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Re: Storyline Ideas, Injuries, & Special Events - Personalit

Sun Mar 17, 2013 5:32 am

Rosque wrote:
A$AP-Pookie wrote:
Rosque wrote:
A$AP-Pookie wrote:Ya'll know children born with some deseases so some NBA players would be donors for their kids maybe at the age of (27-39) and it would be very very rare.So player would be out for a rest of the season and if he would be back he probably retires.

So, if Rose donates a kidney he would retire?

Jesus , did he donated an organ ?

What? :|

:facepalm2: :facepalm2: :facepalm2: :facepalm2: :facepalm2: :facepalm2: :facepalm2: :facepalm2: :facepalm2:

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Sun Mar 17, 2013 5:36 am

So you're saying if player donates (organ i suppose?) for a kid, he would retire?

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Sun Mar 17, 2013 5:42 am

Rosque wrote:So you're saying if player donates (organ i suppose?) for a kid, he would retire?

Yes , finally you understood. Why he would not retire if he would need to play with one kidney all 82 and few seasons more where's the reality ? What would you choose your child life or your professional basketball career ?

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Sun Mar 17, 2013 6:00 am

A$AP-Pookie wrote:
Rosque wrote:So you're saying if player donates (organ i suppose?) for a kid, he would retire?

Yes , finally you understood. Why he would not retire if he would need to play with one kidney all 82 and few seasons more where's the reality ? What would you choose your child life or your professional basketball career ?

That's what I said immeaditely.. Also, when a athlete loses an organ (kidney for instance) he is able to play with only 1. Best example is Ivan Klasnić, he got his kidney transplated (that's the word for replacing an organ?) and it got rejected from his body and did it again and now he is playing professional football. He's not as good as he was (maybe due to lesser amount of chances for playing) but he is still playing. Also Eric Abidal had his liver replaced and he is occasionaly having problems with it but he is still playing for FC Barcelona.

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Sun Mar 17, 2013 6:05 am

Rosque wrote:
A$AP-Pookie wrote:
Rosque wrote:So you're saying if player donates (organ i suppose?) for a kid, he would retire?

Yes , finally you understood. Why he would not retire if he would need to play with one kidney all 82 and few seasons more where's the reality ? What would you choose your child life or your professional basketball career ?

That's what I said immeaditely.. Also, when a athlete loses an organ (kidney for instance) he is able to play with only 1. Best example is Ivan Klasnić, he got his kidney transplated (that's the word for replacing an organ?) and it got rejected from his body and did it again and now he is playing professional football. He's not as good as he was (maybe due to lesser amount of chances for playing) but he is still playing. Also Eric Abidal had his liver replaced and he is occasionaly having problems with it but he is still playing for FC Barcelona.

Playing for barca ? cmon barca just want to look good with keeping hurt eric abidal wich not even on the bench and i haven't see him practising.But cmon it's NBA the tempo is really high. But as i said player won't be good again ( -15 ovrl) and would be out maybe for 1,5 season.

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Sun Mar 17, 2013 6:28 am

A$AP-Pookie wrote:
Rosque wrote:
A$AP-Pookie wrote:
Rosque wrote:So you're saying if player donates (organ i suppose?) for a kid, he would retire?

Yes , finally you understood. Why he would not retire if he would need to play with one kidney all 82 and few seasons more where's the reality ? What would you choose your child life or your professional basketball career ?

That's what I said immeaditely.. Also, when a athlete loses an organ (kidney for instance) he is able to play with only 1. Best example is Ivan Klasnić, he got his kidney transplated (that's the word for replacing an organ?) and it got rejected from his body and did it again and now he is playing professional football. He's not as good as he was (maybe due to lesser amount of chances for playing) but he is still playing. Also Eric Abidal had his liver replaced and he is occasionaly having problems with it but he is still playing for FC Barcelona.

Playing for barca ? cmon barca just want to look good with keeping hurt eric abidal wich not even on the bench and i haven't see him practising.But cmon it's NBA the tempo is really high. But as i said player won't be good again ( -15 ovrl) and would be out maybe for 1,5 season.

He could play for any other team. He's not practising because he is having liver problems. He is back next week.

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Sun Mar 17, 2013 1:33 pm

agiles2303 wrote:1. Work ethic is more than just running as hard as you can for as long as you can into a brick wall. Work ethic like the Kobe's, LeBron's, Durant's, Jordan's, means they put time in at the gym, weight room, dining room, etc to get their body right. Which would prevent injuries.

