Patchmaking tutorials for NBA 2K13.
Thu Dec 06, 2012 6:44 am
JaoSming wrote:try checking the forums and the internet with help launching java programs. I dont have Win 8 so I cant help you
Wow! Okay, all i had to do was create a folder in the desktop and move the contents there and it's working! Thanks!
Thu Dec 06, 2012 7:18 am
edit: nevermind. I see there are more instructions with youtube videos i missed!
Nope. Still can't figure it out. For 2k12 i used the NBA 2K12 Cyberface (& Jersey) Texture Importer / Exporter..i easily selected my iff and i could see all my textures in a folder. Is there something more simpler like that? It won't work with 2k13 and when i use the 2kModtool...i export the arms texture from my iff, save it as arm.dds......then load it into gimp..edit it..save it as generate mipmaps and dtx1. Then i click import in the 2kmodtool importres and select my arm.dds....it tells me its loaded but shows this funky picture that looks messed up with stripes and double of the tattoo i added. In game the black stripes show up over my face..
Thu Dec 06, 2012 9:27 am
Maximus89As a general rule of thumb I only use 2K Mod Tool to export headshapes, most of the time it does not work well with textures. Use
3DM Mod Tool for importing and exporting textures.
Thu Dec 06, 2012 9:42 am
DukeW74 wrote:Maximus89As a general rule of thumb I only use 2K Mod Tool to export headshapes, most of the time it does not work well with textures. Use
3DM Mod Tool for importing and exporting textures.
I know how to import and export the cyberface but i've never done it for arm or face texture. How do i use it for that after i've loaded the iff into 3dm mod tool?
Thu Dec 06, 2012 9:49 am
Maximus89, Same as the CF, but you save it as DTX 1 with no alpha
Thu Dec 06, 2012 9:58 am
dare wrote:Maximus89, Same as the CF, but you save it as DTX 1 with no alpha
Okay, got ya. Right click and the middle chinese sybmols-top being export-bottom being import correct? let me give it a shot!
update: SWEET! It worked! Now the hard part. Got everything working with blender-problem is i suck at it other than grabbing and pulling, but whatever ill search for tutorials. Thanks fellas.
Thu Dec 06, 2012 12:24 pm
Can anyone tell me how i can freely rotate and move the cyberface in blender? Or top side front etc my only camera options?
Thu Dec 06, 2012 12:30 pm
Hold down the middle mouse button while moving it (the mouse), also a combo of middle mouse and the shift key helps.
Sat Dec 08, 2012 1:46 am
JaoSming wrote:make sure you are in edit mode, and actually have the UV window selected on that right panel like in the video
Yep I did exactly that but to no avail because I've discovered that when I try it with the Celtics court, it works... but when I try the same thing with the Bulls court, it doesn't. I think you should try with another default court like the Bulls to confirm and amend your tut to say it doesn't work with all courts.
Sat Dec 08, 2012 1:50 am
JBulls wrote:JaoSming wrote:make sure you are in edit mode, and actually have the UV window selected on that right panel like in the video
Yep I did exactly that but to no avail because I've discovered that when I try it with the Celtics court, it works... but when I try the same thing with the Bulls court, it doesn't. I think you should try with another default court like the Bulls to confirm and amend your tut to say it doesn't work with all courts.
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Sat Dec 08, 2012 2:49 am
JaoSming wrote:
WTF LOL, thanks man big help (not sarcasm)
Sun Dec 09, 2012 8:53 am
Don't know if this has been done before but I was finally able to fix 2k's horrible parquet layout thanks to the UV tutorial and the 2kmodtool:
2K DEFAULT

FIXED

Thanks a lot Jao and NLSC!
Sun Dec 09, 2012 8:57 am
very nicely done

so glad it was a simple solution
Sun Dec 09, 2012 9:01 am
Not simple, took 3 hours total but glad it was actually possible lol!
Sun Dec 09, 2012 11:34 am
I meant for the UV mapping. I had no doubt that fixing 2K's antiquated modeling issues took plenty of tedious time
Sat Dec 15, 2012 7:57 am
How do you mark whole row in Roster Editor?
Tue Dec 25, 2012 9:08 am
Two new tutorials, all the things you can edit in the Jerseys Tab of the Roster Editor, and how to Activate Hidden Players with that tool as well.
Wed Dec 26, 2012 12:43 am
How do you mark the whole row in Roster Editor? 2:29min in video
http://www.youtube.com/watch?v=0U7OTCleOh8
Wed Dec 26, 2012 1:33 am
click, hold shift, click
Sun Dec 30, 2012 12:59 am
Hi JaoSming,
I really appreciate your tutorials and overall contributions to the community, much respect!
I thought I'd ask you about shoe colors, as I've read most everything I can find and am still confused. I'd simply like to assign shoes (Nike) for my squad whereby the shoes use a white base for home, and black for away. There are team colors in the jersey tab, yet there is also shoe color info on the players tab as well. Does one override the other? Also, I don't understand which shoes I'd need to assign in My Shoes that follow the home/away color codes.
I'd appreciate any and all insight you may have with this. Cheers, Tibs
Sun Dec 30, 2012 1:07 am
i dont know, I dont experiment with shoes, well, I dont really do anything with shoes, so I dont know how they are assigned or work
the jersey tab tutorial covers shoe colors in regards to that uniform, which would have the white/black base color, but other than that I can't help you
Sun Dec 30, 2012 5:11 am
Thanks man, I did some more research and figured it out! Most of the info was from Operation Sports forum, it may be helpful to put together a brief How-To on setting home and away shoe colors. It has to do with how the colors are set in the Shoe Editor and works like a charm. I'll gladly share if anyone's interested.
Sun Dec 30, 2012 10:19 pm
I'd say any info you can share would be greatly appreciated.
Sun Jan 06, 2013 1:59 pm
Can you edit coaches with the 2K13 Roster Editor?
Sun Jan 06, 2013 2:34 pm
he's added stuff for that iirc
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