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Re: [Tool] Roster Editor

Fri Feb 08, 2013 6:51 am

Leftos wrote:Yes.

Yes, it says by CFID in Options tab. Actually after replacing the CFNames.txt, Prigioni, Copeland, etc. show up. It's just pretty much all the players with 11XX and 12XX IDs don't have names that show up. Maybe they're in the old teams that Med added or something, I dunno. At any rate, as long as I've got all current players I'm all set.

I do have a question about Find & Replace All, though. I want to, in the Players tab, the Custom Shoe Color Columns, replace all values of #FF4747F1 with #FF1F449A. I've tried doing it within the Editor and it doesn't seem to take. I go to Find & Replace, select, for example 'ShHomeTeam1', enter '#FF4747F1' on the left. On the right then I'll also choose 'ShHomeTeam1', and enter '#FF1F449A'. I click Replace All. Then when I check, the original fields have not been replaced with the new numbers. Am I doing something wrong?

Re: [Tool] Roster Editor

Fri Feb 08, 2013 7:45 am

bigh0rt, no, that's an actual bug that I've just fixed in v0.20.0.1. Thanks for mentioning it.

Re: [Tool] Roster Editor

Fri Feb 08, 2013 10:51 am

Leftos wrote:bigh0rt, no, that's an actual bug that I've just fixed in v0.20.0.1. Thanks for mentioning it.

So it should work (after downloading the update) the way I described it? Thanks!

Re: [Tool] Roster Editor

Fri Feb 08, 2013 11:02 am

Yup.

Re: [Tool] Roster Editor

Fri Feb 08, 2013 11:54 am

Hi Leftos, do u know why if i switch current player to a retro player in my team, the game freezes, why?
thnx

Re: [Tool] Roster Editor

Sat Feb 09, 2013 1:37 am

How do I change shoe color in roster editor?

Re: [Tool] Roster Editor

Sat Feb 09, 2013 2:48 am

the volume is not working on your video tutorial

Re: [Tool] Roster Editor

Sat Feb 09, 2013 3:31 am

liquidswords8, which one?

Re: [Tool] Roster Editor

Sat Feb 09, 2013 12:10 pm

thanks for this awesome Roster Editor sir, i hope the next feature will allow to use jersey, hehe! :bowdown: :bowdown: :bowdown:

Re: [Tool] Roster Editor

Sat Feb 09, 2013 12:12 pm

Er... what?

Re: [Tool] Roster Editor

Sat Feb 09, 2013 12:16 pm

i'm sorry, allow us to add jersey.

Re: [Tool] Roster Editor

Sat Feb 09, 2013 12:25 pm

Nope. Not gonna happen. No new features are gonna happen, actually, at least not from me. The tool is open-source, so anyone can contribute to it. But as far as I'm concerned, this is all for now until REDitor.

Re: [Tool] Roster Editor

Sat Feb 09, 2013 12:27 pm

Leftos wrote:Nope. Not gonna happen. No new features are gonna happen, actually, at least not from me. The tool is open-source, so anyone can contribute to it. But as far as I'm concerned, this is all for now until REDitor.

And we're crazy thankful for all the work you put into it. It's an incredible tool. (Y)

Re: [Tool] Roster Editor

Sat Feb 09, 2013 1:09 pm

Tha King wrote:i'm sorry, allow us to add jersey.

just change the team column of a uniform you don't care about and overwrite that uniform's iff file, or hex edit the bank of names in the newest rosters and change it.

Re: [Tool] Roster Editor

Sun Feb 10, 2013 1:54 am

JaoSming wrote:
Tha King wrote:i'm sorry, allow us to add jersey.

just change the team column of a uniform you don't care about and overwrite that uniform's iff file, or hex edit the bank of names in the newest rosters and change it.


How can we make it work for CAT? I mean assign jerseys for CAT.

Thanks!

Re: [Tool] Roster Editor

Sun Feb 10, 2013 3:20 am

create a team
figure out which uniforms go to that team
figure out which identifier (the team name away/home) column goes to it
replace existing uniforms with that teamID

Re: [Tool] Roster Editor

Sun Feb 10, 2013 11:09 am

Jaosming
i put the jerseys of the Rising Stars and Elites on my CAT (Created Team) and when i go to play in that team.
it will crash.

any solution for this?

Re: [Tool] Roster Editor

Sun Feb 10, 2013 11:19 am

no idea

Re: [Tool] Roster Editor

Sun Feb 10, 2013 11:50 pm

Leftos, are there any known limitations to using Roster Editor to Edit .FXG extensions without corrupting it? I noticed somebody somewhere else talking about using the tool to change Tendency and Rating figures. Can the tool edit Association files just like Roster files?

Re: [Tool] Roster Editor

Mon Feb 11, 2013 12:02 am

as long as you know the offsets for the roster you used to begin the association, yes, you can use the tool to edit it.

and with everything you edit with all community made tools, keep backups just in case

Re: [Tool] Roster Editor

Mon Feb 11, 2013 12:04 pm

JaoSming, that's a great idea jao. try it asap.
Leftos, oh, ok i understand, last one, changing socks color? via hex? not only black and white? this one is needed for ALLSTAR and WINTER COURT.

Re: [Tool] Roster Editor

Tue Feb 12, 2013 9:31 am

Hey Leftos,

I don't know if this goes along with your post that you aren't adding any new features but is there a way to add draft status. I added a player to a roster and he had his draft status. Then i added others and they didn't. Did i miss something? asaid? does it go along with portrait id or cyber face id. The player i created was Kevin Murphy or the jazz, he had it but jarvis varnado did not. if these aren't the methods do you know how to get the status to show with a player...thanks for the help

Re: [Tool] Roster Editor

Tue Feb 12, 2013 3:03 pm

Code:
System.ArgumentOutOfRangeException: startIndex cannot be larger than length of string.
Parameter name: startIndex
   at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
   at NBA_2K13_Roster_Editor.MainWindow.btnSavePlayers_Click(Object sender, RoutedEventArgs e) in e:\Development\Visual Studio 2010\Projects\NBA 2K13 Roster Editor\NBA 2K13 Roster Editor\MainWindow.xaml.cs:line 1624
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   at System.Windows.Controls.Primitives.ButtonBase.OnClick()
   at System.Windows.Controls.Button.OnClick()
   at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
   at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

None

Re: [Tool] Roster Editor

Tue Feb 12, 2013 10:28 pm

KwiLL23, always good to say what caused the crash as well

Re: [Tool] Roster Editor

Wed Feb 13, 2013 1:00 am

Is there a way to override the 12 active players so there could be 13 available for games?
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