2. Just because I use a specific example, doesn't mean I provide every specific indicator for how it will be determined. Nor did I ever say that every single young player must end up like Kobe/LeBron/Jordan. Again I was just providing one specific idea, which just so happens to only relate to the prodigy players. Instead of bashing me for being intrigued by different ways they can bring the Kobe or Jordan personality to life, why don't you come up with some ideas about the bench warmers in the league? Or the journeymen?

3. Again this isn't about "Kobe only", if I would have used Karl Malone in reference to not retiring and holding on for one more ring would that have made you happy? Or how about how Isiah Thomas played through that crazy ankle injury, would that have been better? If I would have mentioned the Jordan comeback instead of a potential Kobe comeback would that have calmed your nerves? Whether I used 4 different players to provide an EXAMPLE or just one like I did with Kobe, it doesn't change the underlying theme for each of the ideas, or the fact that THE EXAMPLES I GAVE HAPPENED IN THE PAST, WILL HAPPEN IN THE FUTURE, AND THEREFORE ARE WORTH CONSIDERING WHEN TALKING ABOUT WAYS TO MAKE THE GAME MORE REALISTIC.

4. Yet again I didn't flush out all the details or provide every attribute associated with a player that would determine an increase in potential because it was just a brainstorming session. I could have gone on to say. Just because a player has a high rating, doesn't mean they have a high potential attribute. There are all sorts of calculations that can be done combining position specific stat columns with overall rating plus contribution in the playoffs to determine whether or not they will get a boost in potential. And to your question do I want to give a the next Kobe or LeBron even more potential? YES. If you remember before LeBron won a ring, there were a lot of doubters. Can he be the number one leader? Can he take a game over? Can he be trusted with the last shot? Whenever those questions are asked, there is a underlying sense that his potential is being questioned. Many were starting to believe they crowned him the next big thing to early. But what happened, he won a ring. And now everyone is talking about how the lid is off and the pressure is eliminated and now the sky is the limit for where he can take his career. Sounds like an increase in potential to me.

5. I don't recall saying that if the player is an overall 62 and they win multiple rings that they're prime years or potential should definitely increase. There would have to be some sort of calculation. Did the player play starter minutes plus contribute in the top two of the team statistically over the last two post season runs that ended in a championship, plus considering their work ethic cause if they aren't willing to work hard and make the most of the experience they gained early then it won't do them any good, and lastly taking into account their current potential rating.


1/ Say that to B.Roy, Yao, D.Rose, K.Irving, Bogut, Stoudemire, J.Lin, V.Carter, T-Mac,...
Working hard is not always the best, it could push the body too close to the limit and that could lead to many injury. Some may have the luck of Lebron, Kobe,... but many don't.

2/ Yes, if you did read earlier, my ideas mostly focus on team and sub, giving chances to rise. And I'm thinking about journeyman now. You say you don't mean specific about any player, but isn't Kobe, Jordan, Lebron,.. are what we could call "one of a kind"?

3/ You mention in your post Kobe directly 5 times, Jordan twice as Kobe target, other (Malone, Nash(Laker)) are just one, and many many many things related to 24. So yeah, it's not Kobe-only. My bad then.

4+5/ Vespasian92 laready say it. I'm just saying this: really? You DOUBT LEBRON potential? Are you serious?
Image

My ideas were a quick brainstorming session of ideas, and instead of jumping on my back, saying I'm looking for "Kobe Boost" you could have spent some time brainstorming about how to elaborate on these ideas or calculate them realistically because everything I said has happened in the past.

Who are you? My boss?

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Sun Mar 17, 2013 6:23 pm

im excited. :applaud:

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Sun Mar 17, 2013 7:15 pm

Awesome, U guys are really good at this. If this project success, NBA2k will be a totally different game. Just a few questions.
Firstly, is it possible that injuries and personalities affect ratings, not just potentials? for example, can a major injure cause a decease in ratings to different extent permanently for different personalities?
Secondly, can you guy fix player development? 2k really sucks at this, like, potential increases as rating increases; speed, quickness, vertical, which should be considered born talent also increases.
If you can fix such problems, the game will be much more real and balanced. and I will be really looking forward to your project.
By the way, I do not know much about computing, but if you need help, I would like to run some test for you.
Good luck!

