Thu Oct 18, 2012 5:09 am
hova- wrote:Don't know about the passing. Imho it's too easy to heave it upcourt. So I lowered the passing to 45. In comparison to last year, this does not kill the game by letting PGs throw away the ball on easy passes. But on 12 mins quarters it really gives you a good amount of non stealing turnovers.
Blocking at 100 looks interesting. I also lowered the vertical by a lot and with blocking at 70 I still dont get enough blocked shots. So I might try to go with 100 and the lower it if needed.
Fri Oct 19, 2012 3:34 pm
Fri Oct 19, 2012 8:02 pm
Sat Oct 20, 2012 3:36 pm
rajaz wrote:This are my sliders which I based on EvanChelio from youtube and my own experience.
few notes:
- This are for hall of fame level - its a simulation type of game, so if you like to go crazy with 3 points shots over the heads of defenders and easy dunks, this sliders are not for you.
- Im getting realistic results and I like the balance between open shots percentage to contested ones, it feels real to me. No super-hero computer but he will make open shots so you need to play good d.
- guard the ball well or else the computer will steel it.
I will be glad to hear if you liked them or not and adjusments advices.![]()
Hall of Fame
Game speed - 46
11 Minutes
fatigue on
injuries on
shooting type - real player
ft shooting type - real player
free throw diffeculty - 60 - if its too easy to you - take it up![]()
![]()
user / computer
Offense
Inside Shot Success - 43/43
Close Shot Success - 43/43
Mid-Range Success - 48/48
3PT Success - 50/48
Layup Success - 48/48
Dunk in Traffic Frequency - 50 / 50
Dunk in Traffic Success - 45/45
Pass Accuracy - 50/50
Alley-Oop Success - 50/50
Contact Shot Success - 43/43
Defense
Driving Contact Shot Frequency - 95/95
Inside Contact Shot Frequency - 90/95
Layup Defense Strength TAKEOFF - 50/50
Layup Defense Strength RELEASE - 50/50
Jump Shot Defense Strength GATHER - 50/50
Jump Shot Defense Strength RELEASE - 50/50
Help Defense Strength - 70/95
Steal Success - 49/46
Attributes
Quickness - 42/42
Vertical - 40/40
Strength - 55/55
Stamina - 44/44
Speed - 50/50
Durability - 50/50
Hustle - 100/100 - makes the game thougher, simulation.
Ball Handling - 50/50
Hands - 44/44
Dunking Ability - 43/43
On-Ball Defense - 58/58 - makes it harder to pass players.
Stealing - 48/48
Blocking - 49/56
Offensive Awareness - 100/100
Defensive Awareness - 100/100
Offensive Rebounding - 0/0 - keep rebounds at 0, that way the rebounds based on the players attributes and the postion of the player in the moment and the ball doesn't stick suddenly in the air to some far hand just because.
Defensive Rebounding - 0/0
Consistency - 50/50
Fatigue Rate - 42/42
Injury Frequency - 25/25 I don't like too many injureis during the season so Im reducing it down to 25.
Injury Severity - 25/25
Tendencies
keep it all at 50 -
if a certain team doesn't play realistic to your opinion - change it in the coach profiles.
If a player doesnt play realistic to your opinion - change it inside the player tendencies and attribues.
Fouls
Over the Back Foul Frequency - 100/100
Charging Foul Frequency - 100/100
Blocking Foul Frequency - 80/80
Reaching Foul Frequency - 80/85
Shooting Foul Frequency - 58/57
Loose Ball Foul Frequency - 100/100
My controller -> controller settings ->
Automatic shot contest - manual - you take full control over your defense. if you jump to block and got tricked, thats your fault - not the computer.
defense assist strength - 0
Sat Oct 20, 2012 9:35 pm
free24ride1 wrote:Can I play with 12 minutes instead of 11 minutes quarter?
Sun Oct 21, 2012 3:59 am
rajaz wrote:free24ride1 wrote:Can I play with 12 minutes instead of 11 minutes quarter?
The scores might get a bit high playing 12 min... I believe you will get 110-120 points on a regular basis while on 11 minutes its surround the 100.
Sun Oct 21, 2012 11:30 pm
free24ride1 wrote:rajaz wrote:free24ride1 wrote:Can I play with 12 minutes instead of 11 minutes quarter?
The scores might get a bit high playing 12 min... I believe you will get 110-120 points on a regular basis while on 11 minutes its surround the 100.
Okay thx..this slider is good for My Career? (using cheat engine) also have you tested this slider in simulated games..? Does this give realistic stats?
Btw.. using this slider.. Pacers lost to the Bobcats.. how is that even possible
Any tips on this slider.. I've used it in My Career mode and it's a bit challenging, I lost 5 games already and only one 1.
Mon Oct 22, 2012 1:40 am
rajaz wrote:free24ride1 wrote:rajaz wrote:free24ride1 wrote:Can I play with 12 minutes instead of 11 minutes quarter?
The scores might get a bit high playing 12 min... I believe you will get 110-120 points on a regular basis while on 11 minutes its surround the 100.
