Patchmaking tutorials for NBA 2K13.
Tue Jan 15, 2013 3:21 pm
It happens a lot in my experience. I'd change values, save, reopen to either find none had changed or a few have, try again, save, it would work or it wouldn't. It's hit and miss... weird :/
Tue Jan 15, 2013 7:55 pm
I need an example. Maybe a certain set of profile settings don't work right when saving. So I need the profile you're using, what file you're using it on, and what I should try to change. There's obviously a bug in the code, but I need the full set of information in order to fix it.
Wed Jan 16, 2013 1:22 am
one that I did find is not being able to paste in values for the last row
Wed Jan 16, 2013 6:37 am
Just fixed that. v0.3.0.3
Sat Feb 02, 2013 2:26 am
Anyone can tell me how to fill 3pt arc with color?
What column should I change?
Like s59 , s42... ?!?!?!?
Sat Feb 02, 2013 2:32 am
it depends on the floor, and the floor has to have a different shade in that area to be able to edit it.
experimenting is the only way to find out
Thu Feb 14, 2013 10:59 pm
Hi Guru Jao, can we edit the blacktop sXXX.iff with this tool??
Fri Feb 15, 2013 12:59 am
well, everything with the blacktop court is texture based, so, you can use this tool for stuff, but not for courts and definitely not for reflections.
if you want to have a floor with reflections on the blacktop courts, you need to 3D edit out the court, then assign a floor to couple with that stadium like normal arenas. so an f604 or f614
Fri Feb 15, 2013 2:47 am
I need some help in court color editing. I try to edit Wells Fargo Arena with 50th logo, I've managed to edit inside the paint area but the problem is I can't seem to find the other values for outside paint
(one with the highlight).

There are only two values for Blue which are the inside the paint area and this

I really need some help
Fri Feb 15, 2013 4:15 am
i dont have that court and I'm not up for editing others' work
look for color values where the third value (the bottom one) is higher than the first two (since its RGB, blues will have a higher third value)
Fri Feb 15, 2013 3:19 pm
Sir, I would just like to ask the following questions:
1. how do you edit the center logo of a particular court?
2. Is there a certain dimension for the center logo size and image format if I want to create a custom center logo?
3. Are the text on court sidelines are also image files like the center logo? (Ex. SIXERS.COM text)
4. How can I change the floor parquet of the court?
5. Lastly, what are the size dimensions of the floor parquet?
Thank you very much in advance sir...
Sat Feb 16, 2013 1:45 am
with a mod tool that can extract and import textures from iff files
yes, each texture has their own dimensions and compression
yes, the text on the sides of the courts are textures too
same with the floor
dimensions depend on the court
there are video tutorials on how to use the mod tools and everything else possible in the tutorials forum. They will show you step by step how to use the two mod tools, import and export DDS textures, and edit them.
Sat Feb 16, 2013 3:26 pm
JaoSming wrote:with a mod tool that can extract and import textures from iff files
yes, each texture has their own dimensions and compression
yes, the text on the sides of the courts are textures too
same with the floor
dimensions depend on the court
there are video tutorials on how to use the mod tools and everything else possible in the tutorials forum. They will show you step by step how to use the two mod tools, import and export DDS textures, and edit them.
Thank you sir for the info..
Your a big help...
I'll try to read some more tutorials so I can further understand the techniques in modding...
Wed May 01, 2013 2:36 am
Can i edit all courts or only the court of Boston Celtics?
Wed May 01, 2013 2:46 am
all courts
Wed May 01, 2013 2:50 am
Thanks for quick answer.

But for example i cant edit Grizzlies court.
Fri May 03, 2013 7:16 pm
Jao, how do i figure out the reflection of the dorna? In what row/column. And also reflection in the center court?
Fri May 03, 2013 8:56 pm
the dornas reflective properties would be in the stadium model....or the out of bounds "part" of the floor.
But its all trial and error to figure that out. Just edit the value for 1 or two columns at a time to figure out which floor part you are modifying.
Fri May 03, 2013 10:09 pm
Thanks jao.how do u make the reflections blurred
Fri May 03, 2013 10:35 pm
Bliss wrote:Thanks jao.how do u make the reflections blurred
No one has discovered or disclosed how to do this thus far.
Fri May 03, 2013 10:46 pm
Jao posted screenshot on first page with the Celtics floor reflection. Id like to know how he does that effect
Fri May 03, 2013 11:17 pm
it uses the 2k9 reflection map, which is a different texture than 2K13's
00108520.PNG
I made mention of it on the first page
You do not have the required permissions to view the files attached to this post.
Sat Jul 13, 2013 3:29 pm
Hi Jao,
I tried to edit colors in phoenix suns court using your method, but the court remain unchanged...
Could you help me, i just want to modify the orange color on the airways center court of the phoenix suns, which is not very nice (very dark) and not the same in game than in the reality.
Thanks
Sat Jul 13, 2013 9:49 pm
sorry, I made this video tutorial to cover it. I know others have made the court using it.
Try doing the court I used in the video as a base, to see if you can make the same changes I did. Then try the suns court after.
Tue Aug 06, 2013 1:29 am
Hey guys, I'm trying to get this tool setup, I've had no problem setting up and using other tools from Leftos (like the audio editor, keep my mod, roster editor) but when I try to open up the hex on steroids 0.5 I get a critical error. In the error log I see input string was not in correct format (among other things). Any help would be appreciated.
Here's the error log:
- Code:
System.Windows.Markup.XamlParseException: The invocation of the constructor on type 'HexOnSteroids.MainWindow' that matches the specified binding constraints threw an exception. ---> System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at System.String.System.IConvertible.ToInt32(IFormatProvider provider)
at System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider)
at System.Convert.ChangeType(Object value, Type conversionType)
at HexOnSteroids.MainWindow.GetRegistrySetting[T](String setting, T defaultValue) in e:\Development\Visual Studio 2010\Projects\HexOnSteroids\HexOnSteroids\MainWindow.xaml.cs:line 1021
at HexOnSteroids.MainWindow..ctor() in e:\Development\Visual Studio 2010\Projects\HexOnSteroids\HexOnSteroids\MainWindow.xaml.cs:line 76
--- End of inner exception stack trace ---
at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri)
at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri)
at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
at System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc)
at System.Windows.Application.LoadComponent(Uri resourceLocator, Boolean bSkipJournaledProperties)
at System.Windows.Application.DoStartup()
at System.Windows.Application.<.ctor>b__1(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
Input string was not in a correct format.
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