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Mon Mar 18, 2013 6:22 am

werewolf914 wrote:
agiles2303 wrote:- Redefining the effects of injuries for great players.
- Kobe plays through almost everything, and usually has a dominant game while being injured
- Take away significant amount of athleticism, vertical, speed.
- Increase things like free throw, mid-range, 3pt etc. Represents a shift in focus of the player and their will to positively impact the game.


Again, I have to respectfully disagree. Look at Kobe's performance the other day against Indiana. His night certainly wasn't dominant. He missed all of his jumpshots. I honestly don't see why someone should shoot better if they have a hobbled knee, a twisted ankle, sprained finger, etc. Also, increasing shooting ratings due to a 'shift in focus' seems more like someone changing their entire game gradually with age (Kobe, Jason Kidd, Vince, etc).

About boosts in playoffs, that's probably a workable idea, but could be too broad. Limitations for it could be with certain clutch ratings or with the closer signature skill.

I do think most of the other ideas are excellent though, and as you said, it's good to get as many ideas as possible.


It's clear you're man goal is just to disagree with me. Last time I checked, the word "usually" is not a synonym for "always".

agiles2303 wrote:- Redefining the effects of injuries for great players.
- Kobe plays through almost everything, and usually has a dominant game while being injured
- Take away significant amount of athleticism, vertical, speed.
- Increase things like free throw, mid-range, 3pt etc. Represents a shift in focus of the player and their will to positively impact the game.


You're reference to the Indiana game is absolutely irrelevant, just because he attempted to step on the floor doesn't mean this time he should have. Especially when he declared it the WORST sprain in 13 years. The type of injury matters, but again because I didn't outline every miniscule detail for you, that's your cue to discredit my point. Does the type of injury matter? Absolutely. There are 3 degrees of an ankle sprain. Should they get a boost if they have the worst one? No, but then again, they wouldn't be out on the floor anyway cause the game has that logic built-in. Which brings up your reference to the Indiana game, he shouldn't have even started the game, and came to that realization since he didn't play in the 2nd, 3rd, or 4th. But that's the beauty of a computer program. You supply all the logic, and it does it automatically.

But let's look back on his career, more than not when he was injured, he backed it up with dominating performances.
- Put together a great stretch wearing the mask from a broken nose.
- He's been dealing with a painful index finger on the shooting hand that has been equated to an 83-year old man due to the severity of arthritis. Anyone who has shot, dribbled, or caught a basketball before can understand how distracting a finger injury can be. So undeniably, depending on the injury, and the player, heightened focus is the only way to be able to play the way he does being a threat of 40 every night, and averaging 25-27 a game since the arthritis became a serious problem for him.
- There are a few others that I am not remembering

Or let's use Michael Jordan's infamous Flu Game as another example of an extreme increase in focus. I remember an interview with Kobe, and I believe I remember Michael offering a similar sentiment, that when you are able to play through an injury, the game slows down and a natural increase in focus occurs because the body can't do what it normally could.

Which is why some specific attribute markers could get an increase. When you really analyze a jump shot, the overwhelming theme to success is the ability to consistently repeat a muscle memory action. So in the specific case of an ankle sprain. The player's speed, vertical, agility, would decrease. But they might get a 1-5 point boost in the mid range shot, because that his heavily reliant on the ability to focus and perform a consistent release. But you don't need to be fast, jump high, or extremely mobile to have consistency in the shooting motion. Focus is key.

Or how about last year when LeBron was having severe leg cramps in the finals, to the point he had to come out of the game. And even though he went back out on the floor, there were many big plays, and specifically one big three he hit while still hobbling around.

The one thing that all sports games lacks are the drama story lines. And those story lines often times are what get you hooked. I enjoy playing Association mode playing 12 minute quarters and all 82 games because authenticity is important in my opinion. However, that becomes extremely boring if there isn't some sort of manufactured drama.

I'd rather have a few too many "unbelievable" or "superhuman" stories than none at all, which is what we get in simulation sports right now. You could argue that there is a decrease in authenticity if it happens to often, BUT absolutely no drama is 100% unauthentic in the real NBA, too much would be much closer.
Last edited by agiles2303 on Mon Mar 18, 2013 2:11 pm, edited 2 times in total.

