Public education baby.

And in any case, it's my thesis. The way this works here is that each professor gets a catalog of subjects out, and each student applies for the subjects they like the most out of all the announced. If no subject is to their liking, they can find a professor that is close to the field of what they want to do, and if the professor likes that particular idea, they can have their own subject become their thesis. So we're allowed to be creative with our thesis' subject, as long as it's something innovative and makes use of the latest technologies, or improves upon them.
Yeah, please do download NST and try it out. Maybe after you get accustomed to all the information and analysis it offers, you may come up with some better suggestions on how to make the Scouting Report up, based on information that's already there or that is easy to implement.
I realize your points about more advanced stats than the ones already implemented, but I'm currently looking to meet the mid-October deadlines for the November graduation, so I don't want to go too deep in implementing new stuff. Just a basic, helpful summary of what the user needs to know for a particular player without going through all the information.
I'll be coming back for suggestions on how to make NBA Stats Tracker even better after November/December as I'm going to continue developing it to make it as much of a full-fledged statistical analysis tool as possible, but until then I just want to complete the natural language capabilities and graduate.
EDIT: As a basic starting point, what top percent of players would you consider good at each stat, or should I be using something like (max - (max - min) * percent) or (max - (max - avg) * percent) as a bottom threshold?
For example, if the maximum RPG for the Centers of a league is 13 and the average is 6, with a 30 percent factor the second formula would become (13 - (13 - 6) * 0.3) = 13 - 2.1 = 10.9 so only players between 10.9 to 13 RPG would be considered great rebounders. I could then use something like 75 percent for good rebounders, and so on. What do you think?
EDIT 2: Obviously the "Rebounds per 36 minutes" metric would be much more suitable here, and I have that one available, so I'd probably use that in the above example instead of "Rebounds per game".