Main Site | Forum | Rules | Downloads | Wiki | Features | Podcast

NLSC Forum

A hub for everything related to NBA 2K11 modding. Releases, previews, requests, and other modding discussion belongs here.
Post a reply

Re: Albys Realistic Roster 7 released!

Wed Mar 30, 2011 7:33 pm

Great roster, only i think the knicks home color should be orange. (Y)

Re: Albys Realistic Roster 7 released!

Wed Mar 30, 2011 8:11 pm

nitfrolix3 wrote:sir, if I create a player, it resulted to bug, antoine walker whole name will be changed to my created player. bill walker last name will be the last name of my created player.check it out.:) thanks.:)


theres 2 entries of antione walker, dont know if that could be the problem

Re: Albys Realistic Roster 7 released!

Wed Mar 30, 2011 8:25 pm

balawis_jr wrote:Great Roster Update. I just have a problem with the bulls center Omer Asik. It seems that after I've loaded your roster file Omer Asik became headless and have white arms(not that he's not white). Anyway I hope you can help me with this one. Thanks


Same problem, this goes the same for Semih Erden.

Re: Albys Realistic Roster 7 released!

Thu Mar 31, 2011 12:13 am

Another great release, Albys! :pirate: I just love the SuperSim gameplay :) Just got one problem, though- there are waaay too many fouls on jumpshots. Advice me on fixing :?

Re: Albys Realistic Roster 7 released!

Thu Mar 31, 2011 12:21 am

I don't like new SuperSim, i think Hard Sliders on RR6 was better... in my opinion, of course. It became too easy for CPU to score, CPU became too quick, too many fastbreaks, which i actually like except when every 2nd fastbreak is made of a rebound on a an inside shot (which is not realistic since there is time for defense to set up). I love Rebounding, though.

Re: Albys Realistic Roster 7 released!

Thu Mar 31, 2011 2:55 am

Kamilli, try use SuperSim sliders with cpu quick and shot sliders by RR6 version. :wink:

Skyline03LT, reduce shot fouls tendencies to 55 for both.
But remember: 20-30 FT for game are a standard for nba games... :wink:


For Erden faces, grab here http://www.mediafire.com/?zxq6ze0ltsgl0w7
and Asik here: http://www.mediafire.com/?gj96mgr798sgjmp


I don't know why Doc Rivers miss after All Star Game and Spoelstra2 jump to Celtics bench... on roster file all is okay... maybe is a game bug after official patch...

Re: Albys Realistic Roster 7 released!

Thu Mar 31, 2011 3:02 am

man your rosters are very nice,but can i have a request?..can you change nuggets home acc to white? and black socks for alternate and the powder blue acc to go with it?..that would be so amazing.. :D

Re: Albys Realistic Roster 7 released!

Thu Mar 31, 2011 3:44 am

Albys wrote:Kamilli, try use SuperSim sliders with cpu quick and shot sliders by RR6 version. :wink:

Skyline03LT, reduce shot fouls tendencies to 55 for both.
But remember: 20-30 FT for game are a standard for nba games... :wink:


For Erden faces, grab here http://www.mediafire.com/?zxq6ze0ltsgl0w7
and Asik here: http://www.mediafire.com/?gj96mgr798sgjmp


I don't know why Doc Rivers miss after All Star Game and Spoelstra2 jump to Celtics bench... on roster file all is okay... maybe is a game bug after official patch...


Thanks brah

Re: Albys Realistic Roster 7 released!

Thu Mar 31, 2011 4:24 am

Albys wrote:Kamilli, try use SuperSim sliders with cpu quick and shot sliders by RR6 version. :wink:

Skyline03LT, reduce shot fouls tendencies to 55 for both.
But remember: 20-30 FT for game are a standard for nba games... :wink:


For Erden faces, grab here http://www.mediafire.com/?zxq6ze0ltsgl0w7
and Asik here: http://www.mediafire.com/?gj96mgr798sgjmp


I don't know why Doc Rivers miss after All Star Game and Spoelstra2 jump to Celtics bench... on roster file all is okay... maybe is a game bug after official patch...

Thanks bro! Actually, i changed my mind :mrgreen: These sliders, though may be not as enjoyable as RR6, are more realistic, and it helps you to really learn the game. So i will keep on using them, thank you for your hard work (Y)

Re: Albys Realistic Roster 7 released!

Thu Mar 31, 2011 4:44 am

Albys wrote:For Erden faces, grab here http://www.mediafire.com/?zxq6ze0ltsgl0w7
and Asik here: http://www.mediafire.com/?gj96mgr798sgjmp


@albys

does kova19 CF pack contain those cybers or we have to download it from the links above? i ask because i have that kova19 pack already and once you told us that you use the same ones for your roster. so i'm cofused about those who say they are missing.

Re: Albys Realistic Roster 7 released!

Thu Mar 31, 2011 5:33 am

nitfrolix3 wrote:sir, if I create a player, it resulted to bug, antoine walker whole name will be changed to my created player. bill walker last name will be the last name of my created player.check it out.:) thanks.:)


Try this RR7 version:
http://www.sendspace.com/file/9ap4xx
Walker CAP bug fixed by Kid Justin (Y)

Re: Albys Realistic Roster 7 released!