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Mon Mar 18, 2013 7:10 am

werewolf914 wrote:
1/ Say that to B.Roy, Yao, D.Rose, K.Irving, Bogut, Stoudemire, J.Lin, V.Carter, T-Mac,...
Working hard is not always the best, it could push the body too close to the limit and that could lead to many injury. Some may have the luck of Lebron, Kobe,... but many don't.

2/ Yes, if you did read earlier, my ideas mostly focus on team and sub, giving chances to rise. And I'm thinking about journeyman now. You say you don't mean specific about any player, but isn't Kobe, Jordan, Lebron,.. are what we could call "one of a kind"?

3/ You mention in your post Kobe directly 5 times, Jordan twice as Kobe target, other (Malone, Nash(Laker)) are just one, and many many many things related to 24. So yeah, it's not Kobe-only. My bad then.

4+5/ Vespasian92 laready say it. I'm just saying this: really? You DOUBT LEBRON potential? Are you serious?



1. I'd like to just repeat what you said. "Working hard is not always the best." Not only that but you just put Jeremy Lin, Yao Ming, Tracy McGrady, Brandon Roy, Vince Carter, and Kyrie Irving on the same plane as Kobe Bryant, Michael Jordan, LeBron James, and Kevin Durant? I don't even know what to say if you believe the level of work ethic and dedication is the same between those two groups. Nonetheless young players across the board with some very rare exceptions, even Jordan and Kobe weren't exceptions, let their talent and youthfulness carry them early in their careers. You hear stories all the time about how they go out and eat a whole pizza and an ice cream sundae before a game. That's not real dedication. Jordan didn't start weight training until he got beat up by Detroit and realized he needed to be able to meet the physical demands of an entire season then the potential brawl of a 7 game series against the proverbial "Jordan Rules". I use Kobe a lot because he's rich in perfect examples. Do some research about his work ethic, you'll hear story after story about how there is just no comparison. There are countless stories that follow this theme.... Kobe calls a trainer at 3 in the morning to help him get some shots up. The trainer helps him for 45 minutes or so and goes back home to sleep. He comes back in the next morning for the Olympic Team practice and walks up to Kobe to say hi only to find out that Kobe never ended up leaving because he had to have 800 makes. Or the fact they he purposely lost weight to lessen the effects on his body while playing in the Olympics. This year he has cut out all sweets from his diet. His summer workout schedule is insane. The amount of time he spends in injury prevention post-game would make most give up playing. So that's what I mean when I describe hard work, and I do not believe for one second that all the players you mentioned except for Derrick Rose has that type of dedication. Kyrie I think will some day, but the young bucks rarely do. So I'm looking for a way to quantify that work ethic and dedication in the NBA 2k world because there is no doubt that when done properly in ALL areas that define dedication to the game, the results are usually positive. Even if it means it happens a bit more often than it should.

2. Yes they are, but NBA 2K doesn't have anyway of picking those once in a decade type players. Once you get deep into an Association, as you previously mentioned, there are too many players who are rated really high. All of my original ideas are a platform of an idea, to come up with a mathematical calculation to determine whether a player has all the attributes to be that one of a kind player. If we can define what makes someone great, then it will be much more feasible to scale back the fact that too many players become rated extremely high in future seasons of the Association.

3. Thank you

4+5. No I'm not doubting his potential now. Because hindsight is 20/20. But if they didn't win it last year, with all the criticism he took in regards to never making a game winning shot, being unwilling to be the leader down the stretch, the basketball world would be consumed with the rhetoric of "He's not as good as we'd thought he'd be." Which is an alternative way of saying "We thought his potential was much higher than it is."

My ideas were a quick brainstorming session of ideas, and instead of jumping on my back, saying I'm looking for "Kobe Boost" you could have spent some time brainstorming about how to elaborate on these ideas or calculate them realistically because everything I said has happened in the past.

Who are you? My boss?


I don't really know where you were going with that, since I was just saying you COULD have spent some time providing detailed logic to my ideas, altering them to what you believe is more realistic, or bringing new ones to the table instead of just saying "Nope you're wrong. Mwahahaha!" I then suggested that we should focus on bringing as many new ideas to the table as possible because that, unlike criticizing another person, is more constructive to the life of this project.

I purposely made sure I didn't use DEMANDING language, like a superior would, because you're opinion is just as valid as mine. Which is ultimately why we all should be focus on new ideas or elaboration on others instead of telling anyone how wrong they are or using condescending GIFs.

