by koberulz on Thu Dec 22, 2011 2:20 pm
Thought it was a bit of a letdown, myself. I beat it in three days, and was thoroughly enjoying it, and then it just...ended. Then they forced me into another Catwoman mission, which was practically impossible because I'd not bothered to upgrade her at any point.
I really thought the story killed the game. Just give me the side missions, the Riddler, and it would've been a good game. Rather than trying to shoehorn in every villain under the sun with a ridiculously complex story that became impossible to resolve in the time they tried to do it in, and then forcing me along that path. Obviously it needed some sort of narrative, but it really didn't need to be as complex as it was. And killing Joker? Just no.
The biggest problem, though, was the final boss, which in no way felt like a final boss at all. In Arkham Asylum, you could tell that the final boss was coming, then go around and finish off anything you hadn't done Riddler-wise to make sure you had as many upgrades as possible. With Arkham City, there was no deviating from the story from the time Protocol Ten was activated, and I had no idea Clayface was the final boss until the ending cutscene.
On the other hand, the side missions, new takedowns, countering thrown objects, countering multiple people at once, dive bombing, smoke pellets...awesome. Despite beating the game a couple days ago, I'm still playing, and I haven't even started new game plus.