A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.
Wed Mar 21, 2012 9:29 pm
Hmm Are there any difference between the old global and the post-patch global?
Wed Mar 21, 2012 9:34 pm
seanjohn1414 wrote:here's the value of perfect shadow mod v2
enhance shadow during gameplay ,enhance color of skin like lanbry fields skins,enhance the progressive sweat
lighting 1 414866BF -0.89954
lighting 2 E3A5FB3E 0.4915
lighting 3 6666263F 0.65
lighting 4 90148D3F 1.10219
lighting 5 3D2CD43C 0.0259
lighting 6 8273C6BD -0.0969
try it out for your selves and post some comments or critics if you like
NOTE:
no need to use ENV or FXAA injector

Does using ENB or FXAA injector make it look better? and does it cut framerate? I use crystal clear photomod
Last edited by
free24ride1 on Wed Mar 21, 2012 9:44 pm, edited 1 time in total.
Wed Mar 21, 2012 9:41 pm
@Like A Boss no prob bro
@wtferrell im using Leftos and L.A.B.'s global (alternately) to my game to see how it will look's like
@free24ride1 its in you if you like to use ENB or FXAA to make it look better but if you experiencing lots of drops of framerate then you can just play it w/o them
@Leftos bro is there any chance that the new global have a new lighting value??
Wed Mar 21, 2012 10:22 pm
I'm still unsure of what the differences are between the old global and the new one, and trying to compare them via my Hex Editor just made it crash, so my guess is as good as yours. I just made the tool compatible with the post-patch globals because the lighting values, although the same, were in different offsets inside the file.
Wed Mar 21, 2012 11:09 pm
Does the L.A.B. global include the player reflections on the floor like the above screens. That's what I'm looking for. Very nice look.
Wed Mar 21, 2012 11:19 pm
I think that global is mine but to be sure here is a pic of my global for comparison:
Did you meant like this?
Wed Mar 21, 2012 11:32 pm
Leftos wrote:I'm still unsure of what the differences are between the old global and the new one, and trying to compare them via my Hex Editor just made it crash, so my guess is as good as yours. I just made the tool compatible with the post-patch globals because the lighting values, although the same, were in different offsets inside the file.
ahh.. so it means that we need to research again the value of lighting for the new global.. wew.. another project again i guess

BTW here's a pic from replay...


Last edited by
seanjohn2525 on Wed Mar 21, 2012 11:35 pm, edited 1 time in total.
Wed Mar 21, 2012 11:35 pm
I think it is much more better to just go with the pre-patched globals as I think there is no difference actually there is but it's only a minor the sweat pattern was changed.
Wed Mar 21, 2012 11:37 pm
Like A Boss wrote:I think it is much more better to just go with the pre-patched globals as I think there is no difference actually there is but it's only a minor the sweat pattern was changed.
i think i gonna stick with the old global
Thu Mar 22, 2012 6:19 pm

Uploaded with
ImageShack.us
Thu Mar 22, 2012 8:15 pm
new preview pics updated...
viewtopic.php?f=143&t=85540
Thu Mar 22, 2012 9:56 pm
El Granada wrote:I think it is much more better to just go with the pre-patched globals as I think there is no difference actually there is but it's only a minor the sweat pattern was changed.
i think its more complicated than that,2k not just change the sweet texture,they also change the lightning system.Because if you put old sweet texture from old global to the new global it will not have the same looks.
Thu Mar 22, 2012 10:00 pm
Well I just realized that but either way you can still use old progressive sweats.
Fri Mar 23, 2012 11:17 pm
hey leftos, I think the latest version of your tool is not compatible with post patch global. I tried to open the global file with your tool and changed nothing and here how's it looks
Fri Mar 23, 2012 11:28 pm
that is a weird result....
well I had an issue just now with the post patch global, the lighting on the players went completely black, like, all black, no lighting.
Sat Mar 24, 2012 12:00 am
Huh? My tool doesn't edit anything just by opening the file! Are you sure you tried to open an uncompressed global?
I have to look into that when I'm back from a few days of vacation, I haven't really tested post-patch globals to see if they behave differently. I just found the new offsets of the old values and put them into it. Maybe the game handles lighting differently post-patch and needs completely new values.
Sat Mar 24, 2012 12:05 am
I did not touch anything. I just opened the file then launch the game to see if I'm loading the correct global. I think the problem is with creating the backup when editing. When I had that problem I just replace it with the backup then it's all good
Sat Mar 24, 2012 8:05 am
you need to change the mode to post patch by clicking the mode button on top left and choose postpatch then apply your lightning it should work
Sat Mar 24, 2012 10:06 am
El Granada wrote:you need to change the mode to post patch by clicking the mode button on top left and choose postpatch then apply your lightning it should work
Sat Mar 24, 2012 12:14 pm
@El granadan, thanks man! I didn't noticed that feature was there. I thought I just have to open the file then the program would adjust itself.
@Leftos, I'm sorry for reporting a wrong issue
Sat Mar 24, 2012 7:35 pm
So, it works for you with the new global ? 'Cause I still have my players red or black
Sun Mar 25, 2012 12:16 am
talason, can you share those values, i prefer the darker mods and colors, yours looks perfect!
Sun Mar 25, 2012 11:35 am
Leftos wrote:v0.4 released!
Added compatibility with post-patch globals, and other minor improvements.
Well done master!
WADE.jpg
Thx much for ur updating!
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Mon Mar 26, 2012 11:34 pm
And here I was, thinking the addition of the Mode menu would be obvious.

The tool can't adjust itself as there's no signature in the global that I can decode to see if the global's pre-patch or post-patch. The filesizes are exactly the same, and bitwise the changes can't be limited down to a certain prepatch/postpatch signature.
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