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Tue Mar 19, 2013 1:20 am

Hi, now that we are talking about about personalities. I think you can not judge them, every personality have pro and cons. If there has to be a scale, I think 99 is not necessarily the best, actually, Moderation is better according to my philosophy . my suggestion is to sort personalities into 5 congeries, i.e, Passive, Conservative, Neutral, Progressive and "weird", Which may well conclude all the personalities. By the way, that will also help reduce your work load, making it easier to handle. Sophistication is nor always good, sometimes things run out of control.
Specifically,
Passive (25-40) examples, I can think of none
Pros, won`t ask for trade, no negative impact on teammates as leader when losing, don`t miss game, etc
Cons,retire or big decrease in ratings from injuries, no positive impact on teammates as leader when winning, No boost game, slow development,etc
Conservative (40-55) examples, Yao< Durant
Pros, stable performance, pretty loyal , less negative impact on teammates as leader when losing, miss few games, not easy to angry,etc
Cons, Slow recovery from injuries, less positive impact on teammates as leader when winning, few boost game, etc
Neutral (50-70) examples, Duncan,
Pros, very stable, manage their feelings(keep morale high), never freeze (should be assigned the skill), long career(slow fading),etc
Cons, No obvious weakness
Progressive (70-85) examples, Garnett< Jordan< Kobe
Pros, recover better from injuries, taking clutch shots, more boost games, more positive impact on teammates as leader when winning, long career.
Cons, taking massive bad shots, more negative impact on teammates as leader when losing, like big cities, etc
"weird" (85-99) examples, World peace<McGee<Bynum
Pros, Interesting? big boost sometimes,
Cons, weird shots (Center shooting 3), More stupid fouls

The personalities should not be fixed. The rating should change with events or ages, like winning/ losing championship or getting older will make people more moderate; unhappy for long time can push people to extreme; Death of kin may lead to personality totally inverted.
That is the basic idea, some traits may not be appropriate. and I don`t know how much of it is technically possible, just a suggestion, and need to be improved.
By the way, I really wish that you can fix the player development and injuries problem I mentioned in my previous post.

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Tue Mar 19, 2013 4:33 am

a0078050 wrote:The personalities should not be fixed. The rating should change with events or ages, like winning/ losing championship or getting older will make people more moderate; unhappy for long time can push people to extreme; Death of kin may lead to personality totally inverted.
That is the basic idea, some traits may not be appropriate. and I don`t know how much of it is technically possible, just a suggestion, and need to be improved.
By the way, I really wish that you can fix the player development and injuries problem I mentioned in my previous post.


I think a0078050 brings up a good point, at least from a programming perspective. The idea of career pathways is intriguing to me because ultimately in the real world each player who enters the league chooses a path. For the sake of having an example let's say there are 5 starting points for a rookie: Drafted after Freshmen Year, Drafted after Sophomore Year, Drafted after Junior Year, Drafted after Senior Year, D-League.

Each of these starting points would then connect to a child group designating what type of player they are based on some sort of True Player Rating calculation utilizing attributes like Overall Rating, Potential, Place drafted, and others:
Barely in, Average, All-USA, Phenom.

Each of those would then be able to reach 6 end points defining the shape their NBA career will take and finish:
Bust, Average, Journeymen, All-Star, Superstar, Phenom. These groups could then be designated by a range marker. 0-20, 21-45, 46-75, 76-89, 90-95, 96-99 respectively. (*Ideally if there is an attribute column somewhere that doesn't really effect the game play, this value could be stored there so a separate 'database' doesn't need to be created.)

Events, personality, performances, chemistry, relationships, championships, etc can all add or subtract from that total which will automatically move them into new categories, each with different paths to each end point, but still the possibility to become anything they want. As I type this, a combination of age, number of seasons in the league, and number of years designated as prime years, and average overall rating for length of career, will have a huge impact on the path a person could jump to. For example, Kurt Thomas has been in the league for 70 years, his performances now over the course of a season or two could move him into the 'bust' pathway because the data column is only storing an integer, but to call him a bust today is insane. No matter how low his Pathway Rating would be, he should still be considered a journeymen. The mathematical system would have to smart enough to understand that.

