Talk about NBA Live 08 here.
Sun Jan 01, 2012 8:40 pm
Does anyone knows how to fix this?
Sun Jan 01, 2012 8:58 pm
double check the upper right, left, and middle of your jersey texture. The inner leg part is up there.
Sun Jan 01, 2012 9:02 pm
it is the black part here..
by the way credits to the owner of this texture..
Sun Jan 01, 2012 11:55 pm
That's what i told u in ur thread jeloooo... when u previewd ur free agent jersey,....
Mon Jan 02, 2012 1:29 pm
Thanks for the reply! finally figured it out.
Wed Jan 04, 2012 11:26 pm
Another question bros..
Is there a faster way to import .dds jersey files inside the .fsh jersey file? It's a very tedious task specially with practice jerseys that uses similar dds. jersey file without numbers. I'm just wondering if you know a faster and better way in creating jerseys.
Thu Jan 05, 2012 12:59 am
you can also use "save as" then rename
Thu Jan 05, 2012 1:06 am
Jhiane wrote:you can also use "save as" then rename

That is what I'm currently doing, making multiple copies then renaming.. I'm thinking of using the batch file from here
http://www.nba-live.com/nbalivewiki/index.php/How_to_make_2x_Jerseys_for_NBA_Live_07 but it needs .png file for the jersey.
Thu Jan 05, 2012 1:10 am
patience
Thu Jan 05, 2012 1:17 am
Jhiane wrote:patience

Damn! No faster way huh?
Well I want to finish up practice jerseys for 30 teams before our thesis starts.
Thu Jan 05, 2012 1:24 am
lol, we got only 3 weeks before the judgement day
Thu Jan 05, 2012 2:14 am
Jhiane wrote:lol, we got only 3 weeks before the judgement day

hahah.. goodluck on that bro.
but it only uses .png bro.. i need .dds so that it would still have an alpha layer.
Thu Jan 05, 2012 7:44 am
To make an alpha layer with png files, do the following:
Open your texture file,
Copy the whole jersey, paste onto a new layer, then desaturate that layer.
Cut that layer, and create a layer mask on the original layer. Then go to the channels tab, click the eye on layer mask, and paste the original layer on that channel. Then save it.
Thu Jan 05, 2012 2:26 pm
AMenace wrote:To make an alpha layer with png files, do the following:
Open your texture file,
Copy the whole jersey, paste onto a new layer, then desaturate that layer.
Cut that layer, and create a layer mask on the original layer. Then go to the channels tab, click the eye on layer mask, and paste the original layer on that channel. Then save it.
Wow! Thanks for that bro! I've finally found a faster way.
Thu Jan 05, 2012 11:44 pm
AMenace wrote:To make an alpha layer with png files, do the following:
Open your texture file,
Copy the whole jersey, paste onto a new layer, then desaturate that layer.
Cut that layer, and create a layer mask on the original layer. Then go to the channels tab, click the eye on layer mask, and paste the original layer on that channel. Then save it.
i just get confused with this part.. what will i do to the layer i cut .??
Fri Jan 06, 2012 12:13 am
jd12 wrote:AMenace wrote:To make an alpha layer with png files, do the following:
Open your texture file,
Copy the whole jersey, paste onto a new layer, then desaturate that layer.
Cut that layer, and create a layer mask on the original layer. Then go to the channels tab, click the eye on layer mask, and paste the original layer on that channel. Then save it.
i just get confused with this part.. what will i do to the layer i cut .??
I also got confused with that bro.. I think you should:
1. Create layer mask on the original layer
2. Paste the desaturated layer on the Channels Tab -> Layer Mask
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