Thu Mar 31, 2011 7:35 am

I reduced the user shooting foul down to 57 so that it's the same as CPU, seems better now :) Before that, the CPU was getting 20 or more foul shots each game in 4min/q :shock:

Re: Albys Realistic Roster 7 released!

Thu Mar 31, 2011 10:27 am

please albys can u please use real lakers colors; home: 1st yellow 2nd: purple away: 1st yellow 2nd: purple

Re: Albys Realistic Roster 7 released!

Thu Mar 31, 2011 11:22 am

is there any reason why some players have different jumpshots than what was assigned by 2ksport?
for example bosh is using turiafs jumpshot.

Re: Albys Realistic Roster 7 released!

Thu Mar 31, 2011 12:14 pm

wkd wrote:is there any reason why some players have different jumpshots than what was assigned by 2ksport?
for example bosh is using turiafs jumpshot.

i think its better man many sigshots are being edited to make it realistic..

Re: Albys Realistic Roster 7 released!

Thu Mar 31, 2011 3:01 pm

nickoi09 wrote:
wkd wrote:is there any reason why some players have different jumpshots than what was assigned by 2ksport?
for example bosh is using turiafs jumpshot.

i think its better man many sigshots are being edited to make it realistic..

Exactly, some jumpshots were just unbearably unrealistic. Albys did a great job finding alternates

Re: Albys Realistic Roster 7 released!

Thu Mar 31, 2011 3:44 pm

Albys wrote:I don't know why Doc Rivers miss after All Star Game and Spoelstra2 jump to Celtics bench... on roster file all is okay... maybe is a game bug after official patch...


I think it might be due to the changes made in the Teams tab (in the REDitor) for the All-Star teams, since that's the only change I can see that could probably trigger the switch bug. Maybe if you switch the Head Coach values back to their original values (30 & 31), the bug won't happen. I tried simulating past the All-Star break with 2k's latest roster, and the switch didn't happen.

Just a heads up! Thanks for the great roster nonetheless!

Re: Albys Realistic Roster 7 released!

Thu Mar 31, 2011 6:31 pm

Albys wrote:
For Erden faces, grab here http://www.mediafire.com/?zxq6ze0ltsgl0w7
and Asik here: http://www.mediafire.com/?gj96mgr798sgjmp



Thanks Albys, it worked well.

Re: Albys Realistic Roster 7 released!

Thu Mar 31, 2011 9:57 pm

RR7 FINAL "Rivers-Popovich bug" fixed! :)

Now all is okay!
Thanks to my friend Kid Justin, Solovoy and Avatar0 for suggestion and collaboration! (Y)

DOWNLOAD RR7 FINAL (fixed):
http://www.mediafire.com/?eflmgek7mpxx9me

Re: Albys Realistic Roster 7 FINAL fixed! Release pag. 1/15

Thu Mar 31, 2011 10:44 pm

thank you albys

Re: Albys Realistic Roster 7 released!

Thu Mar 31, 2011 10:58 pm

Albys wrote:RR7 FINAL "Rivers-Popovich bug" fixed! :)

Now all is okay!
Thanks to my friend Kid Justin, Solovoy and Avatar0 for suggestion and collaboration! (Y)

DOWNLOAD RR7 FINAL (fixed):
http://www.mediafire.com/?eflmgek7mpxx9me

Thanks Albys! So, is this the real final one? Cuz you know, i want my association to be as realistic as can be :D So i will start when you are totally done

Re: Albys Realistic Roster 7 FINAL fixed! Release pag. 1/15

Fri Apr 01, 2011 2:36 am

what is the preferred settings for the normal sliders..?

Minutes?
Difficulty?
Game speed?

:applaud: :applaud: :applaud:

Re: Albys Realistic Roster 7 FINAL fixed! Release pag. 1/15

Fri Apr 01, 2011 3:14 am

dizonjordan wrote:what is the preferred settings for the normal sliders..?

Minutes?
Difficulty?
Game speed?

:applaud: :applaud: :applaud:


I think it is the same as before :
Mins : 11 Mins
Diff. : All-Star
Game Speed : 46/47

Re: Albys Realistic Roster 7 FINAL fixed! Release pag. 1/15

Fri Apr 01, 2011 6:45 am

Mins: 12, or at least 11.
All Star level and game speed like Kamilli said.

Kamilli: yes, this is my definitive roster.
You can star with association (me too, already 2 games with Bulls) :wink:

Re: Albys Realistic Roster 7 FINAL fixed! Release pag. 1/15

Fri Apr 01, 2011 8:05 am

Albys wrote:Mins: 12, or at least 11.
All Star level and game speed like Kamilli said.

Kamilli: yes, this is my definitive roster.
You can star with association (me too, already 2 games with Bulls) :wink:

Can you post the RR7 sliders set in text form for the console users? i loved your unpatched sliders so i would guess these would be 100 times smoother since its after the patch. I just want realistic FG%, FG Attempts, Turnovers, Fouls and Offensive Rebounds. Also, what do you recommend so that the computer will set more screens?
Post a reply