The pathway the player is on would then determine the decisions they make in the locker room, off season, on the floor etc. The pathway concept would also allow for the drama we had the last two seasons with LeBron. They make it to the Finals and loose. He comes back the next year with a better skill set, will, and determination to win. Then he wins a ring. He could have just packed it in and gave up. If a phenom after X number of years doesn't win a ring some sort of calculation with random generation will determine whether the player increases their dedication to the game (moves up from the path of Superstar to Phenom) or fades away in the distance (moves down from path of Superstar to All-Star, or worse).

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Wed Mar 20, 2013 12:57 pm

agiles2303 wrote:1. I'd like to just repeat what you said. "Working hard is not always the best." Not only that but you just put Jeremy Lin, Yao Ming, Tracy McGrady, Brandon Roy, Vince Carter, and Kyrie Irving on the same plane as Kobe Bryant, Michael Jordan, LeBron James, and Kevin Durant? I don't even know what to say if you believe the level of work ethic and dedication is the same between those two groups. Nonetheless young players across the board with some very rare exceptions, even Jordan and Kobe weren't exceptions, let their talent and youthfulness carry them early in their careers. You hear stories all the time about how they go out and eat a whole pizza and an ice cream sundae before a game. That's not real dedication. Jordan didn't start weight training until he got beat up by Detroit and realized he needed to be able to meet the physical demands of an entire season then the potential brawl of a 7 game series against the proverbial "Jordan Rules". I use Kobe a lot because he's rich in perfect examples. Do some research about his work ethic, you'll hear story after story about how there is just no comparison. There are countless stories that follow this theme.... Kobe calls a trainer at 3 in the morning to help him get some shots up. The trainer helps him for 45 minutes or so and goes back home to sleep. He comes back in the next morning for the Olympic Team practice and walks up to Kobe to say hi only to find out that Kobe never ended up leaving because he had to have 800 makes. Or the fact they he purposely lost weight to lessen the effects on his body while playing in the Olympics. This year he has cut out all sweets from his diet. His summer workout schedule is insane. The amount of time he spends in injury prevention post-game would make most give up playing. So that's what I mean when I describe hard work, and I do not believe for one second that all the players you mentioned except for Derrick Rose has that type of dedication. Kyrie I think will some day, but the young bucks rarely do. So I'm looking for a way to quantify that work ethic and dedication in the NBA 2k world because there is no doubt that when done properly in ALL areas that define dedication to the game, the results are usually positive. Even if it means it happens a bit more often than it should.

2. Yes they are, but NBA 2K doesn't have anyway of picking those once in a decade type players. Once you get deep into an Association, as you previously mentioned, there are too many players who are rated really high. All of my original ideas are a platform of an idea, to come up with a mathematical calculation to determine whether a player has all the attributes to be that one of a kind player. If we can define what makes someone great, then it will be much more feasible to scale back the fact that too many players become rated extremely high in future seasons of the Association.

3. Thank you

4+5. No I'm not doubting his potential now. Because hindsight is 20/20. But if they didn't win it last year, with all the criticism he took in regards to never making a game winning shot, being unwilling to be the leader down the stretch, the basketball world would be consumed with the rhetoric of "He's not as good as we'd thought he'd be." Which is an alternative way of saying "We thought his potential was much higher than it is."

I don't really know where you were going with that, since I was just saying you COULD have spent some time providing detailed logic to my ideas, altering them to what you believe is more realistic, or bringing new ones to the table instead of just saying "Nope you're wrong. Mwahahaha!" I then suggested that we should focus on bringing as many new ideas to the table as possible because that, unlike criticizing another person, is more constructive to the life of this project.

I purposely made sure I didn't use DEMANDING language, like a superior would, because you're opinion is just as valid as mine. Which is ultimately why we all should be focus on new ideas or elaboration on others instead of telling anyone how wrong they are or using condescending GIFs.


Image

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Fri Mar 22, 2013 11:00 am

when will the reditor be released? Also will this be functional in-game association or is it an application in the background while we run the game (something like your previous video)?

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Sat Mar 23, 2013 11:30 am

Is this project getting cancelled, or can we continue posting reasonable suggestions in a mature manner without trolling or attacking other posters?