Okay thx..this slider is good for My Career? (using cheat engine) also have you tested this slider in simulated games..? Does this give realistic stats?
Btw.. using this slider.. Pacers lost to the Bobcats.. how is that even possible
Any tips on this slider.. I've used it in My Career mode and it's a bit challenging, I lost 5 games already and only one 1.
Yeah, play good defense - don't leave your man alone. And run plays on offense - don't try taking the ball to the basket every possession.
As I said, this sliders are for Hall of fame level, so yes they are challenging. They require a team basketball in order to achieve good results.
If you are a beginner or just like to play in a more arcade style of 1 on 1 against the computer, this sliders are not for you.
Mon Oct 22, 2012 2:03 am
free24ride1 wrote:rajaz wrote:free24ride1 wrote:rajaz wrote:free24ride1 wrote:viewtopic.php?f=146&t=88633
Here is one of the games Kings vs Spurs using your HOF sliders. I'm not sure what to do because I do play good defense, but the CPU just makes shots over my face or my teammates' face even with a hands on face. I do not try to take the ball to the basket every possession, because I do pick and roll for my teammates, but it dosent work all the time because they take jumpshots and would always brick it or either get blocked, ending in a fastbreak for the other team. I pass the ball also if there are any posting up teammates. I call for pick and roll, it will work but not all the time. And another of my problem is that when we are leading by a few points, the coach subs me out and then later the opposing team now has the lead. This is what I noticed after playing six games with your HOF sliders. I can't remember the other things the CPU did, but this is what I can remember. I might just try another slider, thanks for the tip anyway.
I am using slimm44's roster.
Mon Oct 22, 2012 9:41 am
Sat Oct 27, 2012 7:52 am
Sat Oct 27, 2012 10:33 am
rajaz wrote:free24ride1 wrote:rajaz wrote:free24ride1 wrote:rajaz wrote:free24ride1 wrote:viewtopic.php?f=146&t=88633
Here is one of the games Kings vs Spurs using your HOF sliders. I'm not sure what to do because I do play good defense, but the CPU just makes shots over my face or my teammates' face even with a hands on face. I do not try to take the ball to the basket every possession, because I do pick and roll for my teammates, but it dosent work all the time because they take jumpshots and would always brick it or either get blocked, ending in a fastbreak for the other team. I pass the ball also if there are any posting up teammates. I call for pick and roll, it will work but not all the time. And another of my problem is that when we are leading by a few points, the coach subs me out and then later the opposing team now has the lead. This is what I noticed after playing six games with your HOF sliders. I can't remember the other things the CPU did, but this is what I can remember. I might just try another slider, thanks for the tip anyway.
I am using slimm44's roster.
Sun Oct 28, 2012 2:04 am
Sun Oct 28, 2012 5:03 pm
Tue Oct 30, 2012 12:52 pm
Fri Nov 02, 2012 1:39 am
Sun Nov 04, 2012 8:35 am
RedPhazon8 wrote:I uploaded a video on some of the new changes I made, tell me if it helps you guys out if you decided to try them out.
Sun Nov 04, 2012 3:27 pm
RedPhazon8 wrote:Just my recommendation for fixing the fast break, I think the best place to start is to cutting the fast break attribute in half for all coaches. I tested it out with the Kings and Nuggets, who have the highest fast break attributes, and the game seems to enter reasonable levels of pace. The biggest issue is you can't really keep this in check in MyCareer and you cannot apply this to locked teams like the Dream Team.
Mon Nov 05, 2012 7:42 am
free24ride1 wrote:RedPhazon8 wrote:Just my recommendation for fixing the fast break, I think the best place to start is to cutting the fast break attribute in half for all coaches. I tested it out with the Kings and Nuggets, who have the highest fast break attributes, and the game seems to enter reasonable levels of pace. The biggest issue is you can't really keep this in check in MyCareer and you cannot apply this to locked teams like the Dream Team.
What do you mean? You can just adjust coach profiles before you start My Career.
Mon Nov 05, 2012 8:29 am
Wed Nov 14, 2012 2:30 am
Tue Dec 04, 2012 3:23 pm
rajaz wrote:This are my sliders which I based on EvanChelio from youtube and my own experience.
few notes:
- This are for hall of fame level - its a simulation type of game, so if you like to go crazy with 3 points shots over the heads of defenders and easy dunks, this sliders are not for you.
- Im getting realistic results and I like the balance between open shots percentage to contested ones, it feels real to me. No super-hero computer but he will make open shots so you need to play good d.
- guard the ball well or else the computer will steel it.
