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Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Mon Oct 22, 2012 4:10 am

v 1.0 released :P

I sent files also on moddingway..waiting on approval...

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Mon Oct 22, 2012 4:13 am

Thanks maumau for the release! Good work! (Y)

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Mon Oct 22, 2012 4:16 am

Marek wrote:Thanks maumau for the release! Good work! (Y)

Thx mate!

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Mon Oct 22, 2012 6:00 am

What's your next project?

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Mon Oct 22, 2012 6:22 am

Maybe hex editing camera but I think i can improve rim models even more...working on net shape/stiffness also would be' cool....we'll see :D

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Mon Oct 22, 2012 8:00 am

been waiting for this maumau78, is the global.iff you are using are included in this pack? :)

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Mon Oct 22, 2012 8:57 am

This is sweet Beybeh! Thank you so much for this mod maumau :bowdown:

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Mon Oct 22, 2012 9:29 am

maumau78 wrote:Maybe hex editing camera but I think i can improve rim models even more...working on net shape/stiffness also would be' cool....we'll see :D


Stiffness can definitely be edited, the guy who knows how won't share though :/. It would be awesome if net shape could be edited :D.

Question, is it possible to make the clothes tight but keep the net loose? Clothes are way too baggy imo.

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Mon Oct 22, 2012 1:05 pm

i try this.......... :cry: but the 24 shot clock not compatible....

can you fix it?....thanks............. anyway great work (Y)

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Mon Oct 22, 2012 7:38 pm

Venoms wrote:i try this.......... :cry: but the 24 shot clock not compatible....

can you fix it?....thanks............. anyway great work (Y)

Hi Venoms..can you explain this BUG??
maybe with a picture....
Thx

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Mon Oct 22, 2012 7:39 pm

Jay1990 wrote:
maumau78 wrote:Maybe hex editing camera but I think i can improve rim models even more...working on net shape/stiffness also would be' cool....we'll see :D


Stiffness can definitely be edited, the guy who knows how won't share though :/. It would be awesome if net shape could be edited :D.

Question, is it possible to make the clothes tight but keep the net loose? Clothes are way too baggy imo.


a) i can edit stiffness...just need some time
b) at the time no....maybe with some research.....

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Mon Oct 22, 2012 7:41 pm

bhilogy wrote:been waiting for this maumau78, is the global.iff you are using are included in this pack? :)

No sorry...I'll release the global with long hexpad this week...sorry I've been pretty busy ^_^

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Mon Oct 22, 2012 10:22 pm

great rims! finally someone who get rid of those horrible default orange...

However, don't you think that now the red is too intense? or maybe too bright...

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Mon Oct 22, 2012 10:58 pm

xcloudx wrote:great rims! finally someone who get rid of those horrible default orange...

However, don't you think that now the red is too intense? or maybe too bright...


In some courts the default orange was accurate. Not all courts have red rims, but yes I agree the red is too bright and saturated.

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Mon Oct 22, 2012 11:12 pm

guys provide me correct colors ^_^ I will update them....

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Tue Oct 23, 2012 12:24 am

for example i liked very much this type of red for the rims:

Image

it's intense, but not over-bright/saturated...what do you think?

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Tue Oct 23, 2012 3:29 am

How did you put black socks on Heat? Is this 2k13?

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Tue Oct 23, 2012 3:49 am

maumau78, loving the work!

EDIT: what are the rim & net dds files I need in order for me to import into my current s###.iff?

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Tue Oct 23, 2012 5:00 am

hrbulls wrote:maumau78, loving the work!

EDIT: what are the rim & net dds files I need in order for me to import into my current s###.iff?

Thx hrbulls!

Net is on the gamedata.iff
Rim usually is in the slot 22 of every stadium (texture number 12 but this may vary for every stadium)

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Tue Oct 23, 2012 7:40 am

maumau78 wrote:How did you put black socks on Heat? Is this 2k13?


no...this isn't 2k13, it's 2k11 i think, this is a photo i found casually googling to show rim's color....

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Tue Oct 23, 2012 2:08 pm

maumau78 wrote:
Venoms wrote:i try this.......... :cry: but the 24 shot clock not compatible....

can you fix it?....thanks............. anyway great work (Y)

Hi Venoms..can you explain this BUG??
maybe with a picture....
Thx
You do not have the required permissions to view the files attached to this post.

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Tue Oct 23, 2012 3:09 pm

Oh yeah did you find just this bug?

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Tue Oct 23, 2012 4:22 pm

no online with your exe?

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Tue Oct 23, 2012 5:20 pm

maumau78 wrote:Oh yeah did you find just this bug?


thats the actual bug for me......
im sorry i dont know how to make a actual pic on my game...
but thats the exact bug for me also.....

when i try a different backboard,... is normal.. :)

Re: [maumau78] Realistic Rim & Net Project - V1.0 Released

Wed Oct 24, 2012 1:48 am

maumau78 wrote:
hrbulls wrote:maumau78, loving the work!

EDIT: what are the rim & net dds files I need in order for me to import into my current s###.iff?

Thx hrbulls!

Net is on the gamedata.iff
Rim usually is in the slot 22 of every stadium (texture number 12 but this may vary for every stadium)



Thanks, bro! Keep up the great work! (Y)
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