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Sat Mar 23, 2013 1:38 pm

Here's an idea (correct me if the game already does any of these)
1. Playing sore or sprained athletes puts them more at risk for a bigger injury.
2. A gauge of the likelihood that a player will play through an injury.
3. Increase the likelihood that an athlete will play through injury (I played through a WCF where the Thunder had Durant and Westbrook with mild injuries, one of which one of my superstars had and he was playing 30+ mins, and both of them never saw the court through all 4 games)
4. "Lin-sanity" like runs for some players or even just coming out parties like Earl Clark this year
5. "Poison Pill" contract type like Jeremy Lin

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Sat Mar 23, 2013 9:36 pm

Vespasian92 wrote:Is this project getting cancelled, or can we continue posting reasonable suggestions in a mature manner without trolling or attacking other posters?

Leftos is quite busy at this time, and I am as well with grad school starting in 2 weeks.

The thing you all need to realize is that this tool will not limit one user vs another. Each person can choose what settings they like, turn off events of features they don't, and add to the tool as they wish. At least that is the current plan.

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Tue Mar 26, 2013 3:42 pm

pregame, half-time, and post game interviews (during the game)

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Tue Mar 26, 2013 9:50 pm

that kind of stuff is not possible

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Thu Mar 28, 2013 2:25 am

Huge Association fan here, and hate it when 2K forgets us year after year just because My Player is more popular.
Also have a youtube channel that primarily does NBA 2K associations, once a week. :

http://www.youtube.com/user/Mraikentv?feature=mhee

Been lurking around here for awhile, especially during UBR, that was by far one of the biggest basketball video game project in history, but seeing this, and knowing that it definitely is possible with a bit of creative work arounds, here a few suggestions:

Might be hard to implement, but Better Records Handling. It would matter that Durant theoretically scores 100 points, etc.
Every game feels self contained, can we have record based on streaks? Winning streaks like the heat, Lebron's FG% during the month, etc.
All time scoring list, for example KG surpasses [blank] in points.
Might be difficult as well but, Avery Johnson won Coach of the Year in my Association and the Nets weren't even #1 in the conference.

Ability to trade future picks, For example Nets offered 5 picks for Dwight Howard.
The ability to trade picks up to 5 years or so, would be awesome, albeit maybe not possible without accessing the game code.

Veteran's minimum and other free agency contracts Player's will for the minimum if nobody else signs them. Couldn't even sign Michael Redd for more than 456k or something like that, because I ran out of MLE.

Rating don't lowers so much based on age. KG, Tim Duncan, etc. Only athletisicm should go down based on age. Nobody gets worse at shooting as they get older, some even get better(Jason Kidd).

Expiring Contracts Are Worth More Expiring contracts should be valuable during trades, especially if the team needs to clear cap space.

AI trade logic basically needs an overhaul.

Factors Should Affect Player Progression - SC1211 pretty much hit it on the spot here,
Some extra suggestions
-More playing time= more development
- Your role effects your development, somewhat. If you were a 6th man for the Thunder, and now the star of the Rockets, it should affect your development in the offseason.
-Certain players on team should increase the development of younger players. For example: KG is credited by Al Jefferson for helping him improve, Sully has said the same and many more.
-Examples: Linsanity, Benching Ray Allen for Avery Bradley during 2012, Earl Clark coming from out of nowhere, Martcin Gortat, etc.
Possible Implementation: It would be great to have the overall rise as the players go (Linsanity), but this might be hard to implement, so instead we can have their performance (using their stats would be viable) affect their potential instead.

If you are gonna fix player morale, allow for the option of 6th man and closer. And also customizable potential lineups, it's annoying that the coach plays Antawn Jamison at the SF so much.

Also 2k13 only allows 12 active players, let's fix this to 13 active.
Last edited by aiken8889 on Thu Mar 28, 2013 2:29 am, edited 2 times in total.

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Thu Mar 28, 2013 6:23 am

Have you guys started working on tool?

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Thu Mar 28, 2013 7:07 am

not yet, few things to take care of first, keep the suggestions coming though

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Thu Apr 04, 2013 2:47 am

Could you make that players get randomized accessories in off-season or even random during season? Like Kobe starts with sleeve on right hand and in 2nd season he gets sleeves on his legs in addition to his sleeve on his hand.

Re: Storyline Ideas, Injuries, & Special Events - Personalit

Thu Apr 18, 2013 12:44 am

So, something may have happened that if you check the top of the forums or the main page you'd already know about.

viewtopic.php?f=149&t=91200

Pretty self explanatory IMO. Thanks for all the ideas though guys! And be sure to check out that thread for Leftos!
Topic locked