited about the experience we're building for the connected consumer, which is something that these new consoles are allowing us to do. More memory and a faster processor obviously allows for more animation and greater visual fidelity to put us in a position to recreate the NBA game.
Are physics going to be animation driven, or truly dynamic in regards to player contact and reaction?
We don't have anything that's decided on the floor or "pre-canned." An example of that is a mid-air collision. When a defensive player goes up to block a finish at the rim, he's entirely independent from the offensive player.
What are you guys doing in regards to player models?
I am really excited about how great our players look and how they move and react on the court.
What can you tell us about improved foot planting and player sliding?
Our new locomotion system results in authentic movement. Guys who played the demo at E3 can attest to this.
What is your main vision to re-introduce the NBA LIVE franchise to the gaming community?
We are looking to innovate in the basketball category. We want to provide the gaming community with something fresh and different, but also authentic to the core of the NBA. Again, I don't want to sell everyone on how great NBA LIVE 14 is going to be…I want the game to speak for itself. I am really excited about where we're going with 5-on-5 gameplay, ball physics, and creating authentic responsiveness. Also, I can't say enough about our commitment to providing updated data from Synergy Sports. This partnership will continuously provide fresh content and updates to keep the game in lockstep with the real world.

NBA LIVE 14 will be available later this year for Xbox One and PlayStation 4. Preorder today, and be sure to check the NBA LIVE website, Facebook, and Twitter for updates throughout the summer.
User avatar
22cedric
 
Posts: 263
Joined: Fri Apr 13, 2012 3:25 am
Location: Montgomery Alabama

Re: Scott O'Gallagher Q&A Information & Such

Postby Andrew on Sat Jun 29, 2013 10:38 am

Nice to get a few additional answers that are expanded beyond a 140 character limit.
User avatar
Andrew
Retro Basketball Gamer
Administrator
 
Posts: 115047
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Re: Scott O'Gallagher Q&A Information & Such

Postby JaoSming on Sat Jun 29, 2013 11:54 am

holy crap, answered a few of my unanswered ones from the Q&A

NG stuff that couldnt be done on CG
Animations and collisions
player models

not saying I was the only one asking those, but that was nice to see...even if he skirted them a bit
Opinions are my own.

JaoSming
2KTV Producer
NBA 2K Developer
 
Posts: 29904
Joined: Tue Sep 13, 2005 12:45 am
Location: 2K

Re: Scott O'Gallagher Q&A Information & Such

Postby JBulls on Sat Jun 29, 2013 2:08 pm

"What are you guys doing in regards to player models?"

Did you really ask exactly that? It seems like they've rephrased the question(s) to make them broad so they can answer them as vaguely as possible.
User avatar
JBulls
 
Posts: 685
Joined: Tue Oct 09, 2012 2:59 pm
Location: Durham, N.C.

Re: Scott O'Gallagher Q&A Information & Such

Postby Andrew on Sat Jun 29, 2013 2:32 pm

I believe that's one's been rephrased, or it might have been someone else's question.
User avatar
Andrew
Retro Basketball Gamer
Administrator
 
Posts: 115047
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia


Return to NBA Live 14

Who is online

Users browsing this forum: No registered users and 1 guest