Patchmaking tutorials for NBA 2K13.
Sun Oct 28, 2012 1:35 pm
You still? You never posted here before. If you're incapable of following a simple procedure is not my problem. Thank you for stopping by!
Sun Oct 28, 2012 2:10 pm
tyverch wrote:i still dont get this...thanks for nothing
Not cool. We don't need that kind of attitude in our community. Cut it out.
Sun Oct 28, 2012 4:32 pm
i apologize, its my fault, see i didnt know i couldnt say what i felt, i didnt know this site was totalitarian, SORRY
Sun Oct 28, 2012 8:34 pm
Yeah, we don't need that kind of bratty attitude. Out you go.
Mon Dec 10, 2012 8:34 pm
Is there any tutorial how to create portraits? from basic things to put this things together.
Mon Dec 31, 2012 3:27 am
What's the different between 1x and 2x ?
Thanks!
Tue Jan 01, 2013 12:08 am
Yesterday I realize something. The PNG file, must be 512x512. A 256x256 image don't work in 2K13. It must be 512x512.
Fri Jan 18, 2013 9:30 pm
Is this the same for created players???
Sat Feb 09, 2013 4:42 pm
My antivirus (Kingsoft) said that 'Total Installer Thingy 4 2K10' is a trojan. I was planning to attach daninoz's classic players portraits to Larvae's portrait pack.
Mon Feb 11, 2013 10:14 am
@neccasalmor: It's a false positive, it detects a generic trojan because the tool is trying to modify files without proper permits. If you downloaded it from a secure place then it's safe to exclude the files from the AV.
@Teodosic11: As long as you edit the roster to match the portrait ID it should work.
@daninoz: 256x256 or 1x are low resolution portraits, since this year we don't have low and hi portraits but only one file it's a good find that only 2x portrait files work, by the way congrats on your releases!
@jellyno1: 1x are 256x256 pixels portraits and 2x are 512x512 portraits.
@skoadam: A transparent PNG or DDS file with a cutout picture that must be 512x512 pixels.
Sorry for the big delay in the responses!
Tue Feb 26, 2013 5:22 am
When I add a portrait... What is its place in the list? I have added 2 portraits and I dont know why they are putted in this place...
Thanks
Tue Feb 26, 2013 10:31 am
Write in spanish if you want, I understand it. Also write it in english as best as you can in case the moderators don't allow non english messages.
Escribe en español si quieres, yo lo entiendo. También escribe en ingles lo mejor que puedas en caso que los moderadores no permitan mensajes que no estén en ingles.
Tue Feb 26, 2013 5:04 pm
De acuerdo. Preguntaba que orden tienen o cogen los portraits al añadirlos, porque cuando los abro con el mod tool cada uno se coloca en posiciones distintas. Por ejemplo, he añadido dos y cuando abro el portraits.iff con el mod tool, uno se coloca en la posición 1024 y el otro en la 700 y pico. Hay alguna razón para ello??
I Wonder if I open the portraits.iff with mod tool, each portraits is in diferent place and i dont know why they put in this order. For example, I have added 2 portraits, one of this is put in 1024 in the mod tool list when I open iff file and the other is put in 700 more or less. Is there any reason??
Wed Feb 27, 2013 12:59 am
El orden en el mod tool no lo conozco, este método asegura que puedas insertar un portrait con la id que desees, evitando reemplazar otro portrait como con el mod tool. No son herramientas complementarias, si no que la idea detrás de este método es reemplazar al mod tool para editar portraits ya que los tienes todos en una carpeta con el id del mismo como nombre de archivo y los puedes ver haciendo doble click.
I don't know about the order in the mod tool, this method ensures that you can instert a potrait with any id you want, without replacing another portrait like with the mod tool. This are not complementary tools, the idea behind this method is to replace the mod tool for portrait editing since you have a folder with all the portraits named with the id and you can view them just by double-clicking.
Wed Feb 27, 2013 7:23 am
Thanks you
Tue Jul 23, 2013 11:15 am
edit: NVM figured out that issue but now I have another one, the imported portraits work great but for some reason every other player doesnt have portrait now, I am guessing this might be an issue with the portrait file because for some reason the porgram deleted all the other files in the portrait IFF file and only put the one I created in there. is there a way to fix this?
Wed Aug 14, 2013 8:34 pm
I followed the instructions already. Used portrait builder Tit_4_MLB_2k10. The portraits I want to add were added and replaced portrait.iff in NBA 2k13 folder. However, I can't find the created players portrait it in Mod Tool. How can I find created players in the Mod Tool to apply the newly created portraits?
I created players and want to apply the added portraits to these players. How do I find the created players portrait in Mod Tool so I can add the DDS portraits created.
I used Roster Editor to validate if the Portrait IDs of these created players are the same with the newly created portraits. They are the same but still no portrait for the created players when playing the game. See the screenshots for more details.

Roster Editor with Portrait IDs based from added new portraits. See blue highlighted cells.

Thanks.
Wed Aug 14, 2013 8:45 pm
How can I find created players portrait in Mod Tool? Thanks
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