I will be glad to hear if you liked them or not and adjusments advices.![]()
Hall of Fame
Game speed - 46
11 Minutes
fatigue on
injuries on
shooting type - real player
ft shooting type - real player
free throw diffeculty - 60 - if its too easy to you - take it up![]()
![]()
user / computer
Offense
Inside Shot Success - 43/43
Close Shot Success - 43/43
Mid-Range Success - 48/48
3PT Success - 50/48
Layup Success - 48/48
Dunk in Traffic Frequency - 25 / 25
Dunk in Traffic Success - 45/45
Pass Accuracy - 50/50
Alley-Oop Success - 50/50
Contact Shot Success - 35/35
Defense
Driving Contact Shot Frequency - 95/95
Inside Contact Shot Frequency - 90/95
Layup Defense Strength TAKEOFF - 60/60
Layup Defense Strength RELEASE - 60/60
Jump Shot Defense Strength GATHER - 60/60
Jump Shot Defense Strength RELEASE - 60/60
Help Defense Strength - 70/95
Steal Success - 49/46
Attributes
Quickness - 42/42
Vertical - 40/40
Strength - 55/55
Stamina - 44/44
Speed - 50/50
Durability - 50/50
Hustle - 100/100 - makes the game thougher, simulation.
Ball Handling - 50/50
Hands - 44/44
Dunking Ability - 43/43
On-Ball Defense - 58/58 - makes it harder to pass players.
Stealing - 48/48
Blocking - 49/56
Offensive Awareness - 100/100
Defensive Awareness - 100/100
Offensive Rebounding - 0/0 - keep rebounds at 0, that way the rebounds based on the players attributes and the postion of the player in the moment and the ball doesn't stick suddenly in the air to some far hand just because.
Defensive Rebounding - 0/0
Consistency - 50/50
Fatigue Rate - 42/42
Injury Frequency - 25/25 I don't like too many injureis during the season so Im reducing it down to 25.
Injury Severity - 25/25
Tendencies
keep it all at 50 -
if a certain team doesn't play realistic to your opinion - change it in the coach profiles.
If a player doesnt play realistic to your opinion - change it inside the player tendencies and attribues.
Fouls
Over the Back Foul Frequency - 100/100
Charging Foul Frequency - 100/100
Blocking Foul Frequency - 80/80
Reaching Foul Frequency - 80/85
Shooting Foul Frequency - 58/57
Loose Ball Foul Frequency - 100/100
Sat Dec 08, 2012 4:48 pm
HyperYellow wrote:rajaz wrote:This are my sliders which I based on EvanChelio from youtube and my own experience.
few notes:
- This are for hall of fame level - its a simulation type of game, so if you like to go crazy with 3 points shots over the heads of defenders and easy dunks, this sliders are not for you.
- Im getting realistic results and I like the balance between open shots percentage to contested ones, it feels real to me. No super-hero computer but he will make open shots so you need to play good d.
- guard the ball well or else the computer will steel it.
I will be glad to hear if you liked them or not and adjusments advices.![]()
Hall of Fame
Game speed - 46
11 Minutes
fatigue on
injuries on
shooting type - real player
ft shooting type - real player
free throw diffeculty - 60 - if its too easy to you - take it up![]()
![]()
user / computer
Offense
Inside Shot Success - 43/43
Close Shot Success - 43/43
Mid-Range Success - 48/48
3PT Success - 50/48
Layup Success - 48/48
Dunk in Traffic Frequency - 25 / 25
Dunk in Traffic Success - 45/45
Pass Accuracy - 50/50
Alley-Oop Success - 50/50
Contact Shot Success - 35/35
Defense
Driving Contact Shot Frequency - 95/95
Inside Contact Shot Frequency - 90/95
Layup Defense Strength TAKEOFF - 60/60
Layup Defense Strength RELEASE - 60/60
Jump Shot Defense Strength GATHER - 60/60
Jump Shot Defense Strength RELEASE - 60/60
Help Defense Strength - 70/95
Steal Success - 49/46
Attributes
Quickness - 42/42
Vertical - 40/40
Strength - 55/55
Stamina - 44/44
Speed - 50/50
Durability - 50/50
Hustle - 100/100 - makes the game thougher, simulation.
Ball Handling - 50/50
Hands - 44/44
Dunking Ability - 43/43
On-Ball Defense - 58/58 - makes it harder to pass players.
Stealing - 48/48
Blocking - 49/56
Offensive Awareness - 100/100
Defensive Awareness - 100/100
Offensive Rebounding - 0/0 - keep rebounds at 0, that way the rebounds based on the players attributes and the postion of the player in the moment and the ball doesn't stick suddenly in the air to some far hand just because.
Defensive Rebounding - 0/0
Consistency - 50/50
Fatigue Rate - 42/42
Injury Frequency - 25/25 I don't like too many injureis during the season so Im reducing it down to 25.
Injury Severity - 25/25
Tendencies
keep it all at 50 -
if a certain team doesn't play realistic to your opinion - change it in the coach profiles.
If a player doesnt play realistic to your opinion - change it inside the player tendencies and attribues.
Fouls
Over the Back Foul Frequency - 100/100
Charging Foul Frequency - 100/100
Blocking Foul Frequency - 80/80
Reaching Foul Frequency - 80/85
Shooting Foul Frequency - 58/57
Loose Ball Foul Frequency - 100/100
0-11 in season with Portland on these sliders. Leading rebounder? LMA with 5.9 pg
Mon Dec 17, 2012 11:09 am
Thu Jan 24, 2013 3:27 am