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Importing N2KM(headshape) to NBA2KXMODTOOL

Fri Dec 28, 2012 9:56 pm

Guys, I tried to import a modded headshape that was exported using 3DM Modtool, and it gave me this error message

Image

Is there still a way to fix this? ouch I don't want to go back from scratch.

*I didn't know that 3dm mod tool can't export cyberface files properly until i have read some of the posts here in NLSC.

Re: Importing N2KM(headshape) to NBA2KXMODTOOL

Sat Dec 29, 2012 12:52 am

it has issues with the textures, not the models

you need to make sure you export and import the model from the same time. For whatever reason, your edited CF is larger in filesize than the one in the file you are importing into.

Re: Importing N2KM(headshape) to NBA2KXMODTOOL

Sat Dec 29, 2012 3:23 am

That's most likely a headband issue. In most of the 2K game years the headband has 145 vertex, 2k11 has 144. The error is saying it expected 145 vertex and your import only had 124. So even if your headband is right you should be able to track the problem down with that information. Just look for the scene that has 124 vertex and most likely it should have 145.

Re: Importing N2KM(headshape) to NBA2KXMODTOOL

Sat Jan 05, 2013 9:34 am

solved. thank you! :D

Re: Importing N2KM(headshape) to NBA2KXMODTOOL

Sun Jan 13, 2013 7:31 am

Ballyoop wrote:solved. thank you! :D

how did you do it? pllease share it to us or make a tutorial

Re: Importing N2KM(headshape) to NBA2KXMODTOOL

Fri Jan 18, 2013 1:16 pm

How didi you do it??pls share

Re: Importing N2KM(headshape) to NBA2KXMODTOOL

Thu Feb 28, 2013 7:00 pm

Ballyoop wrote:solved. thank you! :D

ballyoop , how did u solved it ??
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