Sun Dec 05, 2010 1:35 pm
Sun Dec 05, 2010 1:52 pm
-JJ- wrote:Anmino wrote:I'm using Ricoy's GLOBAL with Shadow Mod XXX. When I checked my Association, this is what I've found. how to fix this please?
This is the only glitch that I've came across in such combination (ENB files from shadow mod xxx ultra + ricoy's global), but then again who gives a damn because in game action no such thing evident, except for intro's when locker rooms are shown..
However, I really want to point out that the best thing about such combination (ENB files from shadow mod xxx ultra + ricoy's global) is the preciseness of colors and color glitches where red or any other color dominates where it is not supposed to dominate. Here black is clearly black and not gray, and white is white
Sun Dec 05, 2010 2:32 pm
Sun Dec 05, 2010 2:47 pm
aienz2k2 wrote:If you are using Ricoy's global, you are using shadow mod 8. Unless you know how to integrate shadow mod xxx, which is not allowed just yet till johndoe22 allows it.
Sun Dec 05, 2010 2:55 pm
Anmino wrote:aienz2k2 wrote:If you are using Ricoy's global, you are using shadow mod 8. Unless you know how to integrate shadow mod xxx, which is not allowed just yet till johndoe22 allows it.
Ah so Ricoy's Global = to shadow mod 8. I can't recognize the differences between the two though, but thanks for the info.
What ENB and Global are you using? then one is good or best for you?
Sun Dec 05, 2010 4:54 pm
aienz2k2 wrote:Anmino wrote:aienz2k2 wrote:If you are using Ricoy's global, you are using shadow mod 8. Unless you know how to integrate shadow mod xxx, which is not allowed just yet till johndoe22 allows it.
Ah so Ricoy's Global = to shadow mod 8. I can't recognize the differences between the two though, but thanks for the info.
What ENB and Global are you using? then one is good or best for you?
The one that came with the shadow mod xxx II is the best one that compliments the shadow effects. If you can play w/o real sweat+eyes, hd warmups + all accessories from ricoy's global etc, I suggest using shadow mod II + the enb included with it.
Sun Dec 05, 2010 5:33 pm
Mon Dec 06, 2010 5:32 am
Mon Dec 06, 2010 6:26 am
Mon Dec 06, 2010 6:47 am
Mon Dec 06, 2010 6:51 am
lostsoulztopdog wrote:Is the hold lifted I'm ready to work on an ultra global lol.
Mon Dec 06, 2010 8:55 am
Mon Dec 06, 2010 9:07 am
Anmino wrote:Two thumbs up with this release (Shadow Mod XXX-III), but can I do something with these dark shadows during intro and headlines in Association?
Association >> http://i56.tinypic.com/262skzr.png
Intro>>> http://i52.tinypic.com/6sxmbc.png
Mon Dec 06, 2010 11:07 am
Mon Dec 06, 2010 11:32 am
dbzx wrote:is there a way to combine the sharpness of this photomod XXX III with the dark shaders of C3POT's photomod?
Mon Dec 06, 2010 3:18 pm
dbzx wrote:is there a way to combine the sharpness of this photomod XXX III with the dark shaders of C3POT's photomod?
Mon Dec 06, 2010 3:28 pm
Mon Dec 06, 2010 3:29 pm
dbzx wrote:is there a way to combine the sharpness of this photomod XXX III with the dark shaders of C3POT's photomod?
Mon Dec 06, 2010 3:30 pm
intruda wrote:dbzx wrote:is there a way to combine the sharpness of this photomod XXX III with the dark shaders of C3POT's photomod?
\
+1 I really want that sharpness mod from c3pot. Anyone know which settings to edit. PM me
Mon Dec 06, 2010 3:31 pm
TorianKel wrote:dbzx wrote:is there a way to combine the sharpness of this photomod XXX III with the dark shaders of C3POT's photomod?
+1
Mon Dec 06, 2010 4:03 pm
Mon Dec 06, 2010 4:19 pm
Mon Dec 06, 2010 4:25 pm
Fadeout wrote:Very new to the game and just tried this mod that looks truly impressive.
Two questions:
I've noticed that replays, using the same in-game camera, show more details on players. I suspect this can be taxing on the system but is there a way to set it so the same level of detail can be used while playing?
At the end of the match the replay uses some kind of filter that makes the graphic more stylized, like cel-shaded but not quite. Anyway, is there a way to also test this filter right in the game camera and play with it active?
Mon Dec 06, 2010 4:26 pm
Mon Dec 06, 2010 5:09 pm
aienz2k2 wrote:1. I don't think there is a way to do that, I think the game is designed that way